Levels of Rescue Capability

  • I'm not sure how popular this idea will be, especially with players outside of the UK (As I'm only aware of UK Fire & Rescue).


    In the service which I am playing (Devon and Somerset FRS) they have various levels of rescue capability - as shown by their types of units ranging from light, hybrid L&M and medium rescue pumps (Like the Rescue Engine in-game), as well as heavy rescue tenders which are equivalent to the Heavy Rescue Vehicle in-game. What I am suggesting in this thread is a change to the game mechanics and introduction of new units.


    Minimum rescue capability - can be used to fight fires and deal with very minor rescue scenarios like animals stuck in drains etc... (In-game, the usual type 1/2 engines)


    Light rescue capability - can be used to deal with standard traffic collisions as well as minimum capability incidents (In-game, a new unit called Light Rescue Engine)


    Medium rescue capability - can be used to deal with light or below capabilities, as well as more dangerous traffic collisions and minor structural damage etc (In-game, a new unit replacing the current rescue engine, called Medium Rescue Engine)


    Heavy rescue capability - can be used to deal only with rescue, basically the in-game heavy rescue vehicle, but would not be able to complete "Specialist Rescue" missions, such as stuck climber, trench rescue, medical emergency on crane etc. (In-game, in-game the usual Heavy rescue vehicle)


    Specialist rescue capability - would not be able to complete anything light, medium or heavy, but would have the ability to complete specialist rescue missions involving height or confined spaces. Could also be required in full building collapse and major airport terminal collapse where people may be missing etc. (In-game, a new unit called Specialist Rescue Engine). With the introduction of the Specialist Rescue unit, I would imagine more unique mission ideas may come forward to expand it's use in-game at "required" missions.


    The incentive to buy the lighter rescue vehicles would be a reduction in price, or rather an increase in price for the new vehicles:


    Type 1/2: 5,000 Credits
    Light Rescue: 10,000 Credits
    Medium rescue: 19,000 Credits
    Heavy Rescue: Same price (12,180 Credits)
    Specialist Rescue: 14,500 Credits


    Potentially there could even be new training for the specialist rescue unit which I suggest could take 3 days.


    The main issue I see with my idea is that of giving unit's a double-role, as I am aware Sebastian is not keen on adding more of them - perhaps rather than making the light/medium rescue capability mandatory, it would act instead to reduce the time the incident takes to complete, and therefore the Light/Medium rescue units I've suggested could also have a coin-only purchase option until the rank of Captain, when I believe the current dual-role units unlock.


    Please let me know what you think! :)

  • The moderators have been talking about this. There are plans for more in depth rescue but I don’t think it would be this in depth as it may cause confusion but things like technical rescue (USAR) etc.

  • I do like the idea, it definitely adds depth. I'd want it to be implemented with heavy rescue vehicles remaining the same so the upheaval to our current setups would be minimal. However the current combination units can be limited in their roles with this.


    We do have to be careful with how the universality of the game will be affected, it's much more important.

  • This would also be useful for police and ambulance. For example having roads policing units or highway patrol as the American calls it I think and for ambulance having advanced paramedics which could be required for serious calls. Or instead of being a requirement, implement a system where casualties can actually die and you don’t get the credits for the mission or loose credits and an advanced paramedic increases the chance of survival.

  • This would also be useful for police and ambulance. For example having roads policing units or highway patrol as the American calls it I think and for ambulance having advanced paramedics which could be required for serious calls. Or instead of being a requirement, implement a system where casualties can actually die and you don’t get the credits for the mission or loose credits and an advanced paramedic increases the chance of survival.

    Adding onto the idea of the casualties dying thing. This could also be for example used in response times so the longer you take to respond the lesser the chance of survival. And also the more vehicles per casualty the higher chance of survival and depending on the vehicle like ALS or BLS.

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