Is it possible to make it so you can automatically import your possible missions in alarms and regulations?
Alarms and Regulations
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There is an issue with ARR. if i have previously set to send 2 police (IRV) to an incident it can send a dog unit or ARV. I am not sure why this happens can this be looked at ?
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A dog unit can be a patrol, it’s not an issue, it’s how the game works. The only thing the dog unit can’t do is transport a prisoner
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A dog unit can be a patrol, it’s not an issue, it’s how the game works. The only thing the dog unit can’t do is transport a prisoner
Precisely the issue, I have an ARR set up for either 1 IRV which it then sends a dog unit when i know it will ask for transport or it sends an ARV which i don't want however the ARR has ARV, IRV, and DSU separate so I don't know why this is an issue.
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Precisely the issue, I have an ARR set up for either 1 IRV which it then sends a dog unit when i know it will ask for transport or it sends an ARV which i don't want however the ARR has ARV, IRV, and DSU separate so I don't know why this is an issue.
The best way round this would be to give each of your vehicle types a custom name, and tell them to only dispatch to that selection. You will need to create an AAR for each though.
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Okay let me simplify the IRV ARR for you. Hopefully easier to understand.
1. Incident Response Vehicle includes the ARV and DSU intentionally.
2. DSU only dispatches a dog unit
3. ARV only dispatches ARVs.This is exactly the same way the UK police operate. Dog units and armed units can be called to incidents to add officers to the scene. Whilst yes, you wouldn't send a FO to a noise complaint, you make send them to a domestic call if they are the nearest unit and there is a danger to life.
If you want to get around this then do the following:
1. Create a custom vehicle category I.e Patrol
2. Assign your basic IRVs to that category
3. In ARR, set up your desired responses using the custom category and NOT the IRV category.
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