Customisable Incident Distance Generation 17
Yes (14) 82%
No (3) 18%
I hope you are all well!
A lot of the time, especially when your area is well covered and well resourced, response times are very quick. We all know this is ideal, however it’s not realistic. We simply cannot have the same demand as the lifelike service’s and especially for police and ambulance cannot have quite the same amount of resources.
Missions are generated per station and within a preset radius of said station. I would like to be able to alter this. I think a great addition to the game would be to allow for each particular station to have its own radius customisable.
This would allow for very realistic covering. For example, Polegate Make Ready Center covers a very large area as it is considered a ‘hub’. Ambulances will run considerable distances to arrive at calls, however this is not reflected in the game during quieter times or when there are a lot of well resourced stations. If the radius could be increased, then missions would be generated from one station at a further distance, allowing a more realistic and true to reality response; this would be very good also for rural areas which are not surrounded by other stations but cover a large area. It would mean that calls are not always so close.
I understand that having lots of buildings will spawn missions, and when demand is busy, the nearest vehicle may be quite far away, however when it’s quiet, missions will not spawn at a distance for that particular service therefore response times will always be very close.
I think an option within the dispatch center to change the radius per station or within the station itself would be brilliant. It could be done via square miles; outlining an area similar to how is done when setting a patrol route; or just choosing a number which alters the maximum distance.
Let me know what you think on this idea below and by completing the poll and like if you are in agreement.