Mission suggestions

  • Name/Type of Mission: Tractor fire
    Everything same as before
    Upgrades to: Little field fire

    Name/Type of Mission: Room fire
    Everything same as before
    Upgrades to: House fire

    Name/Type of Mission: Roof fire
    Everything same as before
    Upgrades to: House fire

    Name/Type of Mission: Chimney fire
    Everything same as before
    Upgrades to: House fire

    Name/Type of Mission: Kitchen fire
    Everything same as before
    Upgrades to: House fire

    Name/Type of Mission: Grease fire
    Everything same as before
    Upgrades to: Kitchen fire

    Name/Type of Mission: Furniture fire
    Everything same as before
    Upgrades to: Room fire

    Name/Type of Mission: Harvester fire
    Everything same as before
    Upgrades to: Little Field fire








  • Name/Type of Mission: Grass and Scrub Fire (Remote)

    Credit Reward: 1000

    Time to Complete (in minutes): 5
    Generating Station: Fire Airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,


    Vehicles Required: 1x Fire Aircraft

    Upgrades to: Small bushfire (Remote)


    Name/Type of Mission: Small Bushfire (remote)

    Credit Reward:4500

    Time to Complete (in minutes): 7

    Generating Station: Fire airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
    Vehicles Required: 2x Fire Aircraft
    Upgrades to: Moderate bushfire (Remote)


    Name/Type of Mission: Moderate Bushfire (remote)

    Credit Reward:7500

    Time to Complete (in minutes): 10
    Generating Station: Fire airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,

    Vehicles Required: 3x Fire Aircraft

    Upgrades to: Large bushfire (Remote)


    Name/Type of Mission: Large Bushfire (remote)

    Credit Reward:10000

    Time to Complete (in minutes): 12

    Generating Station: Fire airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,

    Vehicles Required: 5x Fire Aircraft

    Upgrades to: Major bushfire (Remote)

    Name/Type of Mission: Major Bushfire (remote)

    Credit Reward:16000

    Time to Complete (in minutes): 15

    Generating Station: Fire airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,

    Vehicles Required: 8x Fire Aircraft

    Upgrades to: Catastrophic bushfire (Remote)


    Name/Type of Mission: Catastrophic Bushfire (remote)

    Credit Reward:20000

    Time to Complete (in minutes): 20

    Generating Station: Fire airbase, Fire, Bushfire

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,

    Vehicles Required: 10x Fire Aircraft 2x firetrucks

    Upgrades to:

    Cleanup missions would be 1-2 aircraft
    If Remote area team added they would be added in

  • Name/Type of Mission: Ferry Fire

    Credit Reward: 2200

    Time to Complete (in minutes): 8

    Generating Station: Fire, VMR, Ambulance, Police

    POI Required (Use “none” if not needed): River, Lake.


    Vehicles Required: 5x fire truck x2 support 1x bwt x 1 paramedic supervisor 2x police cars 2x VMR Boats

    Water (gal) Required (if applicable):

    Personnel Required (if applicable):


    Patients (Minimum-Maximum): 0-20

    Transport Chance Percentage: 80%

    Hospital Specialisation: General internal

    Critical Care Chance Percentage: 50%

    Air Ambulance Chance Percentage: 10%

  • I believe that these should either wait until RAFT/RAT is added, or just limit it to Light/Ultra-light tankers along with Aircraft, as no fire will ever be dealt with purely by aircraft. For example, in SA, there is currently a controlled fire that is in a very sandy area, and it has a Dozer perimeter with aerial drops, and 14s (Light tankers) and QRVs (Ultra-light tankers) patrolling it. Light and Ultra-light tankers are able to get to most places with good drivers

  • I believe that these should either wait until RAFT/RAT is added, or just limit it to Light/Ultra-light tankers along with Aircraft, as no fire will ever be dealt with purely by aircraft. For example, in SA, there is currently a controlled fire that is in a very sandy area, and it has a Dozer perimeter with aerial drops, and 14s (Light tankers) and QRVs (Ultra-light tankers) patrolling it. Light and Ultra-light tankers are able to get to most places with good drivers

    Im Tasmanian so Im thinking like In the SW national park that is only aircraft but yeah once RAT is added

  • They can start from a grease fire or kitchen fire or AFA

    Name/Type of Mission: Restaurant Fire (Small)

    Credit Reward: 1000

    Time to Complete (in minutes): 5

    Generating Station: Fire Police Ambulance

    POI Required (Use “none” if not needed): Restaurant


    Vehicles Required: 2x fire trucks 1x support 1x Police


    Patients (Minimum-Maximum): 0-3

    Transport Chance Percentage: 70%

    Hospital Specialisation: General Internal

    Critical Care Chance Percentage: 10%

    Air Ambulance Chance Percentage: 0%

    Upgrades to: Hotel Fire (Small) Restaurant Fire (Moderate)


    Name/Type of Mission: Restaurant Fire (Moderate)

    Credit Reward: 3000

    Time to Complete (in minutes): 8

    Generating Station: Fire Police Ambulance

    POI Required (Use “none” if not needed): Restaurant


    Vehicles Required: 5x Fire trucks 2x support 2x police 1x paramedic supervisor 1x MRV or SES truck


