Police Content Fixes and Improvements

  • Hi all,

    As some of you may have seen, I’ve been brought on as a content advisor for the police side of MCUK, and something I’d like to look into alongside new content, is fixing or improving existing content.

    As part of this, I will be making a list of things which need fixing, including (not exclusively) mission requirements and names.

    What I need from you:


    Please reply in this thread with any issues you can see for police missions, or police content in general.

    As an example: it was suggested to me that the “Brawl” mission, could be renamed “Fight in progress”.

    Please keep it on theme, and avoid any suggestions for brand new content or other services such as fire or amb etc, as I cannot action these and they would suit a new thread better.

  • the residential burglary could be change to suspects on (residential) and for commercial suspects on (commercial)


    The alarm activation could be renamed to central station alram confirmed sequentially

    Thanks for the suggestions!

    For the alarm - I've not heard of a "central station alarm" although I am aware of the sequential confirmation side of things - would this alarm be specific to a police station or would this be a name given to a police-installed alarm?

    In reference to the burglary changes - are you thinking the names should be changed to indicate the incident is "in progress" rather than a generic burglary someone is reporting when they return home / to the office etc?

  • Thanks for the suggestions!

    For the alarm - I've not heard of a "central station alarm" although I am aware of the sequential confirmation side of things - would this alarm be specific to a police station or would this be a name given to a police-installed alarm?

    In reference to the burglary changes - are you thinking the names should be changed to indicate the incident is "in progress" rather than a generic burglary someone is reporting when they return home / to the office etc?

    Drop me a dm mate and im happy to discuss

  • I know the call "caller hangup" is on the US side, don't know if it's on the UK side, but if it is, it should be a mission spawner instead of just 1 patrol unit doing it. if it's not in UK, please delete, thank you

    We don’t have anything similar but it’s worth adding, so I’ve made a note of it. Thanks for your input :)

  • Hiya! I would love (and need) improvements to the Police ARRS


    For example the 'Armed Cell Van' doesn't have a Seperated ARR - This Should Be added


    As pictured below, these are named very similar, the one with brackets is the bog standard ARV, where as the other one is any firearms unit

    Top one should be renamed to 'Any Firearms Units' as it calls the MRAV, Armed Traffic Car, Armed Cell Van, Armed PSU, and the ARV


    This 'Police car' ARR has pushed me to the point of no longer playing, prior to the PSU update it would only call an IRV (which is what it should do)

    Post that update any PSU unit (PSU, FPSU, MARV, Armed Cell Van, Mounted Units, Muti Dog ETCCC) would also get called but not older units (ARV, Traffic Car, DSU etc)


    This needs to be changed to 'Any Police Car' and call any vehicle that also counts as a IRV o/s

    And then add a second one called 'Incident Response Vehicle (IRV) which exclusively calls it.


    The 'Multi Dog Unit' is missing a seperate ARR, and is called under 'Any Dog Carrier' (along with DSUs)


    Also a cell van would be nice in general - which would need a 3rd ARR in my opinion to just be 'Cell Van and IRV'


    Thank you :)

  • Gooochy thats a very detailed overview of the police ARR issues, thank you for going to the time to get that all written out. I’ve added it to my list and will do my part to put emphasis on a total ARR overhaul when the subject comes up moving forward, not just for police but for MCUK as a whole.

  • Gooochy thats a very detailed overview of the police ARR issues, thank you for going to the time to get that all written out. I’ve added it to my list and will do my part to put emphasis on a total ARR overhaul when the subject comes up moving forward, not just for police but for MCUK as a whole.

    Theres so many issues with ARRs, even for fire & ambulance, haven't checked out SAR too much but yeah, if wanted I could make a seperate post for Ambulance and Fire :) ?

  • Theres so many issues with ARRs, even for fire & ambulance, haven't checked out SAR too much but yeah, if wanted I could make a seperate post for Ambulance and Fire :) ?

    You’re welcome to make a thread on it if you want, would be good to see other player opinions on it I think.

  • Another thought would be that maybe they could make it so i don't know for concern for welfare maybe they could set it at a public transport (bus stop/train station) with a unit needing to go and mission being "Concern for Welfare (Public Transport)" or even say a missing person got spotted by the public maybe you could have the job for "Sighting of Missing Person" in locations which could escalate to needing Mountain Rescue

  • Another thought would be that maybe they could make it so i don't know for concern for welfare maybe they could set it at a public transport (bus stop/train station) with a unit needing to go and mission being "Concern for Welfare (Public Transport)" or even say a missing person got spotted by the public maybe you could have the job for "Sighting of Missing Person" in locations which could escalate to needing Mountain Rescue

    I’ll make some notes to try and incorporate this suggestion in a way that minimises inconvenience to players whilst maximising diversity in missions.

  • RPU
    Add Planned Event => Escort Wide Load
    One Traffic Car only
    Two Traffic Cars
    Two Traffic Cars and multiple Traffic Motorbikes (do we have those?)

