I wonder whether it would be plausable to include a unit / staff type / staff training program which allowed a player to automate the crewing each vehicle based on the vehicles present and number of staff as well as training etc?
Let's say that Police Station A has 5 Patrol Cars, 1 Sheriff Car, 2 Motorbikes and 2 SWAT SUV's (All of which are set to maximum crewing - Cars x2 staff each, bikes x1 each , SUV x4 each)
Lets also say Police Station A has 15 Staff members. Of those, 1 has Sheriff Training, 4 have bike training and 6 have SWAT training.
We know that if the game tries to dispatch all of the vehicles it will be unable to - and it might end up putting SWAT crew into a patrol car or the Sheriff trained officer on a Bike if that officer also had that training.
Imagine an ability to intelligently automate the assigning of staff to vehicles based on getting as many vehicles as possible ready for work, rather than cramming as many staff as possible into the first vehicle out of the door...
That would be amazing to see implemented (at the right price, of course)