*DEFUNCT* Mission Suggestions

  • Name/Type of Mission: Elevator Collapse


    Units Required:

    2 or 3x Fire Trucks
    2x Platform Trucks
    2x Heavy Rescue Unit
    2x Battalion Chief

    1x Mobile Command Vehicle


    POI Required (Use “none” if not needed): High-rise, Office Building, Mall


    Patients: 2 To 15 Patients (70% Transport & Traumatology/General Surgery)


    Prisoners: 0


    Credit Reward: 4000

  • Name/Type of Mission: Air Show


    Units Required: 1 Engine, 2 Arff, 1 ambulance, 1 Rescue or utility


    POI Required (Use “none” if not needed): Small runway or large runway


    Patients: 0-2


    Prisoners: 0-1


    Credit Reward: 1000-2000

    Can be upgraded to: Light Plane Crash, Light Plan Crash, Large Plane Crash, Engine Fire, Braking Overheat, Smoke in Cockpit, Aircraft Leaking Fuel

  • Name/Type of Mission: Tractor Trailer Jackknife


    Units Required:

    • 3 fire trucks
    • 2 police cars
    • 1 heavy rescue (30% chance of needing it)


    POI Required (Use “none” if not needed): Highway {Exit}


    Patients: 0-2 [50% chance of patient needing transport]


    Prisoners: 0


    Credit Reward: 1000

  • Name/Type of Mission: Illegal Drag Race


    Units Required:

    • 2 police cars


    POI Required (Use “none” if not needed): none


    Patients: 0-1


    Prisoners: 0-3


    Credit Reward: 1000


    Can Upgrade Too:

    Illegal Street Race, MVA Rollover, Hit and Run, Vehicle Pursuit, and Vehicle Accident - Entrapment



    Name/Type of Mission: Illegal Street Race


    Units Required:

    • 4 police cars


    POI Required (Use “none” if not needed): none


    Patients: 0-2


    Prisoners: 0-5


    Credit Reward: 2500


    Can Upgrade Too:

    MVA Rollover, Hit and Run, Vehicle Pursuit, and Vehicle Accident - Entrapment




    Name/Type of Mission: Reckless Driver


    Units Required:

    • 2 police cars


    POI Required (Use “none” if not needed): none


    Patients: 0


    Prisoners: 0-1


    Credit Reward: 900


    Can Upgrade Too:

    Vehicle Pursuit, and Vehicle Accident - Entrapment




    Name/Type of Mission: Illegal Vehicle Modifications


    Units Required:

    • 1 police car


    POI Required (Use “none” if not needed): none


    Patients: 0


    Prisoners: 0-1


    Credit Reward: 600



    Name/Type of Mission: Unauthorized Vehicle Usage


    Units Required:

    • 1 police car


    POI Required (Use “none” if not needed): Park Forest, Hill, Forest, Park


    Patients: 0


    Prisoners: 0-1


    Credit Reward: 500

  • Name/Type of Mission: Bear Spotting


    Units Required:

    1 Game Warden


    POI Required (Use “none” if not needed): Forest, Hill, Park Forest


    Patients: 0-1


    Prisoners: 0-1


    Credit Reward: 680




    Name/Type of Mission: Sideshow (Small)


    Units Required:

    1 Engine

    3 Patrol Cars


    POI Required (Use “none” if not needed): none


    Patients: 0-4


    Prisoners: 0-2


    Credit Reward: 1250


    Can expand to:

    Sideshow (Medium) and Sideshow (Large).




    Name/Type of Mission: Sideshow (Medium)


    Units Required:

    2 Engines

    6 Patrol Cars

    1 K-9


    POI Required (Use “none” if not needed): none


    Patients: 0-4


    Prisoners: 0-6


    Credit Reward: 4500


    Can expand to: Sideshow (Large)



    Name/Type of Mission: Sideshow (Large)


    Units Required:

    2 Engines

    12 Patrol Cars

    2 K-9

    1 Police Helicopter


    POI Required (Use “none” if not needed): none


    Patients: 0-6


    Prisoners: 0-14


    Credit Reward: 8000




    To provide some information on a “sideshow,” they are pretty common in California but obviously happen around the nation. It is where groups of vehicles get together and drift, do donuts and drive recklessly in a public area.

    There is quite the bit of stories of large sideshows which is why I would really like this added in the game. I have heard of 1000+ car sideshows too...

