HEMS - Not a Quick Fix

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    Recently there has been an increase in posts relating to HEMS so I thought I should provide some sort of update.

    Back in January 2022 the HEMS requirement was removed and replaced with the current Critical Care requirement meaning it could be fulfilled by helicopter or RRV as IRL. Before this patients would instead require HEMS.

    To support the above change RRVs were then also added to the HEMS station.

    Fast forward to now, we all want HEMS to have a use. Unfortunately it's not a quick fix due to the change made. The DEVs are also aware something needs changing.

    In short we are looking into options and have a few, all of this relies on some tests being made behind the scenes - thats all I can say, again not a quick fix.

    I will keep everyone as updated as possible, any further threads though regarding HEMS I will remove so we can keep it all in once place.

  • Thank you for the update

  • Back in January 2022 the HEMS requirement was removed and replaced with the current Critical Care requirement meaning it could be fulfilled by helicopter or RRV as IRL

    Does the HEMS actually work in any capacity?
    I assumed it could be used as an ambulance, to cut down on travel / mission time
    However when I send one RRV and one HEMS, the patient does not get transported

  • Does the HEMS actually work in any capacity?
    I assumed it could be used as an ambulance, to cut down on travel / mission time
    However when I send one RRV and one HEMS, the patient does not get transported

    If you send an ambulance officer with the HEMS & RRV it should automatically transport the patient to hospital

  • Does the HEMS actually work in any capacity?
    I assumed it could be used as an ambulance, to cut down on travel / mission time
    However when I send one RRV and one HEMS, the patient does not get transported

    HEMS currently cannot treat a paitent alone, it requires a DCA to support which i dont agree with, as i find myself shorthanded in some areas without ambulance cover, where it can be 30+ mins for a DCA for a cat 1, whereas HEMS can get there within 10. These areas have co-responders (irl and ingame) so normally HEMS will attend with the fire brigade but unfortuantly this isnt possible

  • HEMS currently cannot treat a paitent alone, it requires a DCA to support which i dont agree with, as i find myself shorthanded in some areas without ambulance cover, where it can be 30+ mins for a DCA for a cat 1, whereas HEMS can get there within 10. These areas have co-responders (irl and ingame) so normally HEMS will attend with the fire brigade but unfortuantly this isnt possible

    Maybe that is all the short-term change needed.

    replace the DCA hard requirement for any Ambo unit or CR or JRU.

    So long as the unit can treat, the HEMS can transport. Increases the value of both HEMS and CRs which currently, just dont feel like they have much value either. Ive got them deployed realistically, but never actually dispatch them.

  • For those that play realistically I can see a potential negative impact to this. For example, an excessive amount of patients requiring HEMS, or HEMS unavailability e.g. overnight.


    As a compromise if the HEMS was to become a requirement, could we introduce also a HEMS RRV or something else than could then fulfill the requirement.

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    For those that play realistically I can see a potential negative impact to this. For example, an excessive amount of patients requiring HEMS, or HEMS unavailability e.g. overnight.


    As a compromise if the HEMS was to become a requirement, could we introduce also a HEMS RRV or something else than could then fulfill the requirement.

    You're describing the exact position we're in, only it's Critical Care Requirement.

    It was previously HEMS required, but the community wanted it to be realistic and fulfilled by RRV. This was then changed to Critical Care so you could do this by HEMS or RRV.

    Granted the way it was changed allowed for it to be abused.

  • You're describing the exact position we're in, only it's Critical Care Requirement.

    It was previously HEMS required, but the community wanted it to be realistic and fulfilled by RRV. This was then changed to Critical Care so you could do this by HEMS or RRV.

    The best solution I can think of is to either add a new patient requirement or mission unit requirement for something like "doctor required" or "advanced paramedic" or something to that effect (Exact term im not 100% sure of) which can then be assigned to/fullfilled by a HEMS, HEMS RRV (new unit) or speciality/doctor RRV (new unit).

    That way its not 100% dependent on the HEMS (vehicle) or HEMS buildings to provide total coverage, but HEMS then is a core part of it.

    Then just make sure the spawn rate is reasonable.


    But I think short-term just adjusting the DCA requirement would be good too.


    Granted the way it was changed allowed for it to be abused.

    Can you elaborate a little on what you mean by this?

  • perhaps with the introduction of BASICS/ On-call doctors? Would love that

  • another possible option is to rework CC.

    Make it only required for C1 patients, but increase the reward from treating CC patients.

    Makes CC then less.... routine.

    Not only is CC a little inconsistant in what does and does not require it (sprain missions for example) but its generally easier to just dispatch CC to everything or just turn it off. It doesnt feel important enough

  • Personally yeah i have CC disabled, and i dispatch it to missions i feel apropriate (secamb has 10 CCPs on duty at once, one per MRC) so following ingame wiith the sheer amount of CC paitents, is simply impossible, i'd also like to see a cap of 2 CC requiring paitents at any scene, i dislike when EVERY paitent at a mass casualty-call needs cc. even if graded c3 (walking wounded)

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    Can you elaborate a little on what you mean by this?

    I'm aware some players have trained all ambulance staff in Critical Care so every resource can provide the requirement.

    perhaps with the introduction of BASICS/ On-call doctors? Would love that

    The ability to do this is already in game. "General Practitioner" is available and with HRLs you can mimic BASICS. From my memory it was named this way to avoid trademarked names.

    Not all C1 patients require CC involvement and quite often lower coded patients C2-C3 require CC.

    The sprain mission was not our doing.

    Whatever rework happens for CC we will adjust the requirements on all existing missions and I will try to push for higher payouts when used.

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    Personally yeah i have CC disabled, and i dispatch it to missions i feel apropriate (secamb has 10 CCPs on duty at once, one per MRC) so following ingame wiith the sheer amount of CC paitents, is simply impossible, i'd also like to see a cap of 2 CC requiring paitents at any scene, i dislike when EVERY paitent at a mass casualty-call needs cc. even if graded c3 (walking wounded)

    A lot of PDAs for Major Incidents and those deemed mass casualty will often have multiple CC teams.

    I take on the point about the excessive need but won't look to push for a cap on it as it won't be realistic. Large Aircraft Crash with over 200 patients but knowing only 2 x CC resources would be needed is an example I can think of.

  • A lot of PDAs for Major Incidents and those deemed mass casualty will often have multiple CC teams.

    I take on the point about the excessive need but won't look to push for a cap on it as it won't be realistic. Large Aircraft Crash with over 200 patients but knowing only 2 x CC resources would be needed is an example I can think of.

    Im more talking about missions having literally 100% chances of CC in Mass Casualty, such as Firearms Attacks, Building Collapses, Large + Major Hotel Fire (up to 50 all needing cc), I think Mass Casualty incidents (espically those with 50+ patients) should have lower CC chances like 10-30

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    Im more talking about missions having literally 100% chances of CC in Mass Casualty, such as Firearms Attacks, Building Collapses, Large + Major Hotel Fire (up to 50 all needing cc), I think Mass Casualty incidents (espically those with 50+ patients) should have lower CC chances like 10-30

    Gotcha, I'll refer back to my response before this one then. Whatever rework happens we will adjust the requirements for all missions - This should hopefully balance it all out for those larger missions.

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