Just wondering if there is a list of all missions that got their unit requirements changed with the police update?
Finding a lot of my ARRs are wrong, and whilst im fixing them as and when I notice they are wrong. It would be good to get a list of the changes. Like proper patch notes
Unit requirement changes list?
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- New
- Official Post
Below are the only unit requirement changes submitted with the recent update, the other mission changes were names/POIs.
Moving forward I will do my best to share changes to unit requirements so that ARRs can be updated.
Mission
Change
Panic Button Activation
Changed from 10 x IRV to 10 x Police Officers
Demonstration against the construction of a motorway project
Additional variation to require 6 x PSU Level 2 Officers.
Fire in Hospital (Major Incident)
Add requirement for 3 x IRV
Missing Person Missions
Increase IRV requirements for High Risk to 3 and Very High Risk to 5.
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Display More
Below are the only unit requirement changes submitted with the recent update, the other mission changes were names/POIs.
Moving forward I will do my best to share changes to unit requirements so that ARRs can be updated.
Mission
Change
Panic Button Activation
Changed from 10 x IRV to 10 x Police Officers
Demonstration against the construction of a motorway project
Additional variation to require 6 x PSU Level 2 Officers.
Fire in Hospital (Major Incident)
Add requirement for 3 x IRV
Missing Person Missions
Increase IRV requirements for High Risk to 3 and Very High Risk to 5.
Thank you
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Display More
Below are the only unit requirement changes submitted with the recent update, the other mission changes were names/POIs.
Moving forward I will do my best to share changes to unit requirements so that ARRs can be updated.
Mission
Change
Panic Button Activation
Changed from 10 x IRV to 10 x Police Officers
Demonstration against the construction of a motorway project
Additional variation to require 6 x PSU Level 2 Officers.
Fire in Hospital (Major Incident)
Add requirement for 3 x IRV
Missing Person Missions
Increase IRV requirements for High Risk to 3 and Very High Risk to 5.
Just wondering but why would police be needed at a hospital fire? I could be being stupid
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- New
- Official Post
Just wondering but why would police be needed at a hospital fire? I could be being stupid
Traffic/crowd control for one, many other reasons too.
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Traffic/crowd control for one, many other reasons too.
That makes sense
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Just wondering but why would police be needed at a hospital fire? I could be being stupid
Police attend major fires to close roads/set cordens around fires, assist with evacuation of people not-directly within the fire. Prevent obstruction of the fire brigade in carrying out their duties aswell as other duties at the fire like preserving the scene (once its out) for investigation into causes. This is consistent with all other Major Incident fires having 2-4 irvs so fairly reasonable to add, and a good addition imo
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Police attend major fires to close roads/set cordens around fires, assist with evacuation of people not-directly within the fire. Prevent obstruction of the fire brigade in carrying out their duties aswell as other duties at the fire like preserving the scene (once its out) for investigation into causes. This is consistent with all other Major Incident fires having 2-4 irvs so fairly reasonable to add, and a good addition imo
I agree with you on that
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Not sure if this was intended but today all mission changes in the most recent Police QoL pack have been reversed?
This included the changing of requirements listed above:
Display MoreMission
Change
Panic Button Activation
Changed from 10 x IRV to 10 x Police Officers
Demonstration against the construction of a motorway project
Additional variation to require 6 x PSU Level 2 Officers.
Fire in Hospital (Major Incident)
Add requirement for 3 x IRV
Missing Person Missions
Increase IRV requirements for High Risk to 3 and Very High Risk to 5.
Aswell as renamed missions being reverted such as "Laywer caught padding cases" -> "Solister caught fradulently charging customers" and (Armed) Robbery of Motor Vehicle" has been renamed back to Carjacking ([Firearms Pulled]) aswell as many others
I hope this was unintentional as it feels like a step backwards imo! Could this please be put back to how it was when the police update dropped, many thanks.
-
- New
- Official Post
Display MoreNot sure if this was intended but today all mission changes in the most recent Police QoL pack have been reversed?
This included the changing of requirements listed above:
Aswell as renamed missions being reverted such as "Laywer caught padding cases" -> "Solister caught fradulently charging customers" and (Armed) Robbery of Motor Vehicle" has been renamed back to Carjacking ([Firearms Pulled]) aswell as many others
I hope this was unintentional as it feels like a step backwards imo! Could this please be put back to how it was when the police update dropped, many thanks.
Thanks for highlighting, I have raised this 👍
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Thanks for highlighting, I have raised this 👍
This has now been fixed!
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This has now been fixed!
Thank you for letting us know
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