  • I don't have a specific mission to suggest other then some bigger ones? It seems like every Monday Update is another small one or two unit response. It would be nice to have some fires that can be a 3rd or 4th alarm level for the bigger cities. Don't need them to spawn all the time but once in awhile would be nice. Seems like all I am doing is nickel and diming

  • Name/Type of Mission: Blocked fire exit complaint


    Units Required: 1 fire prevention unit


    POI Required (Use “none” if not needed): highrise, hotel, factory, office building, restaurant


    Patients:0


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: fire prevention talk


    Units Required: 1 fire prevention unit


    POI Required (Use “none” if not needed): school, mall


    Patients:0


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: Boat crash (can lead to multiple boats sinking)


    Units Required: 1 police boat


    POI Required (Use “none” if not needed):


    Patients: 0-2


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: multiple boats sinking


    Units Required: 2 fire boat, 3 boat trailers, 2 police boat, 4 firetruck, 1 mcv, 2 battalion chief, 2 heavy rescue


    POI Required (Use “none” if not needed): none


    Patients: 10-20


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: small yacht fire (can lead to multiple yachts fire)


    Units Required: 1 boat trailer, 1 fireboat, 1 police boat


    POI Required (Use “none” if not needed): marina


    Patients:0-2


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: multiple yachts fire


    Units Required: 2 fireboat, 2 boat trailer, 2 police boat


    POI Required (Use “none” if not needed):marina


    Patients:0-6


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: aircraft crash into sea


    Units Required: 2 fire boat, 3 boat trailers, 2 police boat, 4 firetruck, 1 mcv, 2 battalion chief, 2 heavy rescue


    POI Required (Use “none” if not needed):none


    Patients: 1-20


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: person locked in warehouse freezer


    Units Required: 1 firetruck, 1 patrol car


    POI Required (Use “none” if not needed):cold storage warehouse


    Patients:1-2


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: storehouse fire


    Units Required: 5 firetruck, 2 water tender, 2 heavy rescue, 1 platform


    POI Required (Use “none” if not needed):storehouse


    Patients:0-6


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: twisted ankle


    Units Required:1 ALS


    POI Required (Use “none” if not needed):none


    Patients:1


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: child hit by car


    Units Required: 1 ALS, 1 patrol car


    POI Required (Use “none” if not needed):none


    Patients:1


    Prisoners:0


    Credit Reward:



    Name/Type of Mission:person fallen into ice lake (winter)


    Units Required: 1ALS, 1 firetruck


    POI Required (Use “none” if not needed):


    Patients:1


    Prisoners:0


    Credit Reward:



    Name/Type of Mission: multi-level fire in high rise (can be expanded from High Rise Fire)


    Units Required: 8 firetruck, 3 platform, 2 heavy rescue, 3 battalion, 1 mcv, 2 watertank, 3 patrol car


    POI Required (Use “none” if not needed):high rise


    Patients:1-12


    Prisoners:0


    Credit Reward:

  • Name/Type of Mission: Mass attack on sick (Train Station/ Stadium )


    Units Required:

    1 Battalion Chief

    2 Firetrucks
    4 Police Cars

    1 Mobile Air Unit (60%)

    1 Hazmat (30%) (at least 2 Hazmat educated)


    POI Required (Use “none” if not needed): Train Station / Stadium


    Patients: 5 - 30


    Prisoners: 0


    Credit Reward: 3500 - 4000 credits

  • Name/Type of Mission: Small fire in a church


    Units Required:


    2 Firetrucks

    1 Platform Truck


    POI Required (Use “none” if not needed): Church


    Patients: 0


    Prisoners: 0


    Credit Reward: 800 - 1400

    Can expand to: Burning Church

  • Name/Type of Mission: Burning Church


    Units Required:


    2 Battalion Chief

    8 Firetrucks

    2 Platform Truck

    1 Mobile Command Vehicle

    1 Water Tanker (20%)

    1 Mobile Air (40%)


    POI Required (Use “none” if not needed): Church


    Patients: 0 - 3


    Prisoners: 0


    Credit Reward: 6500 - 7500 credits

  • Name/Type of Mission: Flooded Tunnel (small)


    Units Required:


    2 Patrol Cars


    1 Battalion Chief


    2 Fire Engines


    1 Heavy Rescue


    1 Pumper Tanker


    (min. 12 Firefighters)


    POI Required (Use “none” if not needed): none


    Patients: 0 - 1


    Prisoners: 0


    Credit Reward: 2000 - 2500

    Can expand to the following mission:



    Name/Type of Mission: Flooded Tunnel (large)


    Units Required:


    4 Patrol Cars


    2 Battalion Chiefs


    6 Fire Engines


    2 Heavy Rescues


    2 Pumper Tanker


    1 small boat (50%)


    (min. 30 Firefighters)


    POI Required (Use “none” if not needed): none


    Patients: 0 - 4


    Prisoners: 0


    Credit Reward: 4000 - 5000

  • Name/Type of Mission: Hay shed fire


    Units Required:


    1 Battalion Chief


    4 Fire Engines


    1 Tanker


    (min. 30 Firefighters)


    POI Required (Use “none” if not needed): none


    Patients: 0


    Prisoners: 0


    Credit Reward: 1500 - 2000

  • Name/Type of Mission: Garage row on fire


    Units Required:


    1 Battalion Chief


    3 Fire Engines


    1 Platform truck


    POI Required (Use “none” if not needed): none


    Patients: 0


    Prisoners: 0


    Credit Reward: 1500

    Can expand from: Garage fire

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