I have noticed that with the House Fire Mission there is no specialist department at the hospitals for burns patients.
Could hospitals have Burns units added as an optional extra?
House Fire Mission
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I like this idea as it could also be on the Hotel Fires missions
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Honestly, it can be almost every Fire mission.
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Burns and plastics is quite a good idea, ill note it down
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Burns and plastics is quite a good idea, ill note it down
Burns, Plastics & Chemical burns now we have CBRNE missions too, all of these could be treated at a specialist burns department.
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I like the idea, however generally speaking patients are not taken straight to a specialist burns unit. Very few hospitals have this speciality. In the case of burns, patients are transported to a regular A&E and then further transferred after initial treatment, stabilisation and referral to a burns unit.
Perhaps we could implement a "Time Critical Patient Transfer" which is a C2 patient category?
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I like the idea, however generally speaking patients are not taken straight to a specialist burns unit. Very few hospitals have this speciality. In the case of burns, patients are transported to a regular A&E and then further transferred after initial treatment, stabilisation and referral to a burns unit.
Perhaps we could implement a "Time Critical Patient Transfer" which is a C2 patient category?
@Nick Fontana That is a fair shout actually, I also like your Time critical element though.
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I like the idea, however generally speaking patients are not taken straight to a specialist burns unit. Very few hospitals have this speciality. In the case of burns, patients are transported to a regular A&E and then further transferred after initial treatment, stabilisation and referral to a burns unit.
Perhaps we could implement a "Time Critical Patient Transfer" which is a C2 patient category?
I agree
I feel like other medical jobs also need timers, such as Cardiac arrest and if you respond with the right resource within the time frame you get a bigger payout (but one to actually make you aim for the timer)
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I agree
I feel like other medical jobs also need timers, such as Cardiac arrest and if you respond with the right resource within the time frame you get a bigger payout (but one to actually make you aim for the timer)Fantastic idea. I'll see what I can do!
The national target for a Cardiac Arrest is 7 minutes. Perhaps we could get a 500 credit bonus for reaching category 1 emergencies within their timeframe.
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Fantastic idea. I'll see what I can do!
The national target for a Cardiac Arrest is 7 minutes. Perhaps we could get a 500 credit bonus for reaching category 1 emergencies within their timeframe.Yes! Love it.
It's always amazed me that we haven't had timers before for the medical side.
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Yes! Love it.
It's always amazed me that we haven't had timers before for the medical side.It would be a nice introduction to see. Perhaps including some sort of reward/incentive to respond quickly and prioritise missions would be great.
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It would be a nice introduction to see. Perhaps including some sort of reward/incentive to respond quickly and prioritise missions would be great.
So an idea..
Without departments a treatment and transport via road ambulance is 450 yes?
Cardiac arrest..
Add a 7 minute timer.CFR/Co-responder on scene within 3 minutes? + 300 payout (this will give players a reason to use them and to think carefully about placement).
DCA on scene within 7 minutes? Double the reward! 900 payout.
Critical care/HEMS resource on scene within 15 minutes? + 800 payout.
Total payout could then reach 2,000 which is a good incentive to really prioritise the Cardiac arrest missions.
That's just a quick type up but with some actual thought it could really work and with other medical missions.
You could also add rewards for getting a second DCA/RRV on scene within a certain amount of time and also an OTL.. I know each service is different with their response to Cardiac arrests based on resources and geography blah blah haha.
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They are some good ideas. I will leave it to Nick to decide on things. I can say though that originally we had planned for C-1's to require 3 pairs of hands on scene as a minimum. Only ambulance crews and RRV's would count as this, HEMS, CCP, OTL etc would be an additional requirement on top.
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