Name/Type of Mission: Widespread Power Failure with Injuries
Units Required:
- 5 Patrol Cars
- 3 Mass Casualty Units
- 10 Firetrucks
POI Required (Use “none” if not needed): None
Patients: 15
Prisoners: 0
Credit Reward: 25000
Name/Type of Mission: Widespread Power Failure with Injuries
Units Required:
POI Required (Use “none” if not needed): None
Patients: 15
Prisoners: 0
Credit Reward: 25000
I like the idea of a moped fail to stop or something similar, but I don’t think bikes are ever a requirement for a police pursuit, in fact apart from VIP & abnormal load, I don’t think they’re “required” for anything. And even then, generally in most cases RPU can do much the same job in cars (obviously SEG in the met are an exception)
in the met if its a moped or any bike failing to stop and there is a solo bike, the bike will take primary and the cars will be seconday and teriarty. The met also have a dedicated op for it called op venice, 10 people to cover pan london. 3 cars, 3 bikes, 1 sergeant. the cars and bikes go out in pairs and the sergeant just floats
in the met if its a moped or any bike failing to stop and there is a solo bike, the bike will take primary and the cars will be seconday and teriarty. The met also have a dedicated op for it called op venice, 10 people to cover pan london. 3 cars, 3 bikes, 1 sergeant. the cars and bikes go out in pairs and the sergeant just floats
I'm not saying the bike isn't useful or doesn't take part in pursuits, I'm just saying that pursuits everywhere across england and wales don't specifically require bikes. Perhaps they could be a requirement for escort missions but also able to replace RPU in pursuits?
I'm not saying the bike isn't useful or doesn't take part in pursuits, I'm just saying that pursuits everywhere across england and wales don't specifically require bikes. Perhaps they could be a requirement for escort missions but also able to replace RPU in pursuits?
That's up to the Devs go decide. I was thinking of putting another suggestion in for commercial vehicle units. Acts as a traffic car but also as a CVU so deals with HGVs. Down here in the met CVU often use solos so the solo scope is quite broad.
But I'll leave that for the Devs to decide, I've don't my part and brought it to light
Scheduled Mission, 20min Duration
Name/Type of Mission: Coastguard assist helicopter landing
Units Required: 1x CRV
POI Required: Hospital
Patients: 0
Prisoners: 0
Credit Reward: 1000
(a CRV always comes to the helipad whenever the CG heli is landing at ARI so this is my best interpretation of that in a game sense)
Name/Type of Mission: Technical Extrication from Moored Vessel
Units Required: 2x CRV, 1x OTL, 2x Pump, 1x RSU, 1x PRV, 1x SRV, 60% 1x Aerial
POI Required: Cargo Port, Harbour
Patients: 1
Prisoners: 0
Credit Reward: 2500
Name/Type of Mission: Offshore Medivac
Units Required: 1x Coastguard Helicopter
POI Required: Oil Rig?
Patients: 1
Prisoners: 0
Credit Reward: 5000
Display MoreName/Type of Mission: Widespread Power Failure with Injuries
Units Required:
- 5 Patrol Cars
- 3 Mass Casualty Units
- 10 Firetrucks
POI Required (Use “none” if not needed): None
Patients: 15
Prisoners: 0
Credit Reward: 25000
Why would you need 3 MCU's for a max of 15 patients.
Name/Type of Mission: Peri Arrest
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 50%
Credit Reward: 500
-----------------------
Name/Type of Mission: Flu Outbreak
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1-6
Critical Care Chance: 10%
Credit Reward: 500
-----------------------
Name/Type of Mission: Minor RTC
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1-4
Critical Care Chance: 10%
Credit Reward: 500
-----------------------
Name/Type of Mission: Headache
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 10%
Credit Reward: 500
-----------------------
Name/Type of Mission: Unconscious
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 30%
Credit Reward: 500
-----------------------
Name/Type of Mission: Slurred Speech
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 10%
Credit Reward: 500
-----------------------
Name/Type of Mission: Agonal Breathing
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 50%
Credit Reward: 500
-----------------------
Name/Type of Mission: HCP Admission
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 10%
Credit Reward: 500
-----------------------
Name/Type of Mission: Emergency Patient Transfer
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 10%
Credit Reward: 500
-----------------------
Name/Type of Mission: Catheter Problems
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 10%
Credit Reward: 500
-----------------------
Name/Type of Mission: Chronic Pain
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 40%
Credit Reward: 500
-----------------------
Name/Type of Mission: Head Injury
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 40%
Credit Reward: 500
-----------------------
Name/Type of Mission: Unwell baby
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1
Critical Care Chance: 20%
Credit Reward: 500
-----------------------
Display MoreName/Type of Mission: Flu Outbreak
Units Required: Ambulance
POI Required (Use “none” if not needed): None
Patients: 1-6
Critical Care Chance: 10%
Credit Reward: 500
Noro in a Nursing Home?
Isn't there a POI for sheltered housing? Would that help?
Noro in a Nursing Home?
Isn't there a POI for sheltered housing? Would that help?
That’s what I was thinking 😂
Been to quite a few Care home outbreaks.
