Different Watch/ Staffing options

  • How would it work?


    As you can do it now in a way.

    One of the ways would be to set multiple different dispatch delays, so for example between 08:00 and 20:00 the vehicle can dispatch at 12 seconds, and then between 20:00 and 08:00 it will dispatch at 30 seconds.


    We also had planned to add the out of service times to crew members but also add it so you can maybe select by day and week as well so you can create watches

  • Great idea but for some of us realistic play is impossible due to where we cover.


    Any changes to add in Wholetime, RDS and Volunteer system as well as watches would need to see massive change to how calls spawn as well.


    Just now I cover a huge area of Scotland with urban, suburban, rural and island communities now in the urban and suburban areas and well the current call system doesn't reflect this as I can get what would be a rural call I'm the centre of Glasgow or I'll get Firearms attacks on remote islands where that would be unlikely (I've mitigated this with use of dispatches)


    I can not play with realistic units at stations due to the nature of the call system as response times for Hazmat, ICCU, ARV and other specialist units would be in excess of an hour for some locations which yes in real life happens but given those locations are extremely unlikely to need a specialist response.


    So until the call spawn system is improved adding a duty system would not really benefit players.


    Would it be a good addition yes, but as Caolan said it needs to be done in a way that can be easily managed I certinally wouldn't like to have to go through every station to sort it out.


  • I know its a buzz kill to wait but just wait if it takes an hour for Hazmat to arrive it takes and hour, I get islands having little chances for some of the larger calls but irl these calls can happen. The difference is irl in more rural and I mean rural like Scotland the key is not fire power but more education and prevention. I personally have a fully realistic set up with 5 min delays to retained stations and 1 min for full time, for me it makes the game more fun and a challenge instead of having everything arrive withing 5 min.

    Thomas1321


    999 First Responders - Co Admin ECT Team


    Beds,Cambs,Herts,Norfolk

    Edited once, last by TACRfan: Merged a post created by thomas1321 into this post. ().


  • I know its a buzz kill to wait but just wait if it takes an hour for Hazmat to arrive it takes and hour, I get islands having little chances for some of the larger calls but irl these calls can happen. The difference is irl in more rural and I mean rural like Scotland the key is not fire power but more education and prevention. I personally have a fully realistic set up with 5 min delays to retained stations and 1 min for full time, for me it makes the game more fun and a challenge instead of having everything arrive withing 5 min.

    Please don’t double post. I believe you had made a mistake since one only contained a quote and the other your reply so I have merged them


    How do you suggest the call system can be improved for players in the most rural locations without massively reducing the amount of calls the player can get in those areas and causing players to get jobs spawn that have no large requirements which will mean players get financially punished in these areas? I know there are several places that are like this around the U.K. (Highlands and Islands, Northumbria, Cumbria, Cornwall etc) but I don’t think there is a majority of players in these areas for the very reason of the response times.


    The majority will not play in these areas and whilst I would love to see the game work for all areas and players, I can’t see a way to easily change this without breaking the majority of players who don’t play in these areas setups.


    There are valid points raised about realism that in real life the response times would also be extended in these areas.


    I am genuinely curious though about ideas to improve this situation so please feel free to suggest some ideas here.



    Repeating myself to try and improve the game with about a 20% success rate

    Edited once, last by TACRfan: Merged a post created by TACRfan into this post. ().


  • I know its a buzz kill to wait but just wait if it takes an hour for Hazmat to arrive it takes and hour, I get islands having little chances for some of the larger calls but irl these calls can happen. The difference is irl in more rural and I mean rural like Scotland the key is not fire power but more education and prevention. I personally have a fully realistic set up with 5 min delays to retained stations and 1 min for full time, for me it makes the game more fun and a challenge instead of having everything arrive withing 5 min.

    An hour is for within mainland on islands it is offen more for units to go from Mainland to Shetland takes 6+ hours.


    Also as my set up has grew I get more large calls than small now so just saying oh wait an hour for it isn't really practical now is it given I would end up with a massive queue of calls waiting on specialist units, and then not generate more calls until I clear some.


    I could go on about your view of how it is in real life here in Scotland but we will leave that there as you obviously do not know about the way it is here.


    it could be managed more by adding in area type system like the POI system where the "POI" is a large radius point (5km say) you can place on rural areas, urban areas, industrial areas ect.


    Other way could be add a station category for when building stations so you can pick a rough type for where it is located. You could easily only have 4 categories as well,


    Urban for stations within cities like Glasgow, London, Manchester ect


    Suburban for smaller towns that can see a mix of calls you could have all calls on this set. (This could be the standard type)


    Rural for stations in small villages and communities would have mostly calls related to that area.


