RESPONSE ASSIGNMENTS | Alarm and Response Regulations

  • Please consider the idea of removing the requirement of Mobile Air Vehicles to small incidents. And removing Tankers from High Rise Fires, and other incidents that would be within a hydranted area.


    Also, it would be nice to have the ability to add more than one "own vehicle category to a unit". Example; a Paramedic Engine being in a category of ALS and Manpower. Or a Paramedic Truck being in a category of ALS and Blocker(blocking unit). So that if I set up a pre select for ALS and Manpower I can select either option and the same unit will populate in the selected units screen. I have units that have TRT and ALS personnel on board and are set up in a "group" assignment in the ARR, but the issue with that is it pulls everything in that group. I can't just select a pre select for "TRT" and one apparatus be selected. I have to choose just one category to put the apparatus under.

    Say I have a BLS Medical Call and I select a preset for "BLS+MP". It would select an ambulance and the closest Engine, Tower, or Heavy.

    Or, an MCI assignment that just needs 5 transport units. But if you are using ambulances and medic units you cannot tell the game you just need 5 of either while still being able to dispatch an ambulance or medic separately.


    Director - U.S Emergency Division

    Edited once, last by TwistedOyster (July 12, 2026 at 8:15 PM).

  • Its not a perfect solution but I have multiple Categories for vehicle that serve more than one purpose

    Examples

    Tech = Rescue with 4+ trained in TRT

    USAR = Rescue with 4+ trained in USAR

    SWRT = Rescue with 4+ trained in SWRT + Light boat

    HACSR = Rescue with 4+ trained in TRT + USAR

    SOC + Rescue with 4+ trained in TRT + USAR + SWRT

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