Hi! I have a problem. The region I play in has different “biomes”, or sceneries. It has downtown, suburbs, small countries and towns, hills, mountains, lakes, and sea. The game often generates missions (mainly in the downtown) that in real life would never happen. It would be a very welcome feature the ability to deselect for any dispatch center the missions we don’t want to generate. Thank you. I'm a 911 call taker in Italy, and mainly small incidents happen, and I'm willing to earn less but have a more realistic gameplay. I request this feature because it would allow us to generate mainly small missions, but also keeping possible rarely big incidents according to the requirements, as in the real life. I tried to split my buildings in more dispatch centers, and activate the coverage area, but then I could never get big incidents. While if I don't activate the coverage area I always get big incidents, big credits, but less realism. As I said, I prefer to play more, earn less, but play realistic. Thank you.
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