*DEFUNCT* Mission Suggestions

  • Name/Type of Mission: Speed radar (timed mission of 30min)


    Units Required: 1 or 2 police cars


    POI Required (Use "none" if not needed): None


    Patients: 0


    Prisoners: 0


    Credit Reward: 2800


    I would have thought this would have been suggested in the past, but some searching came up empty!

    .....


    Name/Type of Mission: Traffic control (timed mission of 1hr)


    Units Required: 2 police cars


    POI Required (Use "none" if not needed): None


    Patients: 0


    Prisoners: 0


    Credit Reward: 4950

  • Name/Type of Mission: Commercial Fire Confirmed with MCI(with multiple alarm upgrades throughout 1-9 Alarms) Event type



    Units Required:
    Initial Alarm
    4Engine
    2Ladder
    2 BC
    1 HR
    1 MCV
    1 Mobile Air Unit
    4 Patrol
    5 Ambulance


    2nd and 3rd Alarm
    3 Engines
    1 Ladder
    1 BC
    4 Patrol
    5 Ambulances
    1 Mass Casualty Unit


    4th, 5th, 6th, and 7th Alarms
    3 Engines
    1 Ladder
    1 BC
    1 HR (only on the 4th Alarm, 7th Alarms)
    4 Patrol
    5 Ambulance
    1 MCV
    1 Mobile Air Unit (only on the 4th Alarm, 7th Alarms)


    8th and 9th Alarm
    3 Engine
    1 Ladder
    4 Patrol
    5 Ambulances



    POI Required (Use “none” if not needed):



    Patients: 75 with 100% of 45 transports



    Prisoners:0



    Credit Reward: 22,500-45,000



    Duration 15 hours


    The number of Alarms can be Random, or can be set in the Event Planning

  • Name/Type of Mission: Fire ground watch


    Units Required: 3 engines, 1 battalion chief


    POI Required (Use "none" if not needed): None


    Patients: 0


    Prisoners: 0


    Credit Reward: 3300


    For those who don't quite get what it means - pretty much units watching an area where there was a major fire (e.g. large field fire) on the previous day or two.

    Note: It has the potential to be a timed mission instead, I'll leave that up to the developer to decide... :)

  • Name/Type of Mission: Prison fire


    Units Required: 4 engines, 1 platform truck, 1 battalion chief, 3 police cars


    POI Required (Use "none" if not needed): Prison


    Patients: 0 - 10


    Prisoners: 0


    Credit Reward: 4800


    .....


    Name/Type of Mission: Cinema/theatre fire


    Units Required: 7 engines, 2 platform trucks, 2 battalion chiefs, 1 mobile command, 1 mobile air


    POI Required (Use "none" if not needed): Theatre


    Patients: 0 - 20


    Prisoners: 0


    Credit Reward: 8100

  • Name/Type of Mission: Burning bus


    Units Required: 2 engines


    POI Required (Use "none" if not needed): None


    Patients: 0 - 10


    Prisoners: 0


    Credit Reward: 2500


    .....


    Name/Type of Mission: Burning tram


    Units Required: 3 engines


    POI Required (Use "none" if not needed): Tram Stop


    Patients: 0 - 25


    Prisoners: 0


    Credit Reward: 3800

  • Name/Type of Mission: Hotel Fire small (fire alarm system)


    Units Required: 4 engines,


    POI Required (Use "none" if not needed): hotel


    Patients: 0 - 6


    Prisoners: 0


    Credit Reward: 3000




    Name/Type of Mission: Hotel Fire medium


    Units Required: 6 engines, 1 platform truck, 1 battalion chief


    POI Required (Use "none" if not needed): Hotel


    Patients: 0 - 10


    Prisoners: 0


    Credit Reward: 5000




    Name/Type of Mission: Hotel fire large


    Units Required: 8 engines, 1 platform truck, 2 battalion chief, 1 rescue, 1 mobile air (30%), 1 water tanker (10%)


    POI Required (Use "none" if not needed): hotel


    Patients: 0 - 20


    Prisoners: 0


    Credit Reward: 8000




    Name/Type of Mission: Hotel fire major


    Units Required: 12 engines, 2 platform trucks, 4 battalion chief, 2 mobile air, 2 Rescues, 1 water tanker, 1 mcv


    POI Required (Use "none" if not needed): Hotel


    Patients: 0 - 40


    Prisoners: 0


    Credit Reward: 11,000

  • Name/Type of Mission: Small shop fire


    Units Required: 2 engines, 1 platform truck, 1 battalion chief


    POI Required (Use "none" if not needed): Mall


    Patients: 0 - 3


    Prisoners: 0


    Credit Reward: 2900


    .....


    Name/Type of Mission: Shopping mall fire


    Units Required: 8 engines, 3 platform trucks, 2 battalion chiefs, 2 heavy rescues, 1 mobile command, 1 mobile air, 2 police cars


    POI Required (Use "none" if not needed): Mall


    Patients: 0 - 10


    Prisoners: 0


    Credit Reward: 7800

  • Name/Type of Mission: Person struck by lightning


    Units Required: 1 ambulance


    POI Required (Use "none" if not needed): None


    Patients: 1 (100% chance of requiring transport)


    Prisoners: 0


    Credit Reward: 250/500


    .....


    Name/Type of Mission: Grass fire caused by lightning


    Units Required: 3 engines, 1 water tanker


    POI Required (Use "none" if not needed): None


    Patients: 0


    Prisoners: 0


    Credit Reward: 3100

  • Name/Type of Mission: Illegal street racing


    Units Required: 4 police cars


    POI Required (Use "none" if not needed): None


    Patients: 0


    Prisoners: 2 - 4


    Credit Reward: 2500


    Can be extended to:
    Name/Type of Mission: Street race gone wrong



    Units Required: 4 police cars, 2 fire engines, 1 heavy rescue



    POI Required (Use "none" if not needed): None



    Patients: 3 - 5



    Prisoners: 2/3/4



    Credit Reward: 6000

  • Name/Type of Mission: Helicopter crash ( Light )


    Units Required: 4 Fire Engines, 1 Battlion Chief, 2 Heavy Rescue


    POI Required (Use "none" if not needed): none


    Patients: 3-6


    Prisoners: 0


    Credit reward: 1000- 1800


    May expand to


    Name/Type of Mission: [/b]Helicopter crash ( Large )


    Units Required: 6 Fire Engines, 2 Platform trucks, 3 Battlion Chief, 4 Heavy Rescue, 2 Water Tanker


    POI Required (Use "none" if not needed): none


    Patients: 3-6


    Prisoners: 0


    Credit Reward: 3200- 5200

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