• I did not really know a good way to title this thread, but what I was looking at is fire and ems.

    As it stands, you can put an ambulance at a fire station to make it count as an EMS station, but I would like to see us evolve further on this. I know this is not the case for all departments however many fire based EMS agencies utilize their medics on the ambulance on fire scenes as well. We have airpacks on our ambulance and often times the guys on the ambulance are the ones who make the initial attack. So on fire calls I would like to see the two people assigned to the ambulance count as firefighters on scene as well as medics. The same goes for on the EMS side of things, we have fly cars we can send, but what about an engine company that responds with EMS and can treat patients in the same capacity as a fly car? They could respond to calls when no ambulance is available and if no transport is needed they would also complete it.

  • This is already implemented into the game. Any vehicle can begin the patient care process, like an EMT.

    Additionally the count of personnel on scene has no effect on mission speed.

    Ah, i was not sure on mission speed, as far as beginning patient care, it seems that frequently my engine company will get on scene of a medical call, start patient care, but still wait for the ambulance and the ambulance will not require transport ... maybe I am wrong, I will pay closer attention to that.

  • Ah, i was not sure on mission speed, as far as beginning patient care, it seems that frequently my engine company will get on scene of a medical call, start patient care, but still wait for the ambulance and the ambulance will not require transport ... maybe I am wrong, I will pay closer attention to that.

    You're correct on that. The "first responder" units can only process so much of the patient and cannot make a transport decision at this time.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!