**New Monday Mission Suggestions**

  • (Level 1) Mission Name: Lithium Battery Fire

    Amount of Credits: 1500

    Expansion required (if applicable): None

    Time to complete: (in minutes) 2 minutes

    POI: (If needed) None

    Required Units: 2 Fire Engines, 1 Hazmat

    Max Patients: 2

    Minimum Patients: 1

    Patient Category: (all between General Internal- Traumatology)

    Transport Probably:

    Prisoners: (Max-Min, If applicable): 0

    Upgradable Missions (if applicable): Multiple Electric Bikes on Fire, Lithium Ion Factory Fire, Lithium Ion Factory Explosion, Lithium Ion Factory Explosion- CBRNE

    (Level 2) Mission Name: Multiple Electric Bikes on Fire

    Amount of Credits: 5000

    Expansion required (if applicable): Foam

    Time to complete: (in minutes) 8 minutes, 30 seconds

    POI: (If needed) None

    Required Units: 5 Fire Engines, 1 Battalion Chief, 2 Hazmat, 2 Patrol Cars, 2500 Gallons of Foam

    Max Patients: 5

    Minimum Patients: 1

    Patient Category: (all between General Internal- Traumatology)

    Transport Probably: 80%

    Prisoners: (Max-Min, If applicable) 0

    Upgradable Missions (if applicable): Lithium Ion Factory Fire, Lithium Ion Factory Explosion, Lithium Ion Factory Explosion - CBRNE

    (Level 3) Mission Name: Lithium Ion Factory Fire [Similar Mission: Fire in a lithium battery manufacturing factory (Mission ID: 1009)

    Display Spoiler

    Amount of Credits: 13000

    Expansion required (if applicable): Foam

    Time to complete: (in minutes) 20 minutes

    POI: (If needed) Cargo Port, Laboratory, Storehouse, Warehouse

    Required Units: 12 Fire Engines, 6 Heavy Rescue, 4 Platforms, 4 Battalion Chiefs, 4 Hazmat, 2 Foam Tenders or Trailers, 2 Mobile Air, 1 MCV, 2 Water Tankers, 5 Patrol Cars, 1 Sheriff/Supervisor, 7500 Gallons of Foam, 5000 Gallons of Water.

    Max Patients: 15

    Minimum Patients: 5

    Patient Category: (General Internal- Cardiac Surgery)

    Transport Probably: 90%

    Prisoners: (Max-Min, If applicable) 0

    Upgradable Missions (if applicable): Lithium Ion Factory Explosion, Lithium Ion Explosion - CBRNE

    (Level 4) Mission Name: Lithium Ion Factory Explosion

    Amount of Credits: 27000

    Expansion required (if applicable): Foam

    Time to complete: (in minutes) 30

    POI: (If needed) Cargo Port, Laboratory, Storehouse, Warehouse

    Required Units: 20 Fire Engines, 10 Heavy Rescue, 8 Platforms, 8 Battalion Chiefs, 3 Foam Tenders or Trailers, 5 Hazmat, 4 Mobile Air, 2 MCV, 4 Water Tankers, 10 Patrol Cars, 4 Sheriff/Supervisors, 2 FBI units, 12500 Gallons of Foam, 10000 Gallons of Water, 2 EMS Mobile Command personnel

    Max Patients: 50

    Minimum Patients: 8

    Patient Category: (all between General Internal- Cardiac Surgery)

    Transport Probably: 90%

    Prisoners: (Max-Min, If applicable) 0

    Upgradable Missions (if applicable): Lithium Ion Factory Explosion - CBRNE

    (Level 5) Mission Name: Lithium Ion Factory Explosion (CBRNE)

    Amount of Credits: 45000

    Expansion required (if applicable): 2 Foam Extensions

    Time to complete: (in minutes) 45
    POI: (If needed) Cargo Port, Laboratory, Storehouse

    Required Units: 35 Fire Engines, 15 Heavy Rescue, 15 Platform Trucks, 10 Battalion Chiefs, 8 Foam Tenders, 6 Hazmat, 6 Mobile Air, 2 MCV, 6 Water Tankers, 15 Patrol cars, 6 Sheriff/Supervisors, 4 FBI units, 2 FBI Investigation Wagons, 1 FBI Mobile Command vehicle, 1 FBI Bomb Technician. 22500 Gallons of Foam, 20000 Gallons of Water, 4 EMS Mobile Command personnel.