    Patients (Minimum-Maximum): 0-5

    Transport Chance Percentage: 70%

    Hospital Specialisation: General Internal

    Critical Care Chance Percentage: 15%

    Air Ambulance Chance Percentage: 0%


    Upgrades to: Hotel Fire (Moderate) Restaurant Fire (Large)


    Name/Type of Mission: Restaurant Fire (Large)

    Credit Reward: 5000

    Time to Complete (in minutes): 9

    Generating Station: Fire Police Ambulance SES

    POI Required (Use “none” if not needed): Restaurant


    Vehicles Required: 7x Fire trucks 3x Support 4x police 1x SES vehicle 1x Ladder 1x MRV or SES truck 1x paramedic supervisor 1x MCV


    Patients (Minimum-Maximum): 0-13

    Transport Chance Percentage: 70%

    Hospital Specialisation: General Internal Traumatology

    Critical Care Chance Percentage: 20%

    Air Ambulance Chance Percentage:0%


    Upgrades to: Hotel Fire (Large) Restaurant Fire (Major)


    Name/Type of Mission: Restaurant Fire (Major)

    Credit Reward: 10000

    Time to Complete (in minutes): 12

    Generating Station: Fire Police Ambulance SES

    POI Required (Use “none” if not needed): Restaurant


    Vehicles Required: 10x Fire Trucks 5x Support 1x BWT 2x Ladder 1x Hazmat Truck 2x MRV or Ses truck 1x SES vehicle 1x MCV 5x Police 1x Paramedic supervisor


    Patients (Minimum-Maximum): 0-20

    Transport Chance Percentage: 76%

    Hospital Specialisation: General Internal Traumatology

    Critical Care Chance Percentage: 30%

    Air Ambulance Chance Percentage: 0%


    Upgrades to: Hotel Fire (Major)

  • Name/Type of Mission: Ocean Swim Patrol

    Spawned By: VMR Station x2

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none


    Patients: 0

    Prisoners: 0

    Time to Complete: 30 min (timed mission like Yacht Race Support)

    Credit Reward: 950


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    Name/Type of Mission: Swimmer in Distress

    Spawned By: VMR Station x1

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none


    Patients: 1 (General Internal Specification) 100% chance of transport

    Prisoners: 0

    Time to Complete: 5 min

    Credit Reward: 830


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    Name/Type of Mission: Capsized Vessel

    Spawned By: VMR Station x2

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none


    Patients: 2 (General Internal Specification) 50% chance of transport

    Prisoners: 0

    Time to Complete: 7 min

    Credit Reward: 950


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    Name/Type of Mission: Collision Between Vessels

    Spawned By: VMR Station x2

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none


    Patients: 2 (General Internal Specification) 50% chance of transport

    Prisoners: 0

    Time to Complete: 7 min

    Credit Reward: 950


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    Name/Type of Mission: Missing Swimmer

    Spawned By: VMR Station x3, Police Air Wing x1

    Units Required: VMR boats 2, Police helicopters 1,

    POI Required (Use “none” if not needed): none


    Patients: 0

    Prisoners: 0

    Time to Complete: 15 min

    Credit Reward: 1500


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    Name/Type of Mission: Aircraft Collision over Water

    Spawned By: VMR Station x3, Police Air Wing x1

    Units Required: VMR boats 2, Police helicopters 1,

    POI Required (Use “none” if not needed): none


    Patients: 2 (General Internal Specification) 50% chance of transport

    Prisoners: 0

    Time to Complete: 15 min

    Credit Reward: 1650


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    Name/Type of Mission: Leaky Vessel

    Spawned By: VMR Station x2,

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none


    Patients: 0

    Prisoners: 0

    Time to Complete: 7 min

    Credit Reward: 950


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    Name/Type of Mission: Large Container Vessel Fire

    Spawned By: VMR Station x5, Fire Airbase x1, Police Air Wing x1, Air Ambulance station x1,

    Units Required: VMR boats 4, Aerial firefighting vehicles 1, Police helicopters 1,

    POI Required (Use “none” if not needed): none


    Patients: 15 (General Internal Specification) 50% chance of transport, 20% chance of air ambulance

    Prisoners: 0

    Time to Complete: 15 min

    Credit Reward: 3250


    -------


    Name/Type of Mission: Empty Cruise Ship Fire

    Spawned By: VMR Station x4

    Units Required: VMR boats 3,

    POI Required (Use “none” if not needed): none


    Patients: 2 (General Internal Specification) 70% chance of transport

    Prisoners: 0

    Time to Complete: 15 min

    Credit Reward: 1250


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    Name/Type of Mission: Stolen Boat

    Spawned By: VMR Station x2, Police Air Wing x1

    Units Required: VMR boats 1, Police helicopters 1,

    POI Required (Use “none” if not needed): none


    Patients: 0

    Prisoners: 0

    Time to Complete: 10 min

    Credit Reward: 1350

  • thanks for these. We will look at adding these to our Monday mission list

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