*DEFUNCT* Mission Suggestions

  • Thank you Barake for the wildfire event suggestion.
    All of these mission will be during that event.



    Name/Type of Mission: Small Wildfire Clean up


    Units Required:


    2 Wildland


    POI Required (Use “none” if not needed): Forest (but also part of the wildfire event).


    Patients: 0


    Prisoners: 0


    Credit Reward: 700



    Name/Type of Mission: Medium Wildfire Clean up


    Units Required:


    4 Wildland


    1 Engine


    POI Required (Use “none” if not needed): Forest (but also part of the wildfire event).


    Patients: 0


    Prisoners: 0


    Credit Reward: 2000



    Name/Type of Mission: Large Wildfire Clean up


    Units Required:


    7 Wildland


    2 Engine


    1 Battalion


    1 Dozer



    POI Required (Use “none” if not needed): Forest (but also part of the wildfire event).


    Patients: 0


    Prisoners: 0


    Credit Reward: 4500



    Name/Type of Mission: Major Wildfire Clean up


    Units Required:


    10 Wildland


    4 Engines


    2 Battalions


    1 MCV


    2 Dozers



    POI Required (Use “none” if not needed): Forest


    Patients: 0


    Prisoners: 0


    Credit Reward: 9500


    just for some reference. I think Wildfire clean ups are a great mission to add to the game because in real life after we contain the wildfire there will certainly be small fires that will still be going. So, after these fires are mostly put out, you need crews to go in and cover and extinguish any remaining fires so they do not spark new ones.


    Edits:


    with the new Dozer update I have decided this could be the first missions to require them. It also makes much sense.


    I have made it so the major clean up is not part of the event. My reasoning being, they are resource heavy and give lots of credits. All the others are also random mission generated calls now, requiring a Forest POI. Although you DO not need a Forest POI to get these calls from the “Wildfire Event”.

  • Name/Type of Mission: Person Ejected From Moving Vehicle


    Units Required:


    2 Engines


    1 Rescue


    1 Patrol car


    POI Required (Use “none” if not needed): none


    Patients: 2


    Prisoners: 0


    Credit Reward: 1250


    can upgrade to a vehicle accident (with entrapment).

  • Name/Type of Mission: Kidnapping Attempt


    Units Required: 3 Patrol Cars


    POI Required (Use “none” if not needed): none


    Patients: Min 0. Max. 1


    Prisoners: Min. 0 Max. 2


    Credit Reward: 750




    Name/Type of Mission: Kidnapping In Progress


    Units Required: 3 Patrol Cars


    POI Required (Use “none” if not needed): none


    Patients: Min. 0 Max. 1


    Prisoners: Min. 0 Max 1


    Credit Reward: 750




    Name/Type of Mission: Kidnapping Pursuit


    Units Required: 6 Patrol Cars, 1 K-9,
    1 PD Helicopter
    Helicopter Request Probability 25


    POI Required (Use “none” if not needed): none


    Patients: 1


    Prisoners: Min. 1 Max. 2


    Credit Reward: 3000




    Name/Type of Mission: Kidnapping Reported


    Units Required: 1 Patrol Car


    POI Required (Use “none” if not needed): none


    Patients: 0 Patients


    Prisoners: 0 Prisoners


    Credit Reward: 250


    Can expand to larger kidnappings (all kidnappings expand to each other)

  • Name/Type of mission: Missing person (last seen on beach)


    Units Required:


    2 Patrol Cars


    POI Required (Use “none” if not needed): Beach (new POI).


    Patients: 0-1


    Prisoners: 0


    Credit Reward: 1000


    Can Upgrade too:


    Name/Type of mission: Missing Person on Beach


    Units Required:


    1 Water Rescue+ Boat


    1 Police Helicopter


    4 Patrol Cars


    1 Battalion


    POI Required (Use “none” if not needed): Beach (new POI).


    Patients: 0-1


    Prisoners: 0


    Credit Reward: 3200




    Name/Type of mission: Missing person in Water
    Units Required:


    1 Water Rescue+ Boat


    4 Patrol Cars


    1 Police Helicopter


    1 Battalion


    POI Required (Use “none” if not needed): Beach (new POI).


    Patients: 1


    Prisoners: 0


    Credit Reward: 4700

  • @cj-rvwilliams


    When posting mission ideas please put them all in one post. Mass positing multiple posts in a row is a form of Spam.


    Thanks!


