Sheriff's Office

  • I would like to suggest adding a Sheriff's Office as a building. Right now you can train a Deputy Sheriff that is assigned to a Police Station. That is not realistic in the basic structure of law Enforcement in the United States. Sheriff's Offices and Police Departments are two different agency types, with different functions.


    Right now, I have to create a Police Station and train all the employees as Deputy Sheriffs to realistically represent a Sheriff's Office. This is time and cost consuming. It would be nice to create a Sheriff's Office and start with Sheriff Deputies.

  • Alternatively, you can build a police station and staff it only with Sheriff Units and call it a Sheriff's Office or staff it with patrol car's and Sheriff's for supervisors, while still calling it a Sheriff Office.


    Ultimately, based on everything that I've read a Sheriff is a law-enforcement officer, who's role vary from state to state in the US. However, generally are the same as city police, but just operate on a regional or county level.


    As, based on the sources below, a Sheriff Department is essentially regional/county law enforcement, I don't think the need is there to bring a new station for Sheriff into the game, is my thought.


    Cheers,



    Reviewed Sources:

    https://www.dgso.org/faqs/8-fa…e-and-a-police-department

    https://en.wikipedia.org/wiki/Sheriffs_in_the_United_States

    https://www.sheriffs.org/about-nsa/faq

    https://www.loudoun.gov/Docume…ce-Department---July-2020

    http://andychenlaw.com/sheriff-v-police/

  • Also the sheriff unit should be renamed and the police unit in game is "Patrol Car" Not Police Car so it ccould be made as a sheriff patrol car or a police Patrol Car but I would like a overhaul of sheriffs



    Sort of related sheriff calls spawn at 3 Police Stations but there descriptions say 7 Police Stations , Could this be Corrected so missions spawn at seven as requiring a vehicle needing training at 3 Police Stations Is Unfair on new players

  • You are correct in stating Sheriff's Offices vary, but it is actually between agency to agency. There is a big difference between a full service Sheriff's Office, which run calls for service, and a court based Sheriff's Office.


    I know there are ways to manipulate this is game to make it work but like I stated it is expensive and time consuming. I play the game as REALSIM and like to be as authentic as possible.


    In all actuality Sheriff's Offices and Police Departments are two totally different intities. One is a County Governement and the other Municipal Goverment. I would love to see them split the two and make them their respected agencies.


    - The Deputy Sheriff 8)

  • Here in Florida, I lived in Vero Beach which is in Indian River County. The City of Vero Beach has a Police Dept, it covers the City, outside City limits, even though it is still Vero Beach, It is covered by Indian River County Sheriff's Dept., the same as with Fort Pierce, they have Fort Pierce Police within the City, and Saint Lucie County Sheriff's dept outside City limits. They are Saint Lucie County

  • Hey, thought i'd throw my 1/2 cent in. I live in California and the county I live in is the primary LE service, city's have the option to contract with the department and then they assign units, the cars are marked as city police, so the sheriff are the police here as well. I think if they were to rework the sheriffs which I do agree are rough. Then for America at-least the need for state police would also be an issue for them to work out. Unmarked cars, slick tops, will the Patrol cars be Crown Victoria's and a new patrol SUV be Explorers or Suburban's? Again I agree the sheriffs could benefit from a look and possible rework, my question is how far would you like the rework to go. Personal if they were to do it, I would love to see an expansion with the above listed changes and more, and making the buildings far cheaper but that's just me:) perpetual broke guy over here.

  • NoahMayer you can assign custom graphics to reflect the vehicle make & model yourself, that isn't something which the devs are going to do for you. You can also create custom categories if you want some units to respond to certain jobs etc. You can also rename police stations to whatever you want to simulate local, regional, contracted, state and specialist Law Enforcement. What the devs can change are: New / reworked mission requirements & New specialist vehicles. There is no specialist difference between a "Slicktop" and SUV in-game, neither is there a difference between an Explorer or Suburban SUV specifically. I still hold firm that the current way the MCUS game treats "Sheriff" units, is down to mistranslation and misunderstanding of the role.


    The "Sheriff" is an individual who runs a Sheriff's Dept, like a Chief of Police. The devs likely mistook this for a Supervisor-type role in US Law Enforcement.


    The Devs then likely did research on what "Sheriff" responsibilites are, what they respond to - and were given answers pertaining to the role of a Sheriff's Dept does - including evictions etc...


    Thus - the intended supervisor role in-game is only required by missions which could commonly be considered as handled by Sheriff Depts generically speaking (I know it varies wildly but bare with me, there are thousands of LEAs across the USA).


