Name/Type of Mission: Tractor fire
Everything same as before
Upgrades to: Little field fire
Name/Type of Mission: Room fire
Everything same as before
Upgrades to: House fire
Name/Type of Mission: Roof fire
Everything same as before
Upgrades to: House fire
Name/Type of Mission: Chimney fire
Everything same as before
Upgrades to: House fire
Name/Type of Mission: Kitchen fire
Everything same as before
Upgrades to: House fire
Name/Type of Mission: Grease fire
Everything same as before
Upgrades to: Kitchen fire
Name/Type of Mission: Furniture fire
Everything same as before
Upgrades to: Room fire
Name/Type of Mission: Harvester fire
Everything same as before
Upgrades to: Little Field fire
Mission suggestions
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Name/Type of Mission: Major Field Fire
Everything same as before
Upgrades to: Small bushfire small forest fire -
Name/Type of Mission: Grass and scrub fire
Everything same as before
Upgrades to: Little Field fire -
Name/Type of Mission: Grass and Scrub Fire (Remote)
Credit Reward: 1000
Time to Complete (in minutes): 5
Generating Station: Fire AirbasePOI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 1x Fire Aircraft
Upgrades to: Small bushfire (Remote)
Name/Type of Mission: Small Bushfire (remote)
Credit Reward:4500
Time to Complete (in minutes): 7
Generating Station: Fire airbase
POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 2x Fire Aircraft
Upgrades to: Moderate bushfire (Remote)Name/Type of Mission: Moderate Bushfire (remote)
Credit Reward:7500
Time to Complete (in minutes): 10
Generating Station: Fire airbasePOI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 3x Fire Aircraft
Upgrades to: Large bushfire (Remote)
Name/Type of Mission: Large Bushfire (remote)
Credit Reward:10000
Time to Complete (in minutes): 12
Generating Station: Fire airbase
POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 5x Fire Aircraft
Upgrades to: Major bushfire (Remote)
Name/Type of Mission: Major Bushfire (remote)
Credit Reward:16000
Time to Complete (in minutes): 15
Generating Station: Fire airbase
POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 8x Fire Aircraft
Upgrades to: Catastrophic bushfire (Remote)
Name/Type of Mission: Catastrophic Bushfire (remote)
Credit Reward:20000
Time to Complete (in minutes): 20
Generating Station: Fire airbase, Fire, Bushfire
POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 10x Fire Aircraft 2x firetrucks
Upgrades to:
Cleanup missions would be 1-2 aircraft
If Remote area team added they would be added in -
Name/Type of Mission: Ferry Fire
Credit Reward: 2200
Time to Complete (in minutes): 8
Generating Station: Fire, VMR, Ambulance, Police
POI Required (Use “none” if not needed): River, Lake.
Vehicles Required: 5x fire truck x2 support 1x bwt x 1 paramedic supervisor 2x police cars 2x VMR Boats
Water (gal) Required (if applicable):
Personnel Required (if applicable):
Patients (Minimum-Maximum): 0-20
Transport Chance Percentage: 80%
Hospital Specialisation: General internal
Critical Care Chance Percentage: 50%
Air Ambulance Chance Percentage: 10%
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Name/Type of Mission: Grass and Scrub Fire (Remote)
Credit Reward: 1000
Time to Complete (in minutes): 5
Generating Station: Fire AirbasePOI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 1x Fire Aircraft
Upgrades to: Small bushfire (Remote)
Name/Type of Mission: Small Bushfire (remote)
Credit Reward:4500
Time to Complete (in minutes): 7
Generating Station: Fire airbase
POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 2x Fire Aircraft
Upgrades to: Moderate bushfire (Remote)Name/Type of Mission: Moderate Bushfire (remote)
Credit Reward:7500
Time to Complete (in minutes): 10
Generating Station: Fire airbasePOI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 3x Fire Aircraft
Upgrades to: Large bushfire (Remote)
Name/Type of Mission: Large Bushfire (remote)
Credit Reward:10000
Time to Complete (in minutes): 12
Generating Station: Fire airbase
POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 5x Fire Aircraft
Upgrades to: Major bushfire (Remote)
Name/Type of Mission: Major Bushfire (remote)
Credit Reward:16000
Time to Complete (in minutes): 15
Generating Station: Fire airbase
POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 8x Fire Aircraft
Upgrades to: Catastrophic bushfire (Remote)
Name/Type of Mission: Catastrophic Bushfire (remote)
Credit Reward:20000
Time to Complete (in minutes): 20
Generating Station: Fire airbase, Fire, Bushfire
POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
Vehicles Required: 10x Fire Aircraft 2x firetrucks
Upgrades to:
Cleanup missions would be 1-2 aircraft