    Max Patients: 60

    Minimum Patients: 15

    Patient Category: (all between General Internal- Cardiac Surgery)

    Transport Probably: 75%

    Prisoners: (Max-Min, If applicable) 0

    Upgradable Missions (if applicable): None

    Thank you for your consideration, SmokeyBear56, SlowLNF and USFR Alliance Team.

    Edited 2 times, last by EMS-Chief: Lithium Ion Factory Fire added to game (Mission: 1009) (November 9, 2025 at 3:30 AM).

  • Mission Name: Grass Fire Near House

    Amount of Credits: 2500

    Expansion required (if applicable): Wildfire Expansion

    Time to complete: (in minutes) 10

    POI: (If needed) N/A

    Required Units: 5x Firetrucks, 2x Wildland Engine, 1x Battalion Chief

    Max Patients: 0

    Minimum Patients: n/a

    Patient Category: (General Internal- Cardiac Surgery) n/a

    Transport Probably: n/a

    Prisoners: (Max-Min, If applicable) n/a

    Upgradable Missions (if applicable): Burning Grass, Little Field Fire, Little Wildfire, Large Field Fire, Medium Wildfire, Large Wildfire, Major Wildfire, Residential Fire (or similar to rapid wildfires, make a residential fire spawn due to the grass fire).

    I just feel like the calls currently are very bland and broad, especially in regard to the limited number of vegetation fire missions that are available.
    At times a grass fire might be close to or approaching a residence, this would normally increase the initial response from fire services.

  • Mission Name: Roller Coaster Derailment (Small)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI: Amusement Park

    Required Units: 2 Fire Trucks, 2 Platform Trucks, 1 Battalion Chief, 1 Patrol Car

    Max Patients: 5

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50

    Prisoners: N/A

    Upgradable Missions (if applicable): Roller Coaster Derailment (Medium), Roller Coaster Derailment (Large), Roller Coaster Derailment (Major)

    Mission Name: Roller Coaster Derailment (Medium)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI: Amusement Park

    Required Units: 5 Fire Trucks, 3 Platform Trucks, 2 Battalion Chiefs, 2 heavy rescue, 1 mobile command unit, 3 Patrol Cars, 4 Technical Rescue

    Max Patients:10

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 75

    Prisoners: N/A

    Upgradable Missions (if applicable): Roller Coaster Derailment (Large), Roller Coaster Derailment (Major)

    Mission Name: Roller Coaster Derailment (Large)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI: Amusement Park

    Required Units: 8 Fire Trucks, 4 Platform Trucks, 3 Battalion Chiefs, 4 heavy rescue, 1 mobile command unit, 1 EMS Chief, 4 Patrol Cars, 8 Technical Rescue

    Max Patients:25

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100

    Prisoners: N/A

    Upgradable Missions (if applicable): Roller Coaster Derailment (Major)

    Mission Name: Roller Coaster Derailment (Major)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI: Amusement Park

    Required Units: 15 Fire Trucks, 8 Platform Trucks, 4 Battalion Chiefs, 6 heavy rescue, 1 mobile command unit, 1 EMS Chief, 4 Patrol Cars 12 Technical Rescue

    Max Patients:50

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100

  • Mission Name: Parking Garage Collapse

    Amount of Credits: 5000-10000

    Expansion required (if applicable):

    Time to complete: (in minutes) 10 min

    POI: (If needed) Parking garage

    Required Units: 12 engines, 5 heavy rescues, 3 ladder trucks, 2 battalion chiefs, 1 MCV

    Max Patients: 20

    Minimum Patients: 3

    Patient Category: Trauma

    Transport Probably: 60%

  • Mission Name: Large Aircraft Crash in Water

    Amount of Credits: 10000

    Expansion required (if applicable): Water Rescue

    Time to complete: 15

    POI: River/Lake

    Required Units: 10 Fire Trucks, 3 Battalion Chief Units, 1 Mobile Command Unit, 4 Heavy Rescue Units, 2 Hazmat Units, 3 Light Boats, 2 Large Fire Boats, 1 Large Rescue Boat, 3 Patrol Cars

    Max Patients: 50

    Minimum Patients: 15

    Patient Category: Traumatology

    Transport Probably: 60

    Upgradable From: Light Aircraft Crash in Water

    Upgradable Missions: Major Aircraft Crash in Water

    Subsequent Mission: Post-Leak Environmental Damage Assessment

    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    Mission Name: Major Aircraft Crash in Water

