• Name/Type of Mission: Tractor fire
    Everything same as before
    Upgrades to: Little field fire

    Name/Type of Mission: Room fire
    Everything same as before
    Upgrades to: House fire

    Name/Type of Mission: Roof fire
    Everything same as before
    Upgrades to: House fire

    Name/Type of Mission: Chimney fire
    Everything same as before
    Upgrades to: House fire

    Name/Type of Mission: Kitchen fire
    Everything same as before
    Upgrades to: House fire

    Name/Type of Mission: Grease fire
    Everything same as before
    Upgrades to: Kitchen fire

    Name/Type of Mission: Furniture fire
    Everything same as before
    Upgrades to: Room fire

    Name/Type of Mission: Harvester fire
    Everything same as before
    Upgrades to: Little Field fire


  • Name/Type of Mission: Grass and Scrub Fire (Remote)

    Credit Reward: 1000

    Time to Complete (in minutes): 5
    Generating Station: Fire Airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,

    Vehicles Required: 1x Fire Aircraft

    Upgrades to: Small bushfire (Remote)

    Name/Type of Mission: Small Bushfire (remote)

    Credit Reward:4500

    Time to Complete (in minutes): 7

    Generating Station: Fire airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,
    Vehicles Required: 2x Fire Aircraft
    Upgrades to: Moderate bushfire (Remote)

    Name/Type of Mission: Moderate Bushfire (remote)

    Credit Reward:7500

    Time to Complete (in minutes): 10
    Generating Station: Fire airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,

    Vehicles Required: 3x Fire Aircraft

    Upgrades to: Large bushfire (Remote)

    Name/Type of Mission: Large Bushfire (remote)

    Credit Reward:10000

    Time to Complete (in minutes): 12

    Generating Station: Fire airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,

    Vehicles Required: 5x Fire Aircraft

    Upgrades to: Major bushfire (Remote)

    Name/Type of Mission: Major Bushfire (remote)

    Credit Reward:16000

    Time to Complete (in minutes): 15

    Generating Station: Fire airbase

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,

    Vehicles Required: 8x Fire Aircraft

    Upgrades to: Catastrophic bushfire (Remote)

    Name/Type of Mission: Catastrophic Bushfire (remote)

    Credit Reward:20000

    Time to Complete (in minutes): 20

    Generating Station: Fire airbase, Fire, Bushfire

    POI Required (Use “none” if not needed): Hill, Forest, Heathland, Mooreland,

    Vehicles Required: 10x Fire Aircraft 2x firetrucks

    Upgrades to:

    Cleanup missions would be 1-2 aircraft
    If Remote area team added they would be added in

  • Name/Type of Mission: Ferry Fire

    Credit Reward: 2200

    Time to Complete (in minutes): 8

    Generating Station: Fire, VMR, Ambulance, Police

    POI Required (Use “none” if not needed): River, Lake.

    Vehicles Required: 5x fire truck x2 support 1x bwt x 1 paramedic supervisor 2x police cars 2x VMR Boats

    Water (gal) Required (if applicable):

    Personnel Required (if applicable):

    Patients (Minimum-Maximum): 0-20

    Transport Chance Percentage: 80%

    Hospital Specialisation: General internal

    Critical Care Chance Percentage: 50%

    Air Ambulance Chance Percentage: 10%

  • Post by Mozza (December 17, 2023 at 11:09 AM).

    This post was deleted by EMS-Chief: Thread Cleanup - Non-Mission Suggestions Removed. (November 29, 2025 at 9:07 PM).
  • Post by fenrir (December 17, 2023 at 7:42 PM).

    This post was deleted by EMS-Chief: Thread Cleanup - Non-Mission Suggestions Removed. (November 29, 2025 at 9:07 PM).
  • They can start from a grease fire or kitchen fire or AFA

    Name/Type of Mission: Restaurant Fire (Small)

    Credit Reward: 1000

    Time to Complete (in minutes): 5

    Generating Station: Fire Police Ambulance

    POI Required (Use “none” if not needed): Restaurant

    Vehicles Required: 2x fire trucks 1x support 1x Police

    Patients (Minimum-Maximum): 0-3

    Transport Chance Percentage: 70%

    Hospital Specialisation: General Internal

    Critical Care Chance Percentage: 10%

    Air Ambulance Chance Percentage: 0%

    Upgrades to: Hotel Fire (Small) Restaurant Fire (Moderate)

    Name/Type of Mission: Restaurant Fire (Moderate)

    Credit Reward: 3000

    Time to Complete (in minutes): 8

    Generating Station: Fire Police Ambulance

    POI Required (Use “none” if not needed): Restaurant

    Vehicles Required: 5x Fire trucks 2x support 2x police 1x paramedic supervisor 1x MRV or SES truck

    Patients (Minimum-Maximum): 0-5

    Transport Chance Percentage: 70%

    Hospital Specialisation: General Internal

    Critical Care Chance Percentage: 15%

    Air Ambulance Chance Percentage: 0%

    Upgrades to: Hotel Fire (Moderate) Restaurant Fire (Large)

    Name/Type of Mission: Restaurant Fire (Large)