    Industrial this would be good for those areas that have more heavy industry and chemical sites like oil refineries and that near them.


    You then just give each call a main classification priority so all areas could receive any call but would get more of the calls set for that area.


    If "suburban" was used as the main category type and would operate as we have now.

  • An hour is for within mainland on islands it is offen more for units to go from Mainland to Shetland takes 6+ hours.


    Also as my set up has grew I get more large calls than small now so just saying oh wait an hour for it isn't really practical now is it given I would end up with a massive queue of calls waiting on specialist units, and then not generate more calls until I clear some.


    I could go on about your view of how it is in real life here in Scotland but we will leave that there as you obviously do not know about the way it is here.

    So why build all the Shetlands and Islands when you knew full well the response times, as TACFan has said most players stay clear of non profitable area's. I understand why you have as you want a full Scottish Set up but if you wanted to play realistic then wait thats all im saying. The community ask for larger more profitable calls and when they get added people then complain "My setup can't cope with it" the whole point is you build up to the calls not just expand massively. But no since you think you know all about Scotland ill leave you in your cloud of knowledge and (Un)realistic setup alone till you winge about another issue about a calls effecting your delicate area.

  • I had an idea before but honestly it wasnt put to the devs as i didnt want to distract them from working on the content updates as they are taking along time as is.

    My idea was to have a slider in stations that at one end is urban, the other rural, depending on the calls would depend on how far that slider would be moved, there would also be a box that you can tick for industrial. This option would then be in dispatch centres as well with an option that would override the station ones in case the player doesnt want to set one for individual stations.

    What do you think about this? Balancing is something i really want to do and is something i do try my best to make the game as balanced as possible when putting content forward to the devs. Its why for example we dont base anything (mission requirement wise) off London because its just not a realistic place for the UK.

  • So why build all the Shetlands and Islands when you knew full well the response times, as TACFan has said most players stay clear of non profitable area's. I understand why you have as you want a full Scottish Set up but if you wanted to play realistic then wait thats all im saying. The community ask for larger more profitable calls and when they get added people then complain "My setup can't cope with it" the whole point is you build up to the calls not just expand massively. But no since you think you know all about Scotland ill leave you in your cloud of knowledge and (Un)realistic setup alone till you winge about another issue about a calls effecting your delicate area.

    I've made changes so my island setups do not get large calls.


    Larger more profitable calls are always welcome what I am asking for is a realistic call spawning system that can be set depending on settings in a station as it would make providing realistic station setups more practical. This would benefit all players.


    Fact is just now calls I get do not reflect what would be realistic for area covered so I've adjusted my set up to best serve what I get.


    I had an idea before but honestly it wasnt put to the devs as i didnt want to distract them from working on the content updates as they are taking along time as is.

    My idea was to have a slider in stations that at one end is urban, the other rural, depending on the calls would depend on how far that slider would be moved, there would also be a box that you can tick for industrial. This option would then be in dispatch centres as well with an option that would override the station ones in case the player doesnt want to set one for individual stations.

    What do you think about this? Balancing is something i really want to do and is something i do try my best to make the game as balanced as possible when putting content forward to the devs. Its why for example we dont base anything (mission requirement wise) off London because its just not a realistic place for the UK.

    This would be perfectly fine as can be more tailored to real life.


    would happily help with working out a system as well because it would benefit all.

  • I do think this would help players in a lot of players, also city players to not get things like tractor fires. Im not sure when we can kickstart something like this but just know that i will be putting something together and will hopefully chat with the devs about this sometime soon. Probably wont be before the HART updates though.

  • I had an idea before but honestly it wasnt put to the devs as i didnt want to distract them from working on the content updates as they are taking along time as is.

    My idea was to have a slider in stations that at one end is urban, the other rural, depending on the calls would depend on how far that slider would be moved, there would also be a box that you can tick for industrial. This option would then be in dispatch centres as well with an option that would override the station ones in case the player doesnt want to set one for individual stations.

    What do you think about this? Balancing is something i really want to do and is something i do try my best to make the game as balanced as possible when putting content forward to the devs. Its why for example we dont base anything (mission requirement wise) off London because its just not a realistic place for the UK.

    For what it's worth, I think this is a great idea, including in the US. Playing in a principally urban setting, Farm fires are far fetched, etc. This would be a cool player-based adjustment and add some feeling of control to the player as well.

  • I think in some instances as well a combination of a slider and an intergration of a POI, for instance my local Fire Station is G39 Feltham and they've got an urban farm next door but the area itself is pretty well built up with industrial estates and large residential estates.

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