    My advice is to ignore the fact that it's a "Sheriff vehicle" with "Sheriff training" in-game, and treat it like a generic supervisor, and contact the Devs via support in-game to advise them that they need to re-name the unit or update the use of it, and suggest what you would like to see in a new LEA type such as a dedicated Sheriff Dept which could deal with all calls they take normally, such as evictions and court duties etc.


    Alternatively, rename and reskin police stations to appear as sheriff stations and create custom categories and ARRs for what you want to happen.

  • I agree 100% with your statement. That is exactly what I was getting at. I asked if they needed assistance with the US version, being a Deputy myself. They responded with they already had advisors. From looking at things like this is seems like they need advisors with a little more experience on US LE, and not just try to translate it from other countries.

  • Yeah sherriffs were also rolled out in a way which broke everyone's set up as for me I was playing in downtown LA, sheriffs don't really exist un there imo the should ve optional

    Absolutely, the only time you will see LA County Sheriff's Office in the city is for ex-parte services or other court orders. However, in the County they are the primary law enforcement agency with a mutual aid (MOU) from the California Highway Patrol for concurrent jurisdiction.

  • Absolutely, the only time you will see LA County Sheriff's Office in the city is for ex-parte services or other court orders. However, in the County they are the primary law enforcement agency with a mutual aid (MOU) from the California Highway Patrol for concurrent jurisdiction.

    yes but back then sheriff's were needed at 3 police stations but they upped it to 7 now (thankfully) and it caused me to and others to be screwed as you needed a a training center for them, and since i needed sheriffs i had to build a police station a distance form my set up which imo wasnt fair on players

  • Essentially, if I understand correctly, you are looking for the ability to add Sheriff's Offices for more of a visual purpose, so you can have Sheriff's Offices and City Police.


    Realistically, both would respond to the same type of calls if they are a full service, and if they are the services that run limited-services or restricted-services then they are just running for courts.


    Ultimately, you can create an ARR with a custom category, name the Sheriff units accordingly and only dispatch them to Court-related calls or whatever you feel your Sheriff vehicles would appropriately respond too.


    The problem with creating a "Sheriff Office" would be, in my opinion, would they code them as a full service department (and as such are the really necessary for the devs to take time to code this when police stations already exist that can be done up as needed individually) or would they code them as court or jail-related enforcement and duties only.


    I'm trying to understand, other than the realism aspect of it, where the advantages are for the devs to spend time coding a Sheriff Office.


    Thanks.

  • Ultimately, it is the realism aspect. I know there are work around on ways to make it function the way a full service Sheriff's Office would. You are right by saying there is not much difference between a Police Deparment and a full service Sheriff's Office.


    It is very confusing that there is a Sheriff role, which needs to be trained, which is essentially just a supervisor. I think it would dispell a little of the confusion by changing the Sheriff title to Supervisor. However, some calls would have to be changed that require a Sheriff to respond. It appears that these calls for service that require a Sheriff are ex-parte calls and actually require a Sheriff, and not a Supervisor.


    I know this might be nitpicking and seems just for ascetic in realism. However, this is a simulation, and a dang good one, and I feel it should be fined tuned the best it can be.

  • I am sure what made it confusing to the Dev's was the different jobs a sheriff can have. As some have pointed out the Sheriff and his deputies are the law for the county, and in some situations, they are the law for towns that don't have established police. (Waldo Fl was handled by the county for a period of time) In the case of Duval county/city of Jacksonville, the county, and the city are the same enity and as such the top cop is the Sheriff who would also be considered the chief of police. On the JSO cruisers, the words sheriff and police are on the cars. When I lived in CT, the Sheriff worked for the courts and were not considered law enforcement like we do in the game. The state police assigned a trooper to be the chief of police for the villages and very small towns. Lets face it, law enforcement in the US can be really confusing.

  • I am sure what made it confusing to the Dev's was the different jobs a sheriff can have. As some have pointed out the Sheriff and his deputies are the law for the county, and in some situations, they are the law for towns that don't have established police. (Waldo Fl was handled by the county for a period of time) In the case of Duval county/city of Jacksonville, the county, and the city are the same enity and as such the top cop is the Sheriff who would also be considered the chief of police. On the JSO cruisers, the words sheriff and police are on the cars. When I lived in CT, the Sheriff worked for the courts and were not considered law enforcement like we do in the game. The state police assigned a trooper to be the chief of police for the villages and very small towns. Lets face it, law enforcement in the US can be really confusing.

    You are absolutely correct when you say US Law Enforcement is confusing. It really gets confusing when you throw civil and criminal enforcement in there. This game does well with requiring Sheriff's units on civil calls for service, but there are several mistakes. A Deputy is required for the service of an ex-parte but not to enforce a violation of one. Nuance is key. It all comes down to heal much "Simulation" the developers want the game to be.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!