Name/Type of Mission: Explosion In Sports Arena
30 fire stations
15 Rescue Stations
8 Police Stations
1 HART Base
2000 Credits
Name/Type of Mission: Neighbour Dispute
Units Required: Police car x1
POI Required (Use “none” if not needed): None
Patients: 0
Prisoners: 0
Credit Reward: 200
________
Name/Type of Mission: Abdominal pain
Units Required: Ambulance x1
POI Required (Use “none” if not needed): None
Patients: 1 (50% transport, general internal)
Prisoners: 0
Credit Reward: 200
________
Name/Type of Mission: Psychosis episode
Units Required: Ambulance x1
POI Required (Use “none” if not needed): None
Patients: 1 (75% transport, general internal)
Prisoners: 0
Credit Reward: 250
________
Name/Type of Mission: Palpitations
Units Required: Ambulance x1
POI Required (Use “none” if not needed): None
Patients: 1 (40% transport, cardiology)
Prisoners: 0
Credit Reward: 200
________
Name/Type of Mission: Assault on hospital staff
Units Required: Police car x2
POI Required (Use “none” if not needed): Hospital
Patients: 0
Prisoners: 1
Credit Reward: 300
Personally I believe the game is missing more varied lower-level incidents for realism. It's frustrating having endless catastrophic incident after catastrophic incident so I deliberately keep my various accounts small to prevent this now.
I was thinking some MoD/Royal Navy related calls. Especially some with Martime connections. So something like:
Name/Type of Mission: Fire on Warship
Units Required: Fire Engine x10
POI Required (Use “none” if not needed): maybe a new PoI for "HMNB"
Patients: 1-50
Prisoners: 0
Credit Reward: 15'000
i think they need to change Powerline Struck by Lightning and Arborist Accident to fire fighting missions. can anyone make it happen?
Name/Type of Mission: Perforated Bowel
Units Required: 1 Firetruck, 1 Ambulance
POI Required (Use “none” if not needed): None
Patients: 1 (100% Chance of Transport, General Surgery)
Prisoners: 0
Credit Reward: 250
Name/Type of Mission: Low Risk Missing Person in Urban Area
Units Required: 1 IRV
POI Required (Use “none” if not needed): N/A
Patients: poss 1 (c2, c3) - appears at the end
Prisoners: n/a
Credit Reward: 500
Name/Type of Mission: Medium Risk Missing Person in Urban Area
Units Required: 3 IRV
POI Required (Use “none” if not needed): N/A
Patients: poss 1 (c2, c3) - appears at the end
Prisoners: n/a
Credit Reward: 1500
Name/Type of Mission: High Risk Missing Person in Urban Area
Units Required: 5 IRV 1 DSU
POI Required (Use “none” if not needed): N/A
Patients: poss 1 (c2, c3) - appears at the end
Prisoners: n/a
Credit Reward: 3000
Name/Type of Mission: Drug Dealing
Units Required: 2 IRV
POI Required (Use “none” if not needed): N/A
Patients: poss 1 (c2, c3) - appears at the end
Prisoners: n/a
Credit Reward: 1000
Since we only have one Airfield Policing Mission (effectively making the specialisation useless) im gonna suggest a couple:
Name/Type of Mission: Wanted Person inbound on Flight (Minor Crime) (Replace existing mission, wrongly not tagged as a airfield policing mission)
Units Required: 1 IRV
POI Required (Use “none” if not needed): Airport Terminal
Patients:
Prisoners: exactly 1
Credit Reward: 1000
Name/Type of Mission: Wanted Person inbound on Flight (Violent Crime)
Units Required: 3 IRVs 2 AFOs 1 DSU (50%) 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients:
Prisoners: exactly 1
Credit Reward: 4000
Name/Type of Mission: Wanted Perso inbound on Flight (Major Crime)
Units Required: 5 IRVs 4 AFOs 1 DSU 2 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients:
Prisoners: exactly 1
Credit Reward: 5500
Name/Type of Mission: Disturbance in Airport Forecourt
Units Required: 2 IRV
POI Required (Use “none” if not needed): Airport Terminal
Patients:
Prisoners: poss 1-2
Credit Reward: 2000
Name/Type of Mission: Fight in Airport Terminal
Units Required: 3 IRV
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1-3 c2, c3, c4
Prisoners: 1-4
Credit Reward: 2500
Name/Type of Mission: Large Fight in Airport Terminal
Units Required: 6 IRV, 1 DSU, 4 AFOs
POI Required (Use “none” if not needed): Airport Terminal
Patients: 3-5 c2, c3, c4
Prisoners: 1-8
Credit Reward: 7000
^ all of the above can upgrade into panic buttons
Name/Type of Mission: Abandoned Luggage in Airport Terminal
Units Required: 2 IRVs
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 2000
Name/Type of Mission: Supicious Package/Luggage in Airport Terminal (possible EOD thing)
Units Required: 10 IRVs 2 DSU 8 AFOs 1 Sergeant 3 Airfield Operations Vehicle 1 Airfield Operations Supervisor
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners: max 2
Credit Reward: 10000
And a few medical jobs (cut off due to character limits)
Name/Type of Mission: Injured Person in Terminal
Units Required: 1 DCA
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 1000
Name/Type of Mission: Sick Person in Terminal
Units Required: 1 DCA
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 1000
Name/Type of Mission: Cardiac Arrest in Terminal
Units Required: 2 DCA 1 OTL (50%) 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients: c1 (100% Critical Care)
Prisoners:
Credit Reward: 2000
Name/Type of Mission: Injured Person on Plane
Units Required: 1 DCA 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 1000
Name/Type of Mission: Sick Person on Plane
Units Required: 1 DCA 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 1000
Name/Type of Mission: Cardiac Arrest on Plane
Units Required: 2 DCA 1 OTL (50%) 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients: c1 (100% Critical Care)
Prisoners:
Credit Reward: 2000
Name/Type of Mission: Vehicle pursuit
Units Required: 8 Patrol cars, 1 K-9 unit, 2 Sheriff units/Police Supervisors
POI Required: None
Prisoners: 1-2
Credit Reward: 4,000
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