• This has been thought about before. There is no proper way of implementing this that wouldn't be super inconvenient to players. Water carriers can relay back and forth to a water source, high volume pumps have an almost infinite amount of water. Then there's the topic of hydrants. In London there are 115,000 hydrants so how can that be modeled in game? That's a lot of data points and doesn't cover the whole world. POIs are out of the question here for similar reasons. We don't see how this will be feasible in our version of the game while fitting in with future ideas.

  • This has been thought about before. There is no proper way of implementing this that wouldn't be super inconvenient to players. Water carriers can relay back and forth to a water source, high volume pumps have an almost infinite amount of water. Then there's the topic of hydrants. In London there are 115,000 hydrants so how can that be modeled in game? That's a lot of data points and doesn't cover the whole world. POIs are out of the question here for similar reasons. We don't see how this will be feasible in our version of the game while fitting in with future ideas.

    That makes sense it would be very difficult or impossible to do.

  • This has been thought about before. There is no proper way of implementing this that wouldn't be super inconvenient to players. Water carriers can relay back and forth to a water source, high volume pumps have an almost infinite amount of water. Then there's the topic of hydrants. In London there are 115,000 hydrants so how can that be modeled in game? That's a lot of data points and doesn't cover the whole world. POIs are out of the question here for similar reasons. We don't see how this will be feasible in our version of the game while fitting in with future ideas.

    As Vic said the amount of hydrants would be in the millions so that is a tonne of extra data. But also in the UK the locations are classified under national security reasons so there is no public record of these. So to add a system would be inconvenient.


    The team has to balance everyone's needs. Do we go 100% realistic and make it too complicated or go easy and make others turn away from the game.

  • As Vic said the amount of hydrants would be in the millions so that is a tonne of extra data. But also in the UK the locations are classified under national security reasons so there is no public record of these. So to add a system would be inconvenient.


    The team has to balance everyone's needs. Do we go 100% realistic and make it too complicated or go easy and make others turn away from the game.

    just do what the German mission chief guys did. they have a full water system

  • It would make High volume pumps un fair as they have almost unlimited water and dont carry it they get it form a water source as Vic said it would be very difficult

    when paired with Hose Layers like most are they have a large amount of 200mm hose that stretches up to anything from 50 metres to 500 metres of hose to connect to a hydrant or Water source, then combined with a HVPU. Im a Firefighter IRL and thats how and why we have it

  • jrdaaggy2002 I'll point out what both the moderators have said above that for the UK game it will not be a feature that will come. Vic has stated in places like London where they have no water carriers water capacity isn't an issue due to the vast number of hydrants within the capital or for that matter any large city. Water Capacity will not be a feature.

  • not really.

    just change the stats to UK appliances.

    UK have Hose Wagons/Water Carriers/High Volume Pumping Unit

    the US server have adopted it so why cant the UK

    Just because one version of the game has it, doesn't mean we need it. We want the games to be different to each other because what's the point in having the same game with different names of units? We can see what other games do well or not so well and adapt them if we like them. The limited water script is not something that we believe would fit into the UK game well, as I have explained.

  • The only way I see features regarding water working in the future is maybe limited to only wildfire calls, as the system frankly has too many flaws for a game like this. If the game recognised water sources or hydrants it would be different but in this type of game it is unrealistic for a lot of scenarios.


    The system leaves too many questions in answered to be really worth it, for example, how does the game recognise hydrants, how does the game recognise hard suction, how does the game recognise relays or reservoirs, how does the game recognise HVP’s. These are all problems that make it a very difficult system to use in a game like this and ultimately I can’t see some of the above problems being solved. You could argue that you could place down hydrant POI’s, but as mentioned these locations fall under national security as they are a critical piece of infrastructure, even if you could get the info, there are over 115,000 hydrants in London alone, it would be impossible to place that many POI’s.


    If (and I really do mean if) limited water is considered, it will be a lot further down the line and will only be for rural type missions, it will not apply to the majority of missions.


    I would like to see things like HVP’s but we have to carefully consider how these can be added without breaking people’s set ups. The other thing I would quite like to see added is foam, again however this will need to be carefully considered.

  • what is realistic to the UK is tankers, high volume pumps and hose layers which can come as their own unit or as a pod on the prime mover system.


    Putting water limits on our engines is unrealistic as in most circumstances we have a unlimited supply via hydrants and water courses.


    In the urban environment almost every street has a hydrant even in the rural communities they have hydrants avaliable.


    Also out in the rural areas if there is a major fire, we can draw water from almost any water course and either ferry it in tankers and spare engines or they would set up a pump relay or get a HVP and hoses.


    A big example of real life working of getting water to a scene would be the Lockerbie disaster, that was a urban environment but due to how the aircraft crashed it destroyed the water mains that supplied the town which made water access a problem.


    They did have hydrant supply but at a lower than normal pressure and it wasn't enough so had to find a local water course to use, which in that area there isn't a major river or loch to use, there was however a small stream they had to dam and use to fill tankers up to ferry water in.


    Yes water supply was limited at first but was soon only limited by getting it from the source to the scene.


    There have been several other big incidents here in Scotland where they have used both Hydrant supply and water course supply.


    Notably Glasgow School of Art, they were drawing water from every hydrant near by and also drawing from the Clyde using the HVP so water supply was more or less unlimited.


    Very rarely you would get a call where water supply was limited and when you do there are the tankers to get a good start until a supply can be made or set up ferrying. Yes there will be calls like wildfires where you truly are limited but depending on risk these are managed to contain the spread and left to burn out.

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