    Credit Reward: 5000

    Time to Complete (in minutes): 9

    Generating Station: Fire Police Ambulance SES

    POI Required (Use “none” if not needed): Restaurant

    Vehicles Required: 7x Fire trucks 3x Support 4x police 1x SES vehicle 1x Ladder 1x MRV or SES truck 1x paramedic supervisor 1x MCV

    Patients (Minimum-Maximum): 0-13

    Transport Chance Percentage: 70%

    Hospital Specialisation: General Internal Traumatology

    Critical Care Chance Percentage: 20%

    Air Ambulance Chance Percentage:0%

    Upgrades to: Hotel Fire (Large) Restaurant Fire (Major)

    Name/Type of Mission: Restaurant Fire (Major)

    Credit Reward: 10000

    Time to Complete (in minutes): 12

    Generating Station: Fire Police Ambulance SES

    POI Required (Use “none” if not needed): Restaurant

    Vehicles Required: 10x Fire Trucks 5x Support 1x BWT 2x Ladder 1x Hazmat Truck 2x MRV or Ses truck 1x SES vehicle 1x MCV 5x Police 1x Paramedic supervisor

    Patients (Minimum-Maximum): 0-20

    Transport Chance Percentage: 76%

    Hospital Specialisation: General Internal Traumatology

    Critical Care Chance Percentage: 30%

    Air Ambulance Chance Percentage: 0%


    Upgrades to: Hotel Fire (Major)

  • Name/Type of Mission: Ocean Swim Patrol

    Spawned By: VMR Station x2

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none

    Patients: 0

    Prisoners: 0

    Time to Complete: 30 min (timed mission like Yacht Race Support)

    Credit Reward: 950

    -------

    Name/Type of Mission: Swimmer in Distress

    Spawned By: VMR Station x1

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none

    Patients: 1 (General Internal Specification) 100% chance of transport

    Prisoners: 0

    Time to Complete: 5 min

    Credit Reward: 830

    -------

    Name/Type of Mission: Capsized Vessel

    Spawned By: VMR Station x2

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none

    Patients: 2 (General Internal Specification) 50% chance of transport

    Prisoners: 0

    Time to Complete: 7 min

    Credit Reward: 950

    -------

    Name/Type of Mission: Collision Between Vessels

    Spawned By: VMR Station x2

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none

    Patients: 2 (General Internal Specification) 50% chance of transport

    Prisoners: 0

    Time to Complete: 7 min

    Credit Reward: 950

    -------

    Name/Type of Mission: Missing Swimmer

    Spawned By: VMR Station x3, Police Air Wing x1

    Units Required: VMR boats 2, Police helicopters 1,

    POI Required (Use “none” if not needed): none

    Patients: 0

    Prisoners: 0

    Time to Complete: 15 min

    Credit Reward: 1500

    -------

    Name/Type of Mission: Aircraft Collision over Water

    Spawned By: VMR Station x3, Police Air Wing x1

    Units Required: VMR boats 2, Police helicopters 1,

    POI Required (Use “none” if not needed): none

    Patients: 2 (General Internal Specification) 50% chance of transport

    Prisoners: 0

    Time to Complete: 15 min

    Credit Reward: 1650

    -------

    Name/Type of Mission: Leaky Vessel

    Spawned By: VMR Station x2,

    Units Required: VMR boats 1,

    POI Required (Use “none” if not needed): none

    Patients: 0

    Prisoners: 0

    Time to Complete: 7 min

    Credit Reward: 950

    -------

    Name/Type of Mission: Large Container Vessel Fire

    Spawned By: VMR Station x5, Fire Airbase x1, Police Air Wing x1, Air Ambulance station x1,

    Units Required: VMR boats 4, Aerial firefighting vehicles 1, Police helicopters 1,

    POI Required (Use “none” if not needed): none

    Patients: 15 (General Internal Specification) 50% chance of transport, 20% chance of air ambulance

    Prisoners: 0

    Time to Complete: 15 min

    Credit Reward: 3250

    -------

    Name/Type of Mission: Empty Cruise Ship Fire

    Spawned By: VMR Station x4

    Units Required: VMR boats 3,

    POI Required (Use “none” if not needed): none

    Patients: 2 (General Internal Specification) 70% chance of transport

    Prisoners: 0

    Time to Complete: 15 min

    Credit Reward: 1250

    -------

    Name/Type of Mission: Stolen Boat

    Spawned By: VMR Station x2, Police Air Wing x1

    Units Required: VMR boats 1, Police helicopters 1,

    POI Required (Use “none” if not needed): none

    Patients: 0

    Prisoners: 0

    Time to Complete: 10 min

    Credit Reward: 1350

  • Post by Corbz3 (January 15, 2024 at 2:13 AM).

    This post was deleted by EMS-Chief: Thread Cleanup - Non-Mission Suggestions Removed. (November 29, 2025 at 9:08 PM).
  • Post by fenrir (January 28, 2024 at 6:08 AM).

    This post was deleted by EMS-Chief: Thread Cleanup - Non-Mission Suggestions Removed. (November 29, 2025 at 9:08 PM).

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