If Remote area team added they would be added inI believe that these should either wait until RAFT/RAT is added, or just limit it to Light/Ultra-light tankers along with Aircraft, as no fire will ever be dealt with purely by aircraft. For example, in SA, there is currently a controlled fire that is in a very sandy area, and it has a Dozer perimeter with aerial drops, and 14s (Light tankers) and QRVs (Ultra-light tankers) patrolling it. Light and Ultra-light tankers are able to get to most places with good drivers
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I believe that these should either wait until RAFT/RAT is added, or just limit it to Light/Ultra-light tankers along with Aircraft, as no fire will ever be dealt with purely by aircraft. For example, in SA, there is currently a controlled fire that is in a very sandy area, and it has a Dozer perimeter with aerial drops, and 14s (Light tankers) and QRVs (Ultra-light tankers) patrolling it. Light and Ultra-light tankers are able to get to most places with good drivers
Im Tasmanian so Im thinking like In the SW national park that is only aircraft but yeah once RAT is added
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They can start from a grease fire or kitchen fire or AFA
Name/Type of Mission: Restaurant Fire (Small)Credit Reward: 1000
Time to Complete (in minutes): 5
Generating Station: Fire Police Ambulance
POI Required (Use “none” if not needed): Restaurant
Vehicles Required: 2x fire trucks 1x support 1x Police
Patients (Minimum-Maximum): 0-3
Transport Chance Percentage: 70%
Hospital Specialisation: General Internal
Critical Care Chance Percentage: 10%
Air Ambulance Chance Percentage: 0%
Upgrades to: Hotel Fire (Small) Restaurant Fire (Moderate)
Name/Type of Mission: Restaurant Fire (Moderate)
Credit Reward: 3000
Time to Complete (in minutes): 8
Generating Station: Fire Police Ambulance
POI Required (Use “none” if not needed): Restaurant
Vehicles Required: 5x Fire trucks 2x support 2x police 1x paramedic supervisor 1x MRV or SES truck
Patients (Minimum-Maximum): 0-5
Transport Chance Percentage: 70%
Hospital Specialisation: General Internal
Critical Care Chance Percentage: 15%
Air Ambulance Chance Percentage: 0%
Upgrades to: Hotel Fire (Moderate) Restaurant Fire (Large)
Name/Type of Mission: Restaurant Fire (Large)
Credit Reward: 5000
Time to Complete (in minutes): 9
Generating Station: Fire Police Ambulance SES
POI Required (Use “none” if not needed): Restaurant
Vehicles Required: 7x Fire trucks 3x Support 4x police 1x SES vehicle 1x Ladder 1x MRV or SES truck 1x paramedic supervisor 1x MCV
Patients (Minimum-Maximum): 0-13
Transport Chance Percentage: 70%
Hospital Specialisation: General Internal Traumatology
Critical Care Chance Percentage: 20%
Air Ambulance Chance Percentage:0%
Upgrades to: Hotel Fire (Large) Restaurant Fire (Major)
Name/Type of Mission: Restaurant Fire (Major)
Credit Reward: 10000
Time to Complete (in minutes): 12
Generating Station: Fire Police Ambulance SES
POI Required (Use “none” if not needed): Restaurant
Vehicles Required: 10x Fire Trucks 5x Support 1x BWT 2x Ladder 1x Hazmat Truck 2x MRV or Ses truck 1x SES vehicle 1x MCV 5x Police 1x Paramedic supervisor
Patients (Minimum-Maximum): 0-20
Transport Chance Percentage: 76%
Hospital Specialisation: General Internal Traumatology
Critical Care Chance Percentage: 30%
Air Ambulance Chance Percentage: 0%
Upgrades to: Hotel Fire (Major) -
Name/Type of Mission: Ocean Swim Patrol
Spawned By: VMR Station x2
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 0
Prisoners: 0
Time to Complete: 30 min (timed mission like Yacht Race Support)
Credit Reward: 950
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Name/Type of Mission: Swimmer in Distress
Spawned By: VMR Station x1
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 1 (General Internal Specification) 100% chance of transport
Prisoners: 0
Time to Complete: 5 min
Credit Reward: 830
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Name/Type of Mission: Capsized Vessel
Spawned By: VMR Station x2
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 2 (General Internal Specification) 50% chance of transport
Prisoners: 0
Time to Complete: 7 min
Credit Reward: 950
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Name/Type of Mission: Collision Between Vessels
Spawned By: VMR Station x2
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 2 (General Internal Specification) 50% chance of transport
Prisoners: 0
Time to Complete: 7 min
Credit Reward: 950
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Name/Type of Mission: Missing Swimmer
Spawned By: VMR Station x3, Police Air Wing x1
Units Required: VMR boats 2, Police helicopters 1,
POI Required (Use “none” if not needed): none
Patients: 0
Prisoners: 0
Time to Complete: 15 min
Credit Reward: 1500
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Name/Type of Mission: Aircraft Collision over Water
Spawned By: VMR Station x3, Police Air Wing x1
Units Required: VMR boats 2, Police helicopters 1,
POI Required (Use “none” if not needed): none
Patients: 2 (General Internal Specification) 50% chance of transport