    Rescue

  • Name/Type of Mission: Minor Motor Vehicle Accident


    Units Required:
    1 Police Vehicle
    1 Firetruck - Fire truck request probability 60
    1 Ambulance - Ambulance request probability 60


    POI Required (Use “none” if not needed): none


    Patients: Min. 0 Max. 1
    Transport probability 20


    Prisoners: Min. 0 Max. 1
    Prisoner probability 5


    Credit Reward: 1000




    Name/Type of Mission: Vehicle Accident With Fire


    Units Required:
    1 Police Vehicle
    1 Ambulance
    Gall. of water: 700 <--- Assuming all vehicles will have tanks in future


    POI Required (Use “none” if not needed): none


    Patients: Min. 0 Max. 4


    Prisoners: Min. 0 Max. 2
    Prisoner probability 5


    Credit Reward: 1500

  • Name/Type of Mission: Flooded Road
    (Follow-up of Small, med, etc. flooding)


    Units Required: 2 Patrol Cars
    Firetruck request probability: 20


    POI Required (Use “none” if not needed): none


    Patients: Min 0, Max 3


    Prisoners: 0


    Credit Reward: 1250




    Name/Type of Mission: Flooded Road - Vehicle Trapped
    (Follow-up of any Flooding larger than Med.)
    Units Required: 3 Patrol Cars, 1 Firetruck, 1 Heavy Rescue, 1 Batt. Chief
    Boat request: 25
    (SWR Not Required Boat only needed if player has SWR)


    POI Required (Use “none” if not needed): none


    Patients: Min. 0, Max 3
    Transport Probability: 65
    Prisoners: 0


    Credit Reward: 2500




    Name/Type of Mission: Flooded Road - Multiple Vehicles Trapped


    Units Required: 4 Patrol Cars, 2 Firetrucks, 2 Heavy Rescue, 1 Batt. Chief, 1 Platform Truck, 1 Mobile Air Unit,
    Boat Request Probability 70


    POI Required (Use “none” if not needed): none


    Patients: Min, 2 Max 5


    Prisoners: 0


    Credit Reward: 4000

  • Name/Type of Mission: Vehicle Fire due to improper maintanance (FD, EMS, PD)


    Units Required:


    1 Firetruck
    2 Patrol Cars


    POI Required (Use 'none' if not needed): None


    Patients: Min. 1, Max. 5
    Transport Probability: 85%
    Prisoners: 1


    Credit Reward: 500 Credits


    Name/Type of Mission: Major MVA in tunnel (FD, EMS, PD)
    (Could be a follow up of the Large MVA in tunnel with the Follow-up chance of 50%)


    Units Required:


    20 Firetrucks
    3 Platform Trucks
    10 Heavy Rescue Vehicles
    3 Battalion Chief Units
    2 MCVs
    5 Water Tankers
    5 Mobile Air Units
    6 Patrol Cars


    POI Needed (Use 'none' if not needed): Tunnel


    Patients: Min. 15 Max. 35
    Transport Chance: 100% (Traumatology)


    Prisoners: 0


    Credit Reward: 13500

  • Name/Type of Mission: Business Alarm


    Units Required: 1 Patrol Car


    POI Required (Use “none” if not needed): (bank, supermarket, gas station, etc... any type of business)


    Patients: 0


    Prisoners: 0


    Credit Reward: 250
    Expansions: Business Alarm - False Alarm, Business Alarm - Burglary





    Name/Type of Mission: Business Alarm - False Alarm


    Units Required: 1 Patrol Car


    POI Required (Use “none” if not needed):(bank, supermarket, gas station, etc... any type of business)


    Patients: 0


    Prisoners: 0


    Credit Reward: 150
    Expansions: none
    (If possible does not generate in any other way than expansions)





    Name/Type of Mission: Business Alarm - Burglary


    Units Required: 3 Patrol Cars


    POI Required (Use “none” if not needed):(bank, supermarket, gas station, etc... any type of business)


    Patients: 0 - 3
    Transports 65%


    Prisoners: 0 - 2
    Probability 85%


    Credit Reward: 500


    Expansions: none
    Follow-up Missions: Stabbing, Vehicle Pursuit, Shooting

  • Name/Type of Mission: Plane - water solute


    Units Required:


    2 ARFF’s


    POI Required (Use “none” if not needed): regional airport or small runway (smth like that, already in game).


    Patients: 0


    Prisoners: 0


    Credit Reward: 850

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