    Amount of Credits: 20000

    Expansion required (if applicable): Water Rescue

    Time to complete: 30

    POI: River/Lake

    Required Units: 20 Fire Trucks, 6 Battalion Chief Units, 2 Mobile Command Unit, 1 EMS Mobile Command, 1 EMS Chief, 6 Heavy Rescue Units, 4 Hazmat Units, 5 Light Boats, 4 Large Fire Boats, 2 Large Rescue Boat, 8 Patrol Cars

    Max Patients: 100

    Minimum Patients: 50

    Patient Category: Traumatology

    Transport Probably: 80

    Upgradable From: Large Aircraft Crash in Water

    Subsequent Mission: Post-Leak Environmental Damage Assessment

    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    Mission Name: Post-Leak Environmental Damage Assessment

    Amount of Credits: 5000

    Expansion required (if applicable): Game Warden

    Time to complete: 10

    Required Units: 4 Fire Investigation, 1 Hazmat Unit, 6 Game Warden, 3 Patrol Cars

    Max Patients: 0

    Minimum Patients: 0

    Patient Category: -

    Transport Probably: -

    Subsequent of: Major Aircraft Crash in Water, Large Aircraft Crash in Water, Bulk Hazardous Storage Tank Leak (Large), Pipeline Leak, Carbon Monoxide Leak (Major), Carbon Monoxide Leak (Large), Agricultural Chemical Leak

  • We have a new "Prison" POI and it could use some more calls.

    Trespasser on Prison Property

    Mission Name: Trespasser on Prison Property

    Amount of Credits: 500

    Expansion required (if applicable): Detention

    Time to complete: (in minutes) 2 minutes

    POI: (If needed) Prison

    Required Units: 2 Patrol cars, 1 K/9, 1 Prisoner Transport van

    Max Patients: N/A

    Minimum Patients: N/A

    Patient Category: (General Internal- Cardiac Surgery)

    Transport Probably: 50%

    Prisoners: Min: 0, Max 5.

    Upgradable Missions (if applicable): Attempted Jailbreak, Shots fired at officer, Officer down

    Attempted Jailbreak (Varient 1)

    Mission Name: Attempted Jailbreak

    Amount of Credits: 10000

    Expansion required (if applicable): 2x Detention, x1 Riot Expansions

    Time to complete: 20

    POI: (If needed) Prison

    Required Units: 2 Riot units, 1 Riot trailer, 18 SWAT personnel in SWAT vehicles, 1 Tactical Rescue, 2 Detention vans, 1 Police MCV, 1 Sheriff/Supervisor, 2 Firetrucks, 2 Heavy rescues, 5 K-9s, 1 Police Helicopter, 10 Patrol cars.

    Max Patients: 10

    Minimum Patients: 2

    Patient Category: General Internal

    Transport Probably: 20%

    Prisoners: Min: 5, Max: 15

    Mission Variations: Attempted Jailbreak

    Attempted Jailbreak (V2)

    Mission Name: Attempted Jailbreak

    Amount of Credits: 1200

    Expansion required (if applicable): 2x Detention, x1 Riot Expansions, x1 Federal, 1x Bomb Expansion

    Time to complete: 25

    POI: (If needed) Prison

    Required Units: 2 Riot units, 1 Riot trailer, 18 SWAT personnel in SWAT vehicles, 1 Tactical Rescue, 2 Detention vans, 1 Police MCV, 1 Sheriff/Supervisor, 2 Firetrucks, 2 Heavy rescues, 5 K-9s, 1 Police Helicopter, 10 Patrol cars, 2 FBI units, 1 FBI drone, 1 ATF Bomb Unit.

    Max Patients: 12

    Minimum Patients: 4

    Patient Category: Traumatology

    Transport Probably: 20%

    Prisoners: Min: 5, Max: 15

    Mission Variations: Attempted Jailbreak

    Out of Control Prison Riot

    Mission Name: Out of Control Prison Riot

    Amount of Credits: 10000

    Expansion required (if applicable): x2 Detention, x2 Riot

    Time to complete: 20

    POI: (If needed) Prison

    Required Units: 4 Riot units, 2 Riot trailers, 8 K-9s, 2 Patrol cars, x4 SWAT personnel

    Max Patients: 20

    Minimum Patients: 10

    Patient Category: General Internal

    Transport Probably: 25%

    Prisoners: Min: 5, Max: 10

    Upgradable Missions (if applicable): Attempted Jailbreak

    Virus Outbreak in Prison

    Mission Name: Virus Outbreak in Prison

    Amount of Credits: 15000

    Expansion required (if applicable): x1 Riot, x1 Detention, x1 Mass Casualty trailer

