*DEFUNCT* Mission Suggestions

  • I just happened to notice that the game does not contain any fence fires! So here is my suggestion -


    • Name/Type of Mission: Brush fence fire


    • Units Required: 2 fire trucks


    • POI Required: none


    • Patients: 0


    • Prisoners: 0


    • Credit Reward: 650


    Another call I thought of -


    • Name/Type of Mission: Bark chips on fire


    • Units Required: 1 fire truck


    • POI Required: none


    • Patients: 0


    • Prisoners: 0


    • Credit Reward: 320


    Hopefully these can be considered!
    Bark chips are found in garden beds for those who are unfamiliar with the term :P

  • Name/Type of Mission: Restaurant Fire (Fire Alarm System) | (Fire) - Has a 40% of being a false alarm


    Units Required:


    6 Fire Engines


    1 Battalion Chief


    2 Platform Trucks


    1 Mobile Air Unit


    1 Mobile Command Unit


    3 Patrol Cars


    POI Required (Use “none” if not needed): Restaurant


    Patients: 0 - 15


    Prisoners: 0


    Credit Reward: 3100 - 5000

  • Name/Type of Mission: Construction Accident (Fire)


    Units Required:


    2 Engines


    1 Heavy Rescue


    1 Battalion Chief


    1 HazMat (30% Chance Required)


    POI Required (Use "none" if not needed) Construction Site


    Patients: 1-4 (50 Chance Transport)


    Credit Reward: 2250-2500




    Name/Type of Mission: Jewelry Theft


    Units Required:


    4 Patrol Cars


    POI Required (Use "none" if not needed) Jewelry Store


    Prisoners 1-2 Prisoners


    Credit Reward: 1250-1500

  • How about training calls as such? Basically calls where you dispatch units to 'train and prepare' them. Awarding credits would of course still be done as it would take time and a number of resources.


    Here are a few possibilities -


    TRAINING CALL 1

    • Name/Type of Mission: Light aircraft crash training


    • Units Required: 2 ARFF, 1 platform truck, 2 battalion chief, 3 ambulances


    • POI Required: none


    • Patients: 0


    • Prisoners: 0


    • Credit Reward: 2450


    TRAINING CALL 2

    • Name/Type of Mission: Ladder platform training


    • Units Required: 1/2 platform trucks (will vary)


    • POI Required: none


    • Patients: 0


    • Prisoners: 0


    • Credit Reward: 1720


    TRAINING CALL 3

    • Name/Type of Mission: Vehicle entrapment training


    • Units Required: 1 heavy rescue and/or 1 fire truck (will vary)


    • POI Required: none


    • Patients: 0


    • Prisoners: 0


    • Credit Reward: 1650


    TRAINING CALL 4

    • Name/Type of Mission: Heavy aircraft crash training


    • Units Required: 3 ARFF, 4 fire trucks, 2 platform trucks, 4 battalion chief, 1 mobile command, 6 ambulances


    • POI Required: none


    • Patients: 0


    • Prisoners: 0


    • Credit Reward: 5100


    If completing such training calls then somehow changed how fast the crew can complete a call, that could be interesting to see and rather useful. Of course training such as the plane crash training would occur very rarely. Doubtful changing the speed of completing future calls that use the skills gained in the training would actually happen... You never know though ;)

  • Name/Type of Mission: Illegal Radio Broadcast


    Units Required:


    1 Patrol Car


    POI Required (Use "none" if not needed)


    Prisoners: 1


    Credit Reward: 500-750


    Name/Type of Mission: Trespassing


    Units Required:


    1 Patrol Car


    POI Required (Use "none" if not needed)


    Prisoners: 1


    Credit Reward: 850

  • Name/Type of Mission: Construction Crane Collapsed (Fire)


    Units Required:


    3 Fire Engines


    2 Heavy Rescue Units


    2 Battalion Chiefs


    2 Platform Trucks


    1 Mobile Command Unit


    3 Patrol Cars


    POI Required (Use “none” if not needed): Construction Site


    Patients: 0 - 5


    Prisoners: 0


    Credit Reward: 6000 - 8500

  • Name/Type of Mission: Airport Terminal Collapse (Small) (Fire/EMS)


    Units Required:


    4 Fire Engines


    2 Heavy Rescue Units


    1 Battalion Chief


    2 Platform Trucks


    1 Mobile Command Unit


    3 Patrol Cars


    POI Required (Use “none” if not needed): Airport


    Patients: 0 - 5


    Prisoners: 0


    Credit Reward: 4000 - 5800


    Name/Type of Mission: Airport Terminal Collapse (Large) (Fire/EMS)


    Units Required:


    7 Fire Engines


    3 Heavy Rescue Units


    2 Battalion Chiefs


    3 Platform Trucks


    1 Mobile Air Unit


    1 Mobile Command Unit


    4 Patrol Cars


    POI Required (Use “none” if not needed): Airport


    Patients: 0 - 15


    Prisoners: 0


    Credit Reward: 6200 - 8900

  • Name/Type Of Mission: Assault With A Deadly Weapon (General)


