Urban / Rural Stations Criticisms and Remarks.

  • Introduction

    While I do not find myself to be a complainer every often there are times where I feel it is best that the powers that be (despite not using the forums for feedback very much) hear the remarks of the people. Apart from my own feedback that I will be listing below, I do encourage all readers to give there feedback good, bad and ugly. And to mods in charge of approving posts while I am aware of the State Your Game Issues/Complaints thread, I feel like this update has enough issues to warrant it's own cumulative thread.

    Community Engagement

    • On August 27th when they first showed us this prospective feature on the Facebook there were 7 comments critical of cost aspect of the update. That was 25% of the total comments on that post.
    • The latest Facebook post regarding the update has 41 comments, and to my count 24 of them were critical of this update. Over 58% of the comments are negatively talking about your update and we hear nothing from the developers themselves.
    • To that point here on the forums, in the threads I have looked through there are countless comments on how poorly implemented this update was...

    Community Feedback

    • Use of the specializations in the first place, as opposed to a setting within the station, was a missed opportunity for a good Quality of Life update.
    • While yes, 50,000 is on par with the rest of the specializations, the shear amount of this specialization that would be needed for players looking to play realistically makes that even a as static price insanely high for players.
    • However, even as a specialization, the use of the standard game logarithm to increase the price with increased usage makes it impractical for long time players to retroactively use.
    • The developers have continually ignored the feedback provided from the reaches of this community, and I assume they have ignored the Content Advisors as well (please tell me if I am wrong in that regard though).

    Personal Thoughts and Conclusions

    While I find this update to be a misstep by the developers I do NOT think that it's unrecoverable. There are ways for the team to move past this while also adding a feature that we can greatly benefit from if it is implemented correctly. And yes, this post is critical however, I do not intend for it throw hate at the developers. I want them to see that the vast majority of us love this idea but dislike how it was added into the game.

    • First and for most make a setting within the Edit Station menu with three options: Standard, Urban and Rural
    • Sure there are users who have spent countless credits and coins on this update already, those users can likely be refunded... The Transactions menu does have 43 pages worth of data, not to mention the developers could allow temporary access by all users of the Summary Day menu to show their proof of purchase.
    • If the developers feel this is inquinate then they would look into Double Credit Events, Building Credit Cost Reduction Event, Ect.
    • Please read any comments and see what they have to say. While I did try and get the overall annoyance it's a good possibility that I missed something, or that there are good ideas by other users as well.
  • VICFire

    Approved the thread.
  • Agree..... I did two (2) of them initially just to see how it would go, but when I realized the exponential cost increase with each, I decided to leave it alone and just accept high rise fires in national forests....LOL :)

    • "While yes, 50,000 is on par with the rest of the specializations, the shear amount of this specialization that would be needed for players looking to play realistically makes that even a as static price insanely high for players."

    I am at 450k Per extension now with the new Urban/Rural with 1700 Stations to do, is going to be in the 100's of Millions if I was to do it .. What a joke and ill thought-out development.

  • Introduction

    While I do not find myself to be a complainer every often there are times where I feel it is best that the powers that be (despite not using the forums for feedback very much) hear the remarks of the people. Apart from my own feedback that I will be listing below, I do encourage all readers to give there feedback good, bad and ugly. And to mods in charge of approving posts while I am aware of the State Your Game Issues/Complaints thread, I feel like this update has enough issues to warrant it's own cumulative thread.

    Community Engagement

    • On August 27th when they first showed us this prospective feature on the Facebook there were 7 comments critical of cost aspect of the update. That was 25% of the total comments on that post.
    • The latest Facebook post regarding the update has 41 comments, and to my count 24 of them were critical of this update. Over 58% of the comments are negatively talking about your update and we hear nothing from the developers themselves.
    • To that point here on the forums, in the threads I have looked through there are countless comments on how poorly implemented this update was...

    Community Feedback

    • Use of the specializations in the first place, as opposed to a setting within the station, was a missed opportunity for a good Quality of Life update.
    • While yes, 50,000 is on par with the rest of the specializations, the shear amount of this specialization that would be needed for players looking to play realistically makes that even a as static price insanely high for players.
    • However, even as a specialization, the use of the standard game logarithm to increase the price with increased usage makes it impractical for long time players to retroactively use.
    • The developers have continually ignored the feedback provided from the reaches of this community, and I assume they have ignored the Content Advisors as well (please tell me if I am wrong in that regard though).

    Personal Thoughts and Conclusions

    While I find this update to be a misstep by the developers I do NOT think that it's unrecoverable. There are ways for the team to move past this while also adding a feature that we can greatly benefit from if it is implemented correctly. And yes, this post is critical however, I do not intend for it throw hate at the developers. I want them to see that the vast majority of us love this idea but dislike how it was added into the game.

    • First and for most make a setting within the Edit Station menu with three options: Standard, Urban and Rural
    • Sure there are users who have spent countless credits and coins on this update already, those users can likely be refunded... The Transactions menu does have 43 pages worth of data, not to mention the developers could allow temporary access by all users of the Summary Day menu to show their proof of purchase.
    • If the developers feel this is inquinate then they would look into Double Credit Events, Building Credit Cost Reduction Event, Ect.
    • Please read any comments and see what they have to say. While I did try and get the overall annoyance it's a good possibility that I missed something, or that there are good ideas by other users as well.

    What edubbs15 said...

    Chief, I'm a rescue man. I trained to be a rescue man, and I like being a rescue man. - Johnny Gage, LA County Rescue Squad 10

  • To me it looks like the players thought the change would do A and the Devs made the change do B. It looks like they made the new specialization like a universal overriding specialization The in game note kind of lists that “if you have the rural specialization set to active, the fire station will only generate rural missions. If you have the urban specialization set to active, it will only generate urban missions. Fire stations that don’t have either specialization active can generate all types of missions, depending on the extensions they have.”


    That makes it sound like it even ignores what extensions you have at the station if you have the specialization selected, that is why I say it overrides the old spawn rules. It even changes the spawn radius, rural stations will have 50KM/ 25mile spawn radius, that could easily make it spawn rural missions inside of the area that people specialized as urban.


    What it sounds like the players wanted was more of just a filter that limits what missions the stations can spawn. The filter would just use the old spawn rules but limit the stations to what filter was selected, and then it would make sense that it would just be a small price to set it or even no cost.


    I think that the reason price goes up so high is they made it some kind of universal overriding specialization that changes all the spawn rules for a mission, not just a filter.

  • To me it looks like the players thought the change would do A and the Devs made the change do B.

    Oh this is likely the case, but doing B when people have been suggesting A for the last few years, and then making it overall poorly is just kinda sad... but I assume what you said is likely the case

  • Oh this is likely the case, but doing B when people have been suggesting A for the last few years, and then making it overall poorly is just kinda sad... but I assume what you said is likely the case

    The problem is what were people asking for, were they asking for “specialization” because that is what they did. Maybe they thought that is what people wanted, I have no idea.


    My idea for an improvement would be if they actually want input on features before they put them in the game they could send an in game message with a link to the forum (not facebook} that lays out the full idea that they are thinking of and have people comment on it. All these issues that people have with the change could have been figured out at the design document phase not one line of code would need to be written and 80% or more of these issues should have came up.

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