Quote
Name police drone unit Service Police Purpose misper search, suspect search, intel gathering, large events Cost 10,000 Personnel 2 Training drone training Expansion N/A Transports N/A
Name HART Drone Service Ambo Purpose Area search, Scene overview, large scale incidents. Cost 10,000 Personnel 2 Training N/A Expansion N/A Transports N/A
Unit Suggestions - UK Game
-
-
Modules on a Prime mover system like on the German version.
Name USAR Modules 1-5 Service Fire Purpose Urban Search and Rescue Cost 15,000 Personnel 2 Training USAR Expansion N/A Transports N/A Name Prime Mover Service Fire Purpose Carrying Modules for USAR and Water carrier etc Cost 10,000 Personnel 2 Training Heavy Lifting Expansion N/A Transports N/A -
Name Flood Response Unit Service- Fire Purpose- A Light Water Rescue Unit That Is Used In The Northern Part Of The UK, Its Used In Rescuing People From Minor Water Rescue Situations That Don't Require Boats Cost- 25,500 How many personel are required 1 To 3 Personnel Training- Swift Water Rescue Building expansion Swift Water Rescue Expansion Number of Prisoner/Patient slots N/A -
Name Criminal Investigation Department Van Service- Police Purpose- Fronseic Unit used for getting finger prints, DNA samples at the road side Cost- 17,000 How many personel are required 1-2 Training- Foresnics Building expansion N/a Number of Prisoner/Patient slots N/A -
Name SAR Helicopter Service Coastguard Purpose Technical Rescue, Medical Evacuations/Transfers. Cost 300,000 Personnel 4 Training SAR Operations Expansion SAR Helicopter Base (Stand alone building at 1,000,000). Transports 1-21 depending on helicopter (can be changed) This is not to be confused with any coming updates.
I am suggesting this as a standalone building/unit that can be integrated into the current services and can be put in place ready for any future updates.
I have made the prices the same as current helicopter set ups within the game.
The SAR Helicopter could be used for missions such as "Stuck Climber", "Parachutist stuck in tree" and can be easily introduced into any new missions that may require the winch capability or even used for medical missions in a remote location.
The SAR Helicopter could also be used instead of a police helicopter for missions such as "missing person" in a system like the CBRNe and HAZMAT vehicles where it can be either required.
POIs could be introduced to bring more missions for this unit such as cliffs, mountains etc.
-
This could be good however this could be abused heavily if it had 21 paitents, maybe have 3 types 1 that can hold 1 paitent 1 that can hold 5 paitents and 1 that CAN Hold 10 paitents,. The one that can hold 10 should be limited to 1 per player and locked to 20 million (staff captain) and the one that holds 5 limited to 1-2 HMCG bases
Members want realistic resources etc.. This is realistic, the numbers do not need changing.
Missions can be brought in with the number of casualties to make it useful, even without that it could be used for mutual aid taskings to large casualty missions such as the large Aircraft crash.
If you wish to discuss this further please message me so we do not clog up the forum.
-
I'm not sure if this has been mentioned or not, sorry if it has!
Name Fire Investigation Unit Service- Fire Purpose- Sent to scenes where the call could of been arson, possibly giving a follow-up call for police to arrest the suspect Cost- 8.500c How many personnel required- Min. 1 Max 2 Training- Fire Investigations Building expansion Fire Investigation Unit Number of Prisoner/Patient slots 0 Prisoner / 0 Patients Name Fire Investigation Dog Unit Service- Fire Purpose- Sent to scenes where the call could of been arson, possibly giving a follow-up call for police to arrest the suspect - the difference is that the dog unit is faster maybe gets you more credits Cost- 15.000c How many personnel required- Min. 1 Max 2 Training- Fire Investigations, Dog Handling Building expansion Fire Investigation Unit Number of Prisoner/Patient slots 0 Prisoner / 0 Patients -
Name Logistics Unit Service- Ambulance [HART/SORT] Purpose- Mass Cass and HART incidents (acts as Mass Cass and SRV, almost like an OSU but HART) Cost- 60,000c How many personnel are required 1-2 personnel Training- SORT Training Building expansion Mass Cass expansion Number of Prisoner/Patient slots - -
VICFire
Changed the title of the thread from “Unit Suggtions ---Official--- UK Vehicles ONLY” to “Unit Suggestions - UK Game”. -
VICFire
Moved the thread from forum General Discussion to forum Suggestions for improvements. -
I've done some tidying up of this thread, removing posts where your suggestions have become reality. Some posts remain if they have multiple vehicles, some of which we already have but that contains ones we don't. Please continue to suggest vehicles as it helps us see what you want so we can tailor updates to suit the majority here.
