• I am not sure where you heard that pods are coming. Last I heard it was a potential idea but nothing is confirmed yet.


    Personally I like the idea but it would need to work better than the de versions pods. Hence when I was last informed, it was still an idea rather than anything solid.

    I see what you were comming form, I meant for this to be a suggestion not a talk XD. Yah the pods on DE arent the best. I would like to see it as a 3 day expansion costing 50k giving you 2 free slots for a pod and then you can add more pods (as many as you want) aslong as you have the carryier

  • The pod system could work but would need some serious thought on it.


    There are a lot of different type of pods out there with them being based at various locations within a service area.


    Some places just store pods and have no prime mover to shift them so need to await collection for a job these are usually the secondary equipment ones as the primary pods once delivered have enough gear to get going and allows the pm to go get other kit.


    I'd love to have the pod system but for me to use it we would really need to se an actual benefit to the game instead of individual specialist units.

  • Maybe a 10% extra pay using pods over standard vehicles

  • Maybe a 10% extra pay using pods over standard vehicles

    No needs to be more than oh here is more money for using it.


    Needs to be related to station spaces and managment around that if I'm honest. Pods are sometimes not stored in engine/vehicle bays at stations so wouldn't take up vehicle bays. Some stations build a separate hard standing area for them.


    So any benefit of using needs to be a practical benefit not a monetary benefit.

  • The way I visualise pods (and this is purely me rolling out ideas)


    You have pod bays at stations. There are then pod variants of specialist units so BA pod, rescue pod etc. You then have specialist pods such as HVP’s as well as others.


    The specialist ones will have a requirement where as the others will be interchangeable.


    There also would have to be a system for prime movers to leave incidents to collect other pods from not only their own station but possibly other stations as well

  • I have a couple questions

    A) Would this be a expansion to small or large stations?

    B) Would there be a limit on how many pods u could have

    C) How long would the expansion be

    D) How expensive would it be

  • This is how I see it working too, but like I say it needs to offer a benefit to using them instead of just repeating current units.

  • I have a couple questions

    A) Would this be a expansion to small or large stations?

    B) Would there be a limit on how many pods u could have

    C) How long would the expansion be

    D) How expensive would it be

    None of this will have been decided yet.


    However what I'd say is.


    A) Pods avaliable in all stations and the Prime Mover only available at large stations. Each station should have an extention for them.


    B) Small stations would have 2 spaces for pods as part of extention and large would have 6 spaces for pods as part of extention. However if there is garage space a pod can be put there. The prime mover would take up 1 garage space and have 1 pod stored on it.


    C) I'd make it 7 days build time keep it in line with other Expansions.


    D) Costs as this would be a large multi part update there would be varying costs


    Extentions


    Small Station 100k

    Large Station 250k


    Units


    Prime Mover 30k + cost of 1 pod.


    Pods


    These would cost anywhere between 10k and 40k depending on their role.


    The cheapest would be one of the USAR timber/shoring pod most expensive your probably looking at Hazmat.


    One thing that would need to be added in to the game is a system to ensure there is staff on scene with the appropriate training to use the pods.

  • I would say the mobile command pod would be the most expensive as the iccu is more expensive then hazmat but all others i agree with

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