As it currently stands, the rewards given for certain tasks are disproportionate to the costs involved, making their incentive minimal at best and insulting at worst.
Specifically this task:
Build 5x Fire Stations and get 100k credits. The issue, due to the increased costs for building fire stations, to complete this task buying small fire stations would cost me in the region of 4.1 million credits. The task would "refund" me less 1/40 of the cost required to complete it
and their cost only increases as I continue to buy more. Equivalent tasks for Ambulance stations are far more reasonable as they cost only 100k each and so completing this task for them is the same as buying 4 and getting 1 free.
My proposal, increase the reward given from this task to roughly match the purchase cost of 1x small fire station and have it increase based upon expansion. That way this remains consistant in that I buy 4 and get 5th for free.
And its not the only task that needs a review. Likewise:
Now thankfully these can double up, which makes the rewards okay, but individually I would spend somewhere in the region of 1 million credits to complete, but only get approx 1/20th of that back, so Id propose increasing their rewards to about 100k each, which is the average cost of an expansion.