Why is there no Australian subforum for the MissionChief forum?

  • The Devs previously said they did not want a version of the forums for the Aus game. They are not the biggest believers in forums, hence why this one isn’t linked on the UK game

  • I have asked several times. Should be here, no extra resources necessary. Too hard. Maybe I shoud say its Malicious not to have one?? Last time that word was used they backflipped & changed a mission because 1 person didnt like. Now we have at least two people asking for an Aus version on the forum, should happen twixe as fast. lol

  • So you are actually saying the devs essentially arent supporting "less popular" versions of the game? Or is that the Devs saying it?


    EIther way very poor. People are paying money to play the game regardless how popular their version is.


    Imagine saying this on the open to the public facebook page we are supposed to use? Oh thats right, they dont even announce the weekly new missions or updates on it anymore.

  • Basically :(


    I forget who I spoke to about it but they have realised that expanding to 25 versions and maintaining individual content for each game that is not a copy of a mission from another version is difficult.


    AU- 185 Units- 14
    DE- 549 Units- 90 High Levels of Support
    DK- 166 Units- 8
    FR- 175 Units- 14
    IT- 190 Units- 17
    NL- 623 Units- 54 High Levels of Support
    PL- 211 Units- 16
    PT- 125 Units- 8
    RO- 104 Units- 8
    RU- 168 Units- 11
    SE- 176 Units- 15
    TU- 110 Units-8
    UK- 231 Units-27 High Levels of Support
    US- 420 units-33 High Levels of Support


    *These numbers are not 100% accurate but a good indication to the level of support from the devs.

  • I have asked several times. Should be here, no extra resources necessary. Too hard. Maybe I shoud say its Malicious not to have one?? Last time that word was used they backflipped & changed a mission because 1 person didnt like. Now we have at least two people asking for an Aus version on the forum, should happen twixe as fast. lol

    add some of the people in my alliance too. The forum seems to be a pretty good place to recruit people but how do you recruit people if there's no way to recruit people? I would say it's malicious not to have one.

  • ugh, I love this game but the devs make it really hard to enjoy some times :(

  • UK's Critical Care is the same as Australia's MICA paramedics
    UK's Daily Login bonus would also be nice to have in the AU version
    US Wildlands is similar to AU bushfire service
    All missions could be used in every version of the game (obviously with the right language translations & unit conversion), instead of them having to come up with version specific missions each Monday. How much easier could it be for them to expand content etc, if they only had to drop one set of weekly missions instead of 23 ?? How much more activity would be generated on the "not top 3" servers if we went from just over 100 missions to 500+ like the german version. (UK only has around 200)


    Point is, instead of treaing this games as 23 individual games, treat it as one with 23 languages, units types. A hospital fire is a hospital fire on any server, the units required to deal with it are still fire trucks. If it takes 10 firetrucks on 1 server it should take 10 on all servers. If it pays 10k credits it should on all servers.


    Simplify thge backend to make the front end better for all players.


    The devs say AU isnt big enough, well give us something worth playing!


    If they had a forum for all versions, even if it was just one large forum seperated into server specifics segments, they may just realise how much can be duplicated from one version of the game to other versions.
    None is going to post stuff on the facebook pages thats of any great use.


    There are people out there wanting to help.


    ***Steps off soap box***

  • Yes! Admins, please!

  • Now, as a forum member across many games and platforms, I see how and why this game makes it like they do.


    This game is separated from each other because the devs were super ambitious. They made many languages, a normal game would have many languages but, the only thing that varies is the text. They went above and beyond to implement different units, names, etc to each language. It’s very difficult for that and, as TCARfan said, they don’t want sub category’s for the different versions.


    In other games I see that it’s only a change of language. I believe to take the pressure of the developers they should open a community translation for everyone. In other games and forums, https://www.localizor.com/ a website used for community translations would be very useful. It will allow the community to vote and translate phrases and words correctly. The devs can then chose to accept which ones in. Not only that but, I’m sure everyone will be happy to know, when translating a game, you do it with thought, you can get steam keys to games.



    here is my understanding. This translation tool will drastically help the Forum admins to translate mission names so they can just add in the specific units. This will allow them to make more or transfer more missions to each game. Next off, I fully support the developers in their implementation of updates because of all the games they need to run at a time. Last, I would also love for the devs to consider adding sub forums. Adding sub forums would add people from South Korea! To join in the forum. I think that’s important because there language is so different!