    Time to complete: (in minutes) 15

    POI: (If needed) Prison

    Required Units: 1 EMS Mobile Command, 4 HAZMAT vehicles, 1 EMS Chief, x12 Riot Personnel, 4 Patrol Cars, 1 Heavy Rescue, 1 Police Supervisor

    Max Patients: 50

    Minimum Patients: 15

    Patient Category: General Internal

    Transport Probably: 30%

    Prisoners: Min: 0 Max: 5

    Upgradable Missions (if applicable):

    Co-Owner of Ohio Emergency Services. NobleCountyDispatch

  • Mission Name: Underground Mine Fire (Small)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 3 Fire Trucks, 1 Platform Trucks, 1 Battalion Chief, 1 Patrol Car

    Max Patients: 5

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50

    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Fire (Medium), Underground Mine Fire (Large), Underground Mine Fire (Major)

    Mission Name: Underground Mine Fire (Medium)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 6 Fire Trucks, 3 Platform Trucks, 2 Battalion Chiefs, 2 heavy rescue, 1 mobile command unit, 1 Mobile Air, 3 Patrol Cars

    Max Patients:10

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 75


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Fire (Large), Underground Mine Fire(Major)

    Mission Name: Underground Mine Fire (Large)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 12 Fire Trucks, 4 Platform Trucks, 3 Battalion Chiefs, 4 heavy rescue, 2 mobile air, 1 mobile command unit, 1 foam tender, 6 water tankers1 EMS Chief, 4 Patrol Cars

    Max Patients:25

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Fire (Major)

    Mission Name: Underground Mine Fire (Major)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 25 Fire Trucks, 8 Platform Trucks, 4 Battalion Chiefs, 6 heavy rescue, 2 mobile air, 3 foam tender, 10 water tankers 1 mobile command unit, 1 EMS Chief, 4 Patrol Cars

    Max Patients:50

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100


    Mission Name: Underground Mine Explosion (Small)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 6 Fire Trucks, 2 Platform Trucks, 1 Battalion Chief, 2 heavy rescue 1 Patrol Car 4 USAR

    Max Patients: 5

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50

    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Explosion (Medium), Underground Mine Explosion (Large), Underground Mine Explosion (Major)

    Mission Name: Underground Mine Explosion (Medium)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 10 Fire Trucks, 3 Platform Trucks, 2 Battalion Chiefs, 6 heavy rescue, 1 mobile command unit, 1 Mobile Air, 1 light tower trailer, 3 Patrol Cars, 8 USAR

    Max Patients:10

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 75


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Explosion (Large), Underground Mine Explosion (Major)

    Mission Name: Underground Mine Explosion (Large)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 20 Fire Trucks, 6 Platform Trucks, 3 Battalion Chiefs, 10 heavy rescue, 2 mobile air, 1 mobile command unit, 1 foam tender, 6 water tankers, 2 light tower trailers, 1 energy generator1 EMS Chief, 4 Patrol Cars, 12 USAR

    Max Patients:25

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Explosion (Major)

    Mission Name: Underground Mine Explosion (Major)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 35 Fire Trucks, 8 Platform Trucks, 4 Battalion Chiefs, 12 heavy rescue, 3 mobile air, 2 light tower trailers, 2 energy generators, 3 foam tender, 10 water tankers 2 mobile command unit, 1 EMS Chief, 4 Patrol Cars 16 USAR

    Max Patients:50

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100


    Mission Name: Underground Mine Collapse (Small)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 8 Fire Trucks, 3 Platform Trucks, 2 Battalion Chief, 4 heavy rescue 1 Patrol Car, 4 USAR

    Max Patients: 5

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50

    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Collapse (Medium), Underground Mine Collapse (Large), Underground Mine Collapse (Major)

    Mission Name: Underground Mine Collapse (Medium)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 16 Fire Trucks, 4 Platform Trucks, 3 Battalion Chiefs, 8 heavy rescue, 1 mobile command unit, 1 Mobile Air, 1 light tower trailer, 1 foam tender, 2 water tankers, 3 Patrol Cars, 8 USAR

    Max Patients:10

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 75


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Collapse (Large), Underground Mine Collapse (Major)

    Mission Name: Underground Mine Collapse (Large)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 40 Fire Trucks, 12 Platform Trucks, 6 Battalion Chiefs, 16 heavy rescue, 3 mobile air, 2 mobile command unit, 1 foam tender, 6 water tankers, 2 light tower trailers, 1 energy generator, 1 EMS Chief, 4 Patrol Cars, 16 USAR

    Max Patients:25

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Collapse (Major)

    Mission Name: Underground Mine Collapse (Major)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 60 Fire Trucks, 12 Platform Trucks, 8 Battalion Chiefs, 20 heavy rescue, 4 mobile air, 3 light tower trailers, 3 energy generators, 3 foam tender, 10 water tankers 2 mobile command unit, 1 EMS Chief, 4 Patrol Cars 20USAR

    Max Patients:50

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100

    Edited 3 times, last by Lenny1175: Merged 2 posts created by Lenny1175 into this post. (December 4, 2023 at 6:33 AM).