Prisoners: 0
Time to Complete: 15 min
Credit Reward: 1650
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Name/Type of Mission: Leaky Vessel
Spawned By: VMR Station x2,
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 0
Prisoners: 0
Time to Complete: 7 min
Credit Reward: 950
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Name/Type of Mission: Large Container Vessel Fire
Spawned By: VMR Station x5, Fire Airbase x1, Police Air Wing x1, Air Ambulance station x1,
Units Required: VMR boats 4, Aerial firefighting vehicles 1, Police helicopters 1,
POI Required (Use “none” if not needed): none
Patients: 15 (General Internal Specification) 50% chance of transport, 20% chance of air ambulance
Prisoners: 0
Time to Complete: 15 min
Credit Reward: 3250
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Name/Type of Mission: Empty Cruise Ship Fire
Spawned By: VMR Station x4
Units Required: VMR boats 3,
POI Required (Use “none” if not needed): none
Patients: 2 (General Internal Specification) 70% chance of transport
Prisoners: 0
Time to Complete: 15 min
Credit Reward: 1250
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Name/Type of Mission: Stolen Boat
Spawned By: VMR Station x2, Police Air Wing x1
Units Required: VMR boats 1, Police helicopters 1,
POI Required (Use “none” if not needed): none
Patients: 0
Prisoners: 0
Time to Complete: 10 min
Credit Reward: 1350
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Name/Type of Mission: Ocean Swim Patrol
Spawned By: VMR Station x2
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 0
Prisoners: 0
Time to Complete: 30 min (timed mission like Yacht Race Support)
Credit Reward: 950
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Name/Type of Mission: Swimmer in Distress
Spawned By: VMR Station x1
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 1 (General Internal Specification) 100% chance of transport
Prisoners: 0
Time to Complete: 5 min
Credit Reward: 830
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Name/Type of Mission: Capsized Vessel
Spawned By: VMR Station x2
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 2 (General Internal Specification) 50% chance of transport
Prisoners: 0
Time to Complete: 7 min
Credit Reward: 950
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Name/Type of Mission: Collision Between Vessels
Spawned By: VMR Station x2
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 2 (General Internal Specification) 50% chance of transport
Prisoners: 0
Time to Complete: 7 min
Credit Reward: 950
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Name/Type of Mission: Missing Swimmer
Spawned By: VMR Station x3, Police Air Wing x1
Units Required: VMR boats 2, Police helicopters 1,
POI Required (Use “none” if not needed): none
Patients: 0
Prisoners: 0
Time to Complete: 15 min
Credit Reward: 1500
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Name/Type of Mission: Aircraft Collision over Water
Spawned By: VMR Station x3, Police Air Wing x1
Units Required: VMR boats 2, Police helicopters 1,
POI Required (Use “none” if not needed): none
Patients: 2 (General Internal Specification) 50% chance of transport
Prisoners: 0
Time to Complete: 15 min
Credit Reward: 1650
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Name/Type of Mission: Leaky Vessel
Spawned By: VMR Station x2,
Units Required: VMR boats 1,
POI Required (Use “none” if not needed): none
Patients: 0
Prisoners: 0
Time to Complete: 7 min
Credit Reward: 950
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Name/Type of Mission: Large Container Vessel Fire
Spawned By: VMR Station x5, Fire Airbase x1, Police Air Wing x1, Air Ambulance station x1,
Units Required: VMR boats 4, Aerial firefighting vehicles 1, Police helicopters 1,
POI Required (Use “none” if not needed): none
Patients: 15 (General Internal Specification) 50% chance of transport, 20% chance of air ambulance
Prisoners: 0
Time to Complete: 15 min
Credit Reward: 3250
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Name/Type of Mission: Empty Cruise Ship Fire
Spawned By: VMR Station x4
Units Required: VMR boats 3,
POI Required (Use “none” if not needed): none
Patients: 2 (General Internal Specification) 70% chance of transport
Prisoners: 0
Time to Complete: 15 min
Credit Reward: 1250
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Name/Type of Mission: Stolen Boat
Spawned By: VMR Station x2, Police Air Wing x1
Units Required: VMR boats 1, Police helicopters 1,
POI Required (Use “none” if not needed): none
Patients: 0
Prisoners: 0
Time to Complete: 10 min
Credit Reward: 1350
thanks for these. We will look at adding these to our Monday mission list
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Change the Apartment fire to require a "Apartment" or "Hotel" POI
Edit: ChiefBoden Why do you dislike it? Its a valid idea
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