  • I believe what DemonicJ meant is that every country has different units that do different things and missions may be called something else. For example here in Australia we call "flip flops" "thongs" so if there was a mission called "flip flop factory fire" the devs should change that to "thong factory fire". In Australia we have lots of units that other countries don't have and vice versa so if they give us say a German unit just translated into English that isn't going to work.

  • exactly....


    So, the community can input a grammatically and language correctly. It takes the pressure off of the devs and moderators to change less word phrase for all 23 languages, especially if we open it to the fluent language speakers.

  • What im saying is a fire is a fire regardless of country. So if the devs made a new mission called A Big Fire translate it to all servers using the appropriate to the countries units & bam, 1 mission for 23 versions of the game.



    Not do a Fire mission for that server, a parachute job for another server & 6 unit job for 170cr on another etc.


    Reduce the work flow to increase the work output! Work on whats there atm, catch everyone up to the same levels of missions/expansions etc, then add 1 mission x 23 servers, instead of coming up with 23 missions for 23 servers.

  • The Devs don't create missions for the UK version, us here on the UK team do so it's no workload for them at all. They might choose to balance the credits a little but all of the other work is done by us as we're making every mission specialised to our own services. We want to have a game that's as unique as the rest and rolling out the same one mission to every version isn't unique, even with some adjusted units or names.

  • The Devs don't create missions for the UK version, us here on the UK team do so it's no workload for them at all. They might choose to balance the credits a little but all of the other work is done by us as we're making every mission specialised to our own services. We want to have a game that's as unique as the rest and rolling out the same one mission to every version isn't unique, even with some adjusted units or names.


    They still have to add it, balance it, bug test it & do it for 23 servers (well at least three that get a voice). Your idea is essentially 23 games without the dev power to do a great job of it, which is what is creating the imbalance between the different servers.


    Your last mission, Person under a tree, can happen in the US, DE, PL, IT, KR, AU & every country has the equiptment to do that job (both in real life & in game). So why cant it go to all 23 servers? IF every country has people creating the missions, well OMG, that could be 23 new missions a week rolled out across all servers

  • Please don't take this the wrong way but having a go on this forum at the staff on here and creating a movement is unlikely to do anything. There is 2 accounts for the Devs on the forums and I have seen them post 8 times since they took over last year. Where as they are super active on the DE forums. We get your point about 23 missions, but I want variety I don't want every version to have the exact same missions. Like in the UK we don't have wildfires the size of California or Australia. So adding a wild fire missions would only work for some versions. This is why missions are made for each version and the reason why they are treated as individual games.


    Units are not universal each country has their own units like the UK does not give all police guns where as in America and most of the world they do. Each country has specifications designed to their demands and not all demands are the same.


    So having a one size fits all approach will not and won't ever work hence why there is 23 versions of the game.


    I will let @TACRfan post his stats for the servers which he made to give you an indication of how popular each server is and you will notice that the Au server has a small player base unlike the DE one for example.


    The argument I used recently was that there is no point in allocating the same time to small versions of the game if it brings no economic benefit to the Devs as this game is not run for free, its run to make money from In app purchases and if the Au server is small I personally would spend less time supporting it compared to a server that has 10x the player base. So 10x the chance for people to buy coins.


    Sorry if this Is blunt but people don't seem to be getting that the Devs expanded too fast and they are now focusing on the popular versions rather than the small versions.

  • We as the UK advisor team go out of our way designing missions which have realistic requirements to the UK (based off actual responses to incidents).These requirements would not work for other versions and I can tell you now players would not be happy if we started implementing requirements like US etc. Too many aerials.


    The code we write is the code that’s put in the game, that’s why there have been errors to the missions when they have been added, because I have made a typo. The devs spend little time working on missions for the UK game.


    With respect, we (both the UK and US) have no say over content in the Australian version of the game. By you two keep posting about the Australian version, it is derailing topics relating to the other versions. If this continues I will start issuing warnings. I suggest if you have feedback about the Australian version, you submit it via the app or the Facebook where it can reach the correct location. They may not have an Australian forum but there is an Australian version of the advisor/content teams who will have been provided with the facilities to write their own missions, if that isn’t being done, that’s not the team here’s fault.

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