    Units Required:


    2 Patrol Cars


    POI Required (Use “none” if not needed) None


    Patients: 1


    Prisoners: 1


    Credit Reward: 850-1000


    Name/Type Of Mission: Person On Fire (General)


    Units Required:


    1 Engine


    1 Ambulance


    1 Patrol Car


    POI Required (Use “none” if not needed) None


    Patients: 1


    Credit Reward: 750-1050

  • Name/Type of Mission: Small Apartment Fire


    Units Required: 4 engines


    2 ladders


    1 chief


    POI Required (Use “none” if not needed): Apartment (if POI can be made)


    Patients: 0-4


    Prisoners:0


    Credit Reward: 300


    Name/Type of Mission: Medium Apartment Fire


    Units Required: 6 engines


    3 ladders


    1 rescue


    2 chiefs


    1 mobile air


    2 patrol officers


    POI Required (Use “none” if not needed): Apartment


    Patients:0-7


    Prisoners:0


    Credit Reward: 600


    Name/Type of Mission: Large Apartment Fire


    Units Required: 10 engines


    5 ladders


    1 rescue


    4 chiefs


    1 mobile command


    1 mobile air


    1 tanker


    2 patrol officers


    POI Required (Use “none” if not needed): Apartment


    Patients:0-11


    Prisoners:0


    Credit Reward: 1000


    Name/Type of Mission: Very Large Apartment Fire


    Units Required: 13 engines


    6 ladders


    2 rescue


    5 chiefs


    1 mobile command


    2 mobile air


    1 tanker


    2 patrol cars


    POI Required (Use “none” if not needed): Apartmets


    Patients:0-13


    Prisoners:0


    Credit Reward:1300


    Name/Type of Mission: small mall fire


    Units Required: 3 engines


    1 ladder


    1 chief


    POI Required (Use “none” if not needed): mall


    Patients:0-4


    Prisoners:0


    Credit Reward:400


    Name/Type of Mission: Medium Mall Fire


    Units Required: 6 engines


    2 ladder


    1 rescue


    2 chiefs


    1 mobile air


    POI Required (Use “none” if not needed): mall


    Patients:0-6


    Prisoners:0


    Credit Reward: 650


    Name/Type of Mission: Large Mall Fire


    Units Required: 10 engines


    5 ladders


    2 rescue


    4 chiefs


    2 mobile air


    1 tanker


    2 patrol officers


    POI Required (Use “none” if not needed): Mall


    Patients:0-10


    Prisoners:0


    Credit Reward:1200


    Name/Type of Mission: very large mall fire


    Units Required: 14 engine


    7 ladders


    2 rescue


    6 chiefs


    3 mobile air


    2 tanker


    2 patrol officer


    POI Required (Use “none” if not needed): mall


    Patients:0-14


    Prisoners:0


    Credit Reward:1500

  • Name/Type of Mission: Gas Explosion


    Units Required:
    6 engines
    4 platforms
    2 chiefs
    1 rescue
    1 HAZMAT
    2 patrol cars


    POI Required (Use “none” if not needed): none


    Patients: 0-8


    Prisoners:


    Credit Reward: 1700


    Name/Type of Mission: Large gas explosion


    Units Required:
    12 engines
    5 platforms
    3 chiefs
    1 HAZMAT
    1 mobile command
    2 rescues
    4 patrol cars


    POI Required (Use “none” if not needed): none


    Patients:0-14


    Prisoners:0


    Credit Reward:2000


    Name/Type of Mission: Industrial explosion


    Units Required:
    7 engine
    3 platforms
    2 chiefs
    1 rescue
    2 HAZMAT
    2 patrol cars


    POI Required (Use “none” if not needed): industrial (if it can be created)


    Patients:0-12


    Prisoners:0


    Credit Reward: 1200

  • Name/Type of Mission: VIP Convoy


    Units Required:


    5-10 Patrol Car


    1 mobile command


    5-10 Police Motorcycles


    (Possible units required?)
    Police Helicopter 1-3


    SWAT Armoured Vehicle 1-5


    POI Required (Use “none” if not needed): None


    Patients: None


    Prisoners: None


    Credit Reward: 15,000 - 20,000

  • Name/Type of Mission: "Money truck convoy"


    Units required:


    3 patrol cars


    2 police motorbikes


    7 swat officers


    Patients: None


    Prisioners: None


    POI Required ( Use "none" or "bank" if there is one )


    It can spread ( 10 % - 40 % chance ) into "Money truck convoy attack"


    Units required:


    6 partol cars


    2 dog units


    12 swat officers


    1 police helicopter


    2 ambulances


    Patients: 1-5 ( 75 % transport chance )


    Prisioners: 1-4

  • Name/type of Mission: "Hostage Situation in Hotel/Mall"


    Units required:


    8 patrol cars


    2 dog units


    18 swat officers


    1-2 police helicopter


    4 ambulances


    Patients: 4-8


    Prisioners: 3-4


    POI required ( use "Mall" or "Hotel" if there are ones, or none )

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