    Add Planned Event => Escort Prisoner Transfer
    Three Traffic Cars
    Add Planned Event => Escort High Risk Prisoner Transfer
    Three Traffic Cars and two Armed Vehicles

    As an aside we do not really have courts and prisoner transfer vehicles

  • mjkerr Thank you for your suggestions. I can definitely raise them and see what we can implement. Bikes have already been suggested previously but not yet implemented.

    As an aside, please try not to make multiple separate posts on a thread at the same time. Instead, you can edit your post to include further information. This helps to keep the forum tidy and is easier for users to read.

  • Having received a comprehensive list of suggestions via in-game DM from a UK player, I am sharing here to allow others to give their feedback, opinions and input. The original message below is in plain text, and my responses are bullet-pointed throughout and highlighted in blue.


    I also encourage those who do not have an account on the forum to contact me in-game or via discord in relation to these matters.

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    Hey Whitchit,

    Seen in forums you've just been taken on as an advisor. Hope you don't mind the DM, I couldn't bring myself to have yet another account for something, lol.

    • That’s alright, the main thing is you’re voicing your opinion, which I think too many players avoid doing. I’m glad you found a way to share your opinion with me in a format that works for you :)
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    Honestly, I think the police missions need a bit of an overhaul and could be named after CAD types.

    I.e. burglary calls:
    CAD would be Burglary in Progress (BURGINPRO) or for historic Burglary not Recent (BURGNOTREC).

    Dropped 999 call - 999 Abandoned. (999ABAN)

    • I can absolutely see where you’re coming from - working in a police control room myself, some of the mission names in-game absolutely drive me up the wall. That being said, there are limits to how much realism we can throw at the game in terms of names.
    • Firstly, we cannot focus explicitly on CAD types, as multiple forces have different names in various Command & Control systems for the same jobs.
    • Secondly, if we only allowed calls to be named after CAD types, we may run out of options in how we diversify our missions and ensure new missions are added which are unique or exciting for players.
    • Thirdly, not all players will understand police jargon - having names which are obvious & to the point needs to work for everyone, even if those of us in the job might cringe a tad at some.
    • I will say, I am working to adjust the mission names to be British by nature, and to hopefully re-word several to ensure they at least sound professional and clear, avoiding any unnecessary waffling that the DEVs will sometimes add in.
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    Jobs in general need to be sorted out, and as part of that Taser training needs to be introduced.

    Person with weapon - doesn't need to be an ARV job, but could have two types, one with Taser and one declared as an SFI, which then required ARVs.

    • TASER training has been discussed previously however it was felt by a significant portion of the community & advisors that it would not be suitable, due to the number of officers routinely deployed with TASER. Again, I appreciate that this is force-specific, with some having far greater numbers of TASER trained officers than others. However, as a work-around, I am looking to create non-ARV versions of some missions so that this can be replicated by players wishing to use their own vehicle categories.
    • That being said, I personally do like the idea of TASER training, and would be open to push for it further down the line once we have some quality of life & general improvements out of the way.
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    Firearms attacks, renamed to MFA's.

    • I would love to - however the DEVs are keen to avoid any naming conventions which lean too heavily towards terrorism. I believe we might be able to swindle certain names, however MFA is now considered out of date in most forces, with MTA being the current jargon - this being Marauding Terrorist Attack - which the DEVs wouldn’t agree to.
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    Drug warrants need to be introduced, I.e. cultivatiins, county lines Jobs etc.

    • I’m working on creating missions along these lines to be submitted to the Devs. Stay tuned.
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    Police negotiator training, for jobs like Kidnapping missions, but also introduce MH calls.

    • Negotiator is something I will be looking into, not anytime soon, as it’s more of a niche role than other departments and therefore can probably wait.
    • Mental Health calls have been ruled out by the Devs following significant debate and community backlash. This has been replaced in favour of “Concern for Welfare” calls which I would like to expand to cover other scenarios that would usually fall under a MH call type.
    • That being said, with the implementation of “Right Care Right Person” the police will not be attending as many “concern for welfare” calls as they used to. I will do my best to keep new missions as up-to-date as possible in regards to new policy changes nationally, so for the time being, I don’t expect to be putting too many of these types of missions forward.
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    They, honestly, could do with overhauling Police content in my opinion.

    • Please do share any further suggestions you have - whilst it might seem like I am turning these suggestions down, I am still taking notes and would love to hear more of what you and the community have to say about my responses and other parts of UK police gameplay.
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    Happy to give hands on advice.

    Chew.

    • Thank you Chew, for your lengthy message. I hope you don’t mind, but I will be copy-pasting your message with my responses onto the forum to ensure transparency and allow other players to express their views.
  • If we do get bikes, PLEASE allow them to count as traffic cars & irv, perhaps they could use the RPU training course, or a new dedicated course but NOT both


    Edit, allowing the PSU van to carry a prisoner would be such a nice QoL thing

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