Mission Suggestions

  • I like the idea of a moped fail to stop or something similar, but I don’t think bikes are ever a requirement for a police pursuit, in fact apart from VIP & abnormal load, I don’t think they’re “required” for anything. And even then, generally in most cases RPU can do much the same job in cars (obviously SEG in the met are an exception)

    in the met if its a moped or any bike failing to stop and there is a solo bike, the bike will take primary and the cars will be seconday and teriarty. The met also have a dedicated op for it called op venice, 10 people to cover pan london. 3 cars, 3 bikes, 1 sergeant. the cars and bikes go out in pairs and the sergeant just floats

  • in the met if its a moped or any bike failing to stop and there is a solo bike, the bike will take primary and the cars will be seconday and teriarty. The met also have a dedicated op for it called op venice, 10 people to cover pan london. 3 cars, 3 bikes, 1 sergeant. the cars and bikes go out in pairs and the sergeant just floats

    I'm not saying the bike isn't useful or doesn't take part in pursuits, I'm just saying that pursuits everywhere across england and wales don't specifically require bikes. Perhaps they could be a requirement for escort missions but also able to replace RPU in pursuits?

  • I'm not saying the bike isn't useful or doesn't take part in pursuits, I'm just saying that pursuits everywhere across england and wales don't specifically require bikes. Perhaps they could be a requirement for escort missions but also able to replace RPU in pursuits?

    That's up to the Devs go decide. I was thinking of putting another suggestion in for commercial vehicle units. Acts as a traffic car but also as a CVU so deals with HGVs. Down here in the met CVU often use solos so the solo scope is quite broad.


    But I'll leave that for the Devs to decide, I've don't my part and brought it to light

  • Scheduled Mission, 20min Duration


    Name/Type of Mission: Coastguard assist helicopter landing


    Units Required: 1x CRV


    POI Required: Hospital


    Patients: 0


    Prisoners: 0


    Credit Reward: 1000

    (a CRV always comes to the helipad whenever the CG heli is landing at ARI so this is my best interpretation of that in a game sense)

  • Name/Type of Mission: Peri Arrest


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 50%


    Credit Reward: 500


    -----------------------

    Name/Type of Mission: Flu Outbreak


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1-6


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------

    Name/Type of Mission: Minor RTC


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1-4


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Headache


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Unconscious


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 30%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Slurred Speech


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Agonal Breathing


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 50%


    Credit Reward: 500


    -----------------------

    Name/Type of Mission: HCP Admission


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Emergency Patient Transfer


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Catheter Problems


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Chronic Pain


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 40%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Head Injury


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 40%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Unwell baby


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 20%


    Credit Reward: 500


    -----------------------

  • Name/Type of Mission: Neighbour Dispute

    Units Required: Police car x1

    POI Required (Use “none” if not needed): None

    Patients: 0

    Prisoners: 0

    Credit Reward: 200

    ________

    Name/Type of Mission: Abdominal pain

    Units Required: Ambulance x1

    POI Required (Use “none” if not needed): None

    Patients: 1 (50% transport, general internal)

    Prisoners: 0

    Credit Reward: 200

    ________

    Name/Type of Mission: Psychosis episode

    Units Required: Ambulance x1

    POI Required (Use “none” if not needed): None

    Patients: 1 (75% transport, general internal)

    Prisoners: 0

    Credit Reward: 250

    ________

    Name/Type of Mission: Palpitations

    Units Required: Ambulance x1

    POI Required (Use “none” if not needed): None

    Patients: 1 (40% transport, cardiology)

    Prisoners: 0

    Credit Reward: 200

    ________

    Name/Type of Mission: Assault on hospital staff

    Units Required: Police car x2

    POI Required (Use “none” if not needed): Hospital

    Patients: 0

    Prisoners: 1

    Credit Reward: 300


    Personally I believe the game is missing more varied lower-level incidents for realism. It's frustrating having endless catastrophic incident after catastrophic incident so I deliberately keep my various accounts small to prevent this now.

  • I was thinking some MoD/Royal Navy related calls. Especially some with Martime connections. So something like:


    Name/Type of Mission: Fire on Warship


    Units Required: Fire Engine x10


    POI Required (Use “none” if not needed): maybe a new PoI for "HMNB"


    Patients: 1-50


    Prisoners: 0


    Credit Reward: 15'000

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!