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  • stomblack -

    Replied to the thread EMS Training Academy.

    Post
    But I don't think they are going to put it in there any time soon as their main focus right now is police.
  • stomblack -

    Liked inyourface87’s post in the thread EMS Training Academy.

    Like (Post)
    There should definitely be a EMS Training Academy. The Police Helicopter requires training and has a crew of 3 people. But for a medevac there is no training and a crew of 1. Training for flight medics should be required.
  • inyourface87 -

    Replied to the thread EMS Training Academy.

    Post
    There should definitely be a EMS Training Academy. The Police Helicopter requires training and has a crew of 3 people. But for a medevac there is no training and a crew of 1. Training for flight medics should be required.
  • stomblack -

    Liked stomblack’s post in the thread ARR (Alarm And Response Regulations).

    Like (Post)
    Quote from Faolan: “Not to be nitpicky, but you've gone from changes within the AAR to combining that with things you'd like to see added to the game itself. They deserve separate threads but have also been discussed before. The mods say that PD is…
  • Forest998 -

    Liked Realjessey’s post in the thread PERSON WITH A WEAPON - Error.

    Like (Post)
    doesn't say it but send a swat vehicle and it clears
  • Forest998 -

    Liked Faolan’s post in the thread PERSON WITH A WEAPON - Error.

    Like (Post)
    Within the mission requirements it is listed as also needing 1 SWAT personnel. This is how the SWAT function is being reworked in order to accommodate the SUVs with smaller personnel counts (at least, that's what I've interpreted it as).
  • StuartA1984 -

    Liked GPrime’s post in the thread Alliance Buildings: Off (Staging Areas).

    Like (Post)
    When turning off Alliance Buildings it also gets rid of the staging areas set (this makes sense as they are 'built' by another member), but it should be the case that there do not disappear as if a storm is held in a built up area, sometimes members…
  • Realjessey -

    Liked GPrime’s post in the thread Alliance Buildings: Off (Staging Areas).

    Like (Post)
    When turning off Alliance Buildings it also gets rid of the staging areas set (this makes sense as they are 'built' by another member), but it should be the case that there do not disappear as if a storm is held in a built up area, sometimes members…
  • stomblack -

    Replied to the thread ARR (Alarm And Response Regulations).

    Post
    Quote from Faolan: “Not to be nitpicky, but you've gone from changes within the AAR to combining that with things you'd like to see added to the game itself. They deserve separate threads but have also been discussed before. The mods say that PD is…
  • stomblack -

    Liked Faolan’s post in the thread ARR (Alarm And Response Regulations).

    Like (Post)
    Not to be nitpicky, but you've gone from changes within the AAR to combining that with things you'd like to see added to the game itself. They deserve separate threads but have also been discussed before. The mods say that PD is their focus right now, so…
  • CAdamire1997 -

    Replied to the thread PA and Ohio Fire and Rescue.

    Post
    Currently seeking applicants to run the Virginia and West Virginia Zones. Must be based in either state!
  • GPrime -

    Liked revcane120’s post in the thread More sounds in the game,.

    Like (Post)
    Right now, the game is currently bland with its sounds, the only sounds you would hear is a dispatch sound and units arriving and other sounds, I propose we have a bigger varieties in sound, maybe even having dispatch sound packs or something like…
  • GPrime -

    Liked ManyFireman’s post in the thread Make fly cars more viable in the game.

    Like (Post)
    Fly cars are, pretty much, useless at the moment. In my view, the fly card should be able to respond and treat, but things like nosebleeds DO NOT need hospital treatment. Other minor calls could be made or adjusted so they only need a fly car and doesn't…
  • GPrime -

    Liked Nick Fontana’s post in the thread Route Arrows As The Crow Flys.

    Like (Post)
    Hi all, Current route displays are great, but from a zoomed out perspective, confusing - you can't quite make out what's what. I would suggest there's an option for an arrowed line to run from the vehicle right to the mission as the crow flies (a…
  • GPrime -

    Posted the thread Alliance Buildings: Off (Staging Areas).

    Thread
    When turning off Alliance Buildings it also gets rid of the staging areas set (this makes sense as they are 'built' by another member), but it should be the case that there do not disappear as if a storm is held in a built up area, sometimes members…
  • StuartA1984 -

    Liked Faolan’s post in the thread ARR (Alarm And Response Regulations).

    Like (Post)
    Not to be nitpicky, but you've gone from changes within the AAR to combining that with things you'd like to see added to the game itself. They deserve separate threads but have also been discussed before. The mods say that PD is their focus right now, so…
  • rescuenut93 -

    Liked newfoundking’s post in the thread Growth and expansion.

    Like (Post)
    Starting out, the game feels slow. Your best bet is to find an alliance near you and use it to build up your coffers through call sharing. The game does go slow, but that's the point. If you could lay it out seconds, you could get bored even…
  • Realjessey -

    Liked Faolan’s post in the thread PERSON WITH A WEAPON - Error.

    Like (Post)
    Within the mission requirements it is listed as also needing 1 SWAT personnel. This is how the SWAT function is being reworked in order to accommodate the SUVs with smaller personnel counts (at least, that's what I've interpreted it as).
  • Faolan -

    Replied to the thread ARR (Alarm And Response Regulations).

    Post
    Not to be nitpicky, but you've gone from changes within the AAR to combining that with things you'd like to see added to the game itself. They deserve separate threads but have also been discussed before. The mods say that PD is their focus right now, so…
  • Faolan -

    Replied to the thread PERSON WITH A WEAPON - Error.

    Post
    Within the mission requirements it is listed as also needing 1 SWAT personnel. This is how the SWAT function is being reworked in order to accommodate the SUVs with smaller personnel counts (at least, that's what I've interpreted it as).