Custom Freeform Call Boundaries Based on Zone Type (Residential, Industrial, etc.)

  • Hey everyone,

    I wanted to throw out an idea that I think would massively improve realism and control in Mission Chief, especially for those of us who enjoy roleplay-style setups or realistic city planning.

    đź”· The Problem:

    Right now, Mission Chief allows calls to spawn based on POIs, but it doesn’t care where those POIs are placed. This often leads to unrealistic situations like:

    • Power plant explosions in the middle of a residential street.
    • Train derailments in neighborhoods with no tracks.
    • Aircraft crashes downtown instead of near airports.

    There are no true “boundaries” for different call types — the system simply checks for a POI nearby (if there is any), regardless of whether it fits the area.

    đź’ˇ The Suggestion:

    Allow players to create custom freeform zones or boundaries on the map that can be assigned a category, like:

    • Residential
    • Industrial
    • Commercial
    • Rural
    • Airport
    • Government
    • etc.

    Then, tie certain call types to specific zone categories. For example:

    • Residential zones would trigger house fires, domestic incidents, medicals, etc.
    • Industrial zones would allow hazmat, factory fires, gas leaks, etc.
    • Airport zones would allow aircraft emergencies and fuel spills.
    • Rural zones would allow brush fires, tractor rollovers, etc.

    đź”§ How It Could Work:

    • A new “Zone Tool” on the map editor — similar to POI placement — where players can draw polygons and label them by category.
    • Each call type in the backend could be tagged to spawn only in specific zone types (just like it already uses POIs).
    • If no zone is drawn, the game defaults to current behavior.

    âś… Benefits:

    • Drastically increases realism and immersion.
    • Gives more control to advanced players without breaking the experience for casual ones.
    • Helps prevent illogical call spawns that break immersion.
    • Great for roleplay-based communities or those building out realistic city maps.

    Is this something other players would want to see added? Would love to hear feedback or if anyone’s already figured out a creative workaround. I’ve been managing my own zoning manually with POIs, but a real system would make things so much better.

    Thanks for reading — let’s make Mission Chief even better 🔥

    — Camo

  • I would not be interested in something else that seems to complicate the game play and may it more of a job to manage. However, it this was something that had no cost and was optional to use, then bring it on...

    Mission Chief - In Game Deputy Chief

    Professionally having my posts deleted since 2022!8)<3

  • I would not be interested in something else that seems to complicate the game play and may it more of a job to manage. However, it this was something that had no cost and was optional to use, then bring it on...

    Well, of course it would be optional, so its only as complicated as you make it. If no boundaries have been made the game would default to how the calls are now. :)

  • For specializations you can set the zone by dragging and dropping the circle, but that doesn't change getting calls in water that should not happen there. However, it has been said before by developers that the can can not tell land from water on the maps and thus you get boat accidents in the middle of the national forest if you don't drag the circle out to sea. It was suggested before that we be able to grab and move the edges of the response radius to form "zones" in a free form type action, but nothing was ever given back to us in terms of feedback.

    Mission Chief - In Game Deputy Chief

    Professionally having my posts deleted since 2022!8)<3

  • For specializations you can set the zone by dragging and dropping the circle, but that doesn't change getting calls in water that should not happen there. However, it has been said before by developers that the can can not tell land from water on the maps and thus you get boat accidents in the middle of the national forest if you don't drag the circle out to sea. It was suggested before that we be able to grab and move the edges of the response radius to form "zones" in a free form type action, but nothing was ever given back to us in terms of feedback.

    How exactly do you Drag and Drop the circle?? I'm on PC..

  • go to the edit page for the station, click on "set mission spawn area and then when you open it, drag the icon up/down/left/right just like moving a station. You can also change the size of the area... but currently it is always a circle.

    Mission Chief - In Game Deputy Chief

    Professionally having my posts deleted since 2022!8)<3

  • Something they could look at doing or enquire about is taking data from Google maps or wherever they source their data from and import it into the game if a restaurant is registered to the address on google maps than it would automatically have that information available for the map in game as its pulling from the same source?? if you get what I'm saying? You can see that locations are already POI's in a sense. Why not be able to pull that same information.

  • Something they could look at doing or enquire about is taking data from Google maps or wherever they source their data from and import it into the game if a restaurant is registered to the address on google maps than it would automatically have that information available for the map in game as its pulling from the same source?? if you get what I'm saying? You can see that locations are already POI's in a sense. Why not be able to pull that same information.

    This is possible for OpenStreetMap which is the source map for most versions of the game, however costs more to be able to do & therefore it is unlikely the Devs will do it - shame, but it's a free-to-play game after all...

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