Hello,
It's just me or you generally couldnt train CC personel in FS (with ambo ext)?
cheers
Hello,
It's just me or you generally couldnt train CC personel in FS (with ambo ext)?
cheers
Yes you can't as a regular ambulance or rapid response vehicles is critical care and ill be honest the ambulance extension is useless you cant have stuff like OTLs in them either so I find it easier to build a seprate ambulance base
Avoided using fire based ambulances as they are a utter waste of space and funds.
I've built all normal ambulance stations and so far it's working, few gaps but its manageable just now.
I also have all ambulances double crewed with at least one Critical Care trained. This may not be realistic but given how calls spawn that need Critical Care it is a lot easier to do it this way.
Now we have Ambulance Officers I'm also now working on a plan to have a realistic dispatch option for C1 calls.
This may actually see me build a Community First Responder System in my main set up just for responding to these urgent calls
Just now standard response for my ambulance service to a cardiac arrest is 1x DCA, 1xOTL, 1xAO.
My standard response to head injury is similar but adds in HEMS.
Response time for urban areas is under 5 mins, semi rural is about 7mins and full rural is about 12 mins. I want to get all calls down to 5 mins for first responder on scene. Fire would be great for this but just not worth it as going to work out a lot cheaper to have Home Response Locations with a mix of First Responder and Rapid Response (cc trained) and AO.
Display MoreAvoided using fire based ambulances as they are a utter waste of space and funds.
I've built all normal ambulance stations and so far it's working, few gaps but its manageable just now.
I also have all ambulances double crewed with at least one Critical Care trained. This may not be realistic but given how calls spawn that need Critical Care it is a lot easier to do it this way.
Now we have Ambulance Officers I'm also now working on a plan to have a realistic dispatch option for C1 calls.
This may actually see me build a Community First Responder System in my main set up just for responding to these urgent calls
Just now standard response for my ambulance service to a cardiac arrest is 1x DCA, 1xOTL, 1xAO.
My standard response to head injury is similar but adds in HEMS.
Response time for urban areas is under 5 mins, semi rural is about 7mins and full rural is about 12 mins. I want to get all calls down to 5 mins for first responder on scene. Fire would be great for this but just not worth it as going to work out a lot cheaper to have Home Response Locations with a mix of First Responder and Rapid Response (cc trained) and AO.
Don’t quite agree with your ‘standard responses’ there, in terms of the game it may be quite functional but for realism it’s far from it. HEMS wouldn’t really be sent to a head injury unless requested by a ground crew unless the call was like a head injury from a big trauma e.g. fall of a bridge or something but unlikely. And for a cardiac arrest, JRCALC advises 3-4 clinicians, so a DCA + 1 or more resources. It mainly depends on the availability of resources in the area for example if 2 DCAs are the closest they’ll be sent but if 1 DCA and 2 RRVs are closest they’ll be sent. Quite a lot they send more than that basic level often including 1 or more DCAs, 1 or more RRVs, a team leader and HEMS/Advanced Paramedic. The team leader is to coordinate the scene due to a large amount of resources however there would be no need for an officer, officers are tactical command (silver) and would not be needed for this incident as it can be managed by the operational commander (bronze) (team leader).
What I send to C1s is 1 DCA 1 RRV ( or 2 DCAs) 1 OTL and if needed 1 CP so I can sometimes get 6 staff o/s to deal with 1 cardiac arrest
Don’t quite agree with your ‘standard responses’ there, in terms of the game it may be quite functional but for realism it’s far from it. HEMS wouldn’t really be sent to a head injury unless requested by a ground crew unless the call was like a head injury from a big trauma e.g. fall of a bridge or something but unlikely. And for a cardiac arrest, JRCALC advises 3-4 clinicians, so a DCA + 1 or more resources. It mainly depends on the availability of resources in the area for example if 2 DCAs are the closest they’ll be sent but if 1 DCA and 2 RRVs are closest they’ll be sent. Quite a lot they send more than that basic level often including 1 or more DCAs, 1 or more RRVs, a team leader and HEMS/Advanced Paramedic. The team leader is to coordinate the scene due to a large amount of resources however there would be no need for an officer, officers are tactical command (silver) and would not be needed for this incident as it can be managed by the operational commander (bronze) (team leader).
Read it and understand never said a standard response to a real life ambulance service.
My ambulance service in game standard response. These will provide full cover being sent to a job even if it is not needed. The AO goes so they transport automatically and save me 10 minutes of clearing transports for all my calls.
May not be like real life but to be perfectly honest I'm not going for real life units or responses, the game doesn't follow real life with that side of things so no point in trying to force it to. I'll happilly continue to build my services up.
The closest to real life I use is the locations for stations but even then to cover most things I'm using closed sites and even sites that have no response services at them as to be fair how calls spawn especially HART calls realistic is extremely difficult to replicate. Yes you can do it but calls will sit for hours and build up waiting for resources. So you end up with a ton of calls sitting and your struggling to clear them.
So yes my ambulance service response will be what I say.
Display MoreRead it and understand never said a standard response to a real life ambulance service.
My ambulance service in game standard response. These will provide full cover being sent to a job even if it is not needed. The AO goes so they transport automatically and save me 10 minutes of clearing transports for all my calls.
May not be like real life but to be perfectly honest I'm not going for real life units or responses, the game doesn't follow real life with that side of things so no point in trying to force it to. I'll happilly continue to build my services up.
The closest to real life I use is the locations for stations but even then to cover most things I'm using closed sites and even sites that have no response services at them as to be fair how calls spawn especially HART calls realistic is extremely difficult to replicate. Yes you can do it but calls will sit for hours and build up waiting for resources. So you end up with a ton of calls sitting and your struggling to clear them.
So yes my ambulance service response will be what I say.
As I said in my reply, it may be functional for the game but isn’t realistic. You can choose to play however you want, I was just giving me opinion
What I send to C1s is 1 DCA 1 RRV ( or 2 DCAs) 1 OTL and if needed 1 CP so I can sometimes get 6 staff o/s to deal with 1 cardiac arrest
CP = Consultant Paramedic ye?
CP = Consultant Paramedic ye?
Critical Care Paramedic (missed a C)
Critical Care Paramedic (missed a C)
Ah fair enough
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