Many players will agree that organising patrols in this game is not practical for large setups, so my idea is for you to say ok these 40 ambos can patrol and the game will send them on random paths. Who likes this idea
Better patrols
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Sounds good, as I can't be bothered to make 68 patrol routes for police cars and 53 patrol routes for ambulances.
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I think they should add a feature where you select a radius or draw a patrol zone and it randomly patrols in that given area. Not only would it be more realistic, but it would be a lot more easier and less of a tedious process then then current.
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Love love love thia idea of choosing a certain number of patrol units and having the computer randomly set them on patrol. Hope this is mutual and is submitted to the devs for creation.
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If we sore this feature integrated into the game where vehicles randomly roam/patrol, who would like to see the mission 'Fail To Stop' have a similar feature where the actual mission is mobile. For example when the first unit is in attendance then the mission can start to move and the other units heading towards can play catch up like IRL. I'm not sure if this is possible as i know nothing about the capabilities of the game or the dev team but interesting to hear everyone's opinion. Could even lead to missions like... Vehicle Tracker Activation.
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If we sore this feature integrated into the game where vehicles randomly roam/patrol, who would like to see the mission 'Fail To Stop' have a similar feature where the actual mission is mobile. For example when the first unit is in attendance then the mission can start to move and the other units heading towards can play catch up like IRL. I'm not sure if this is possible as i know nothing about the capabilities of the game or the dev team but interesting to hear everyone's opinion. Could even lead to missions like... Vehicle Tracker Activation.
Sounds like a good idea. Another thing that always confuses me is 'officer down', when the mission just appears somewhere where I have no officers on patrol.
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If we sore this feature integrated into the game where vehicles randomly roam/patrol, who would like to see the mission 'Fail To Stop' have a similar feature where the actual mission is mobile. For example when the first unit is in attendance then the mission can start to move and the other units heading towards can play catch up like IRL. I'm not sure if this is possible as i know nothing about the capabilities of the game or the dev team but interesting to hear everyone's opinion. Could even lead to missions like... Vehicle Tracker Activation.
According to Sebastian, moving missions were not possible, well at the time anyway. Neither were random patrol areas...
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Please dont hijack threads create a new one for mission suggestion ideas ect, This thread is for a better patrol system in the game.
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Who is Sebastian ? I'm assuming he's some kind of leader/part of DEV team ?
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Who is Sebastian ? I'm assuming he's some kind of leader/part of DEV team ?
The old developer
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As above says, Sebastian was the original creator and developer of the game. I have mentioned this to the new developers and they do want to look into it again
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