Change the mission spawn area

  • Currently the mission Spawn area is limited to a circle. For a station in some sort of unique location such as an island or narrow peninsula, or simply along the coast line like in up and down A1A in Florida, even reducing is to 5 leaves a large portion of the spawn area in the water. Even if you do have the lifeguard extensions, they would not go that far from shore in real life. Yes, you can adjust the circle inland after reducing the area size but then it often overlaps into another station area. I suggest having the option to change the coverage area to a "square" and "rectangle" that is adjustable by dragging the corners to make it meet the area you are covering.

  • EMS-Chief

    Approved the thread.
  • Currently the mission Spawn area is limited to a circle. For a station in some sort of unique location such as an island or narrow peninsula, or simply along the coast line like in up and down A1A in Florida, even reducing is to 5 leaves a large portion of the spawn area in the water. Even if you do have the lifeguard extensions, they would not go that far from shore in real life. Yes, you can adjust the circle inland after reducing the area size but then it often overlaps into another station area. I suggest having the option to change the coverage area to a "square" and "rectangle" that is adjustable by dragging the corners to make it meet the area you are covering.

    Chief i like the idea - but way the devs work - first station 50k, next 54k, next 61k, ect

  • Currently the mission Spawn area is limited to a circle. For a station in some sort of unique location such as an island or narrow peninsula, or simply along the coast line like in up and down A1A in Florida, even reducing is to 5 leaves a large portion of the spawn area in the water. Even if you do have the lifeguard extensions, they would not go that far from shore in real life. Yes, you can adjust the circle inland after reducing the area size but then it often overlaps into another station area. I suggest having the option to change the coverage area to a "square" and "rectangle" that is adjustable by dragging the corners to make it meet the area you are covering.

    Now, to totally throw a monkey wrench into the works... Why not base the spawn area on ZIP code or township boundaries? Open Street Map has that data available (I think), and it would allow players to more realistically cover their territories. It would be even better if we could "freeform" coverage areas for those towns/cities that don't conform to rectangle, square, or circular boundaries (that would be a nightmare to code, though).

    Chief, I'm a rescue man. I trained to be a rescue man, and I like being a rescue man. - Johnny Gage, LA County Rescue Squad 10

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