Call Volume on wild fires low?

  • It works but it's a low chance according to the devs, every call from a fire station (with the wildfire expansion) has a 10% chance of being a wildfire call. Just wait, you'll get one.

  • That's not how mission generation works, there isn't a pre-set percentage that determines how many of your calls are wild fire missions.


    When a new mission is generated (based on the time interval setting) the game first randomly selects a station to spawn the call, then it randomly chooses a mission to generate from the available list of missions for that station (based on expansions and dispatch centre groupings).


    So to increase the chances of wild fire missions the only option is to increase the amount of fire stations (compared to police & ambulance) and then increase the amount of fire stations that have the wild fire expansion.

  • That's not how mission generation works, there isn't a pre-set percentage that determines how many of your calls are wild fire missions.


    When a new mission is generated (based on the time interval setting) the game first randomly selects a station to spawn the call, then it randomly chooses a mission to generate from the available list of missions for that station (based on expansions and dispatch centre groupings).


    So to increase the chances of wild fire missions the only option is to increase the amount of fire stations (compared to police & ambulance) and then increase the amount of fire stations that have the wild fire expansion.

    According to the devs it is done by a percentage so I’m not sure if they have a new system for these missions

  • According to the devs it is done by a percentage

    Their reply to rescuenut93 a week or two ago confirms that it works just like every other mission on the game and the way Sebastian coded it... https://board.missionchief.com…g/?postID=24426#post24426


    The "10%" was just in the example they used.
    First a station is randomly selected, then a possible mission is randomly selected.
    In their example they said "say you have 10 fire stations, and 1 has the brush expansion then it's a 10% chance of that station being selected... THEN it has to select a brush mission from the list of possible missions - which is why they said it's a 10% chance of selecting the brush station, but then a lower chance (5%) after that of selecting a brush call.
    This is just how the game works. None of those percentages can be tweaked without simply building more brush stations or adding more brush missions to the game.


    Their example could easily have been.. say you have 10 fire stations, and 2 have brush expansions then it's a 20% chance of that station being selected.
    The 10% was just to illustrate the point.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!