-
Name Advanced Protester Removal Team (APRT) (See page 76 of linked CoP Document) Service- Police Purpose- Sent to Protester Removal - IRL they are Police officers trained to work at height, in confined spaces and on water. Cost- 12,000 credits How many personnel required- 4 Personnel Training- APRT Training Building expansion Police & Public Safety Expansion Number of Prisoner/Patient slots 0 Prisoner / 0 Patients -
Hi,
I'm new to the game I've set up a few stations and I need some help. Is there like a beginners manual?
-
Hi,
I'm new to the game I've set up a few stations and I need some help. Is there like a beginners manual?
There isnt a manual as such but my recommendation is find an alliance and the players within should be able to overwhelm you with knowlwedge and hints and tricks. In the meantime concentrate on building fire stations, each additional fire station built gives you and extra mission on your lists and generally pay more than police and ambulance missions.
-
Hi,
I'm new to the game I've set up a few stations and I need some help. Is there like a beginners manual?
Welcome to the game.
I recommend starting with fire or police as in the UK game we have worked hard to get police equal in terms of payout. I’d then try to build up all 3 services until you hit 25 stations each as this is when the price starts to increase. Pick somewhere to build that interests you. You also want to make sure you get enough resources to deal with missions, again, the game has been designed so that players can play realistically in most areas of the UK but I advise building up specialist resources early so that you have adequate should any missions spawn. (Doesn’t mean you have to go crazy but something like 4 ARV’s, 2 Aerials, 6-8 Fire officers etc).
If you have any further questions please feel free to make a thread asking them as there are lots of helpful members on here who will assist.
One thing, this thread should only be used for suggesting new vehicles that should be added to the game so please can this now go back on topic just to keep it organised.
-
Name Traffic Bike Service- Police Purpose- acts as a Traffic Vehicle and is slightly faster then a regular traffic car also will act as a IRV but won't transport Cost- 3500 How many personel are required Min 1 Max 1 Training- Motorbike Officer (or the RPU training but please not 2 trainings for the bike) Building expansion available at police station and large police depot Number of Prisoner/Patient slots Will Not Transport -
Name Fire Rescue Unit Service- Fire Purpose- Multi-role vehicle for HAZMAT, RSU; eventually water rescue and any other specialised rescues e.g. animal,line or USAR Cost- 15,000 How many personel are required Min 1 Max 5 Training- Fire Rescue Unit Training Building expansion Technical Rescue expansion, or water rescue expansion Number of Prisoner/Patient slots Will Not Transport -
Name Explosive Ordnance Disposal Unit Service- Military [Maybe Police] Purpose- Being Required to attend CBRN incidents and Unexploded Devices Cost- 10,000 How many personel are required 2 Training- Explosive Ordnance Disposal Unit Building expansion Bomb Disposal Expansion -
Name Marauding terrorist firearms attack Response Unit Service-
Fire Service and Ambulance ServicePurpose- Attending Firearms Calls to treat wounded Patients or to be used a Small Fires Unit Cost- 20,000 How many personel are required 4 Training- N/A Building expansion Marauding terrorist firearms Expansion -
Name Marauding terrorist firearms attack Response Unit Service-
Fire Service and Ambulance ServicePurpose- Attending Firearms Calls to treat wounded Patients or to be used a Small Fires Unit Cost- 20,000 How many personel are required 4 Training- N/A Building expansion Marauding terrorist firearms Expansion The devs have confirmed in the past that there will be NO terrorism incidents added to the game.
-
Name Explosive Ordnance Disposal Unit Service- Military [Maybe Police] Purpose- Being Required to attend CBRN incidents and Unexploded Devices Cost- 10,000 How many personel are required 2 Training- Explosive Ordnance Disposal Unit Building expansion Bomb Disposal Expansion Already been suggested on this thread 👍
-
Name Area Car Service- Police Purpose- Similar as an IRV; manned by advanced drivers. Able to participate in TPAC alongside traffic cars in pursuits. Cost- 6,000 How many personnel are required 2 Training- TPAC Building expansion None required
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!