  • Beach Expansion

    • Jellyfish Sting
    • Jellyfish Swarm
    • Person Stuck in Sand
    • Narcotics Washed Ashore
    • Beached Narcotics Submarine
    • Stranded Narcotics Submarine
    Display Spoiler

    Mission Name: Jellyfish Sting

    Amount of Credits: 500

    Expansion required (if applicable):

    Time to complete: 5 Minutes

    POI: Beach

    Required Units: 1 Lifeguard Truck, 1 Ambulance

    Max Patients: 1

    Minimum Patients: 1

    Patient Category: General Surgeon

    Transport Probability: 75%

    Prisoners: None

    Upgradeable Missions: None

    ----

    Mission Name: Jellyfish Swarm

    Amount of Credits: 2,500

    Expansion required (if applicable):

    Time to complete: 15 Minutes

    POI: Beach

    Required Units: 3 Lifeguard Truck, 2 Ambulance, 1 Lifeguard Supervisor

    Max Patients: 15

    Minimum Patients: 4

    Patient Category: General Surgeon

    Transport Probability: 75%

    Prisoners: None

    Upgradeable Missions: None

    ----

    Mission Name: Person Stuck in Sand

    Amount of Credits: 1,400

    Expansion required (if applicable):

    Time to complete: 8 Minutes

    POI: Beach

    Required Units: 2 Fire Engines, 2 Lifeguard Trucks, 1 Heavy Rescue Vehicle

    Max Patients: 1

    Minimum Patients: 0

    Patient Category: General Internal

    Transport Probability: 45%

    Prisoners: None

    Upgradeable Missions: None

    ----

    Mission Name: Narcotics Washed Ashore

    Amount of Credits: 3,000

    Expansion required (if applicable):

    Time to complete: 15 Minutes

    POI: Beach

    Required Units: 5 Police Cars, 3 Lifeguard Truck, 1 Lifeguard Supervisor

    Max Patients: 0

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probability: N/A

    Prisoners: Min 0, Max 2

    Upgradeable Missions: None

    ----

    Mission Name: Narcotics Washed Ashore (v2)

    Amount of Credits: 3,400

    Expansion required (if applicable):

    Time to complete: 15 Minutes

    POI: Beach

    Required Units: 5 Police Cars, 3 Lifeguard Truck, 2 DEA Units, 1 Lifeguard Supervisor

    Max Patients: 0

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probability: N/A

    Prisoners: Min 0, Max 3

    Upgradeable Missions: None

    ----

    Mission Name: Beached Narcotics Submarine

    Amount of Credits: 8,000

    Expansion required (if applicable):

    Time to complete: 25 Minutes

    POI: Beach

    Required Units: 15 Police Cars, 4 DEA Units, 4 FBI Units, 2 Police Supervisors, 1 FBI Mobile Command Center

    Max Patients: 2

    Minimum Patients: 0

    Patient Category: General Surgeon

    Transport Probability: 30%

    Prisoners: Min 0, Max 6

    Upgradeable Missions: None

    ----

    Mission Name: Stranded Narcotics Submarine

    Amount of Credits: 13,000

    Expansion required (if applicable):

    Time to complete: 40 Minutes

    POI: Beach, Coast Line, Marina

    Required Units: 12 Police Cars, 6 DEA Units, 4 FBI Units, 4 Lifeguard Trucks, 3 Coastal Boats, 2 Lifeguard Supervisors, 2 Patrol Boats, 2 Police Supervisors, 1 FBI Mobile Command Center

    Max Patients: 2

    Minimum Patients: 0

    Patient Category: General Surgeon

    Transport Probability: 30%

    Prisoners: Min 2, Max 6

    Upgradeable Missions: None

    ----

  • Public Order Expansion

    • Squatter
    • Unruly Guest
    • Unruly Patron
    • Illegal Street Takeover (Small)
    • Illegal Street Takeover (Large)
    • Protestors Block Highway
    • Protest Against Dignitary
    Display Spoiler

    Mission Name: Squatter

    Amount of Credits: 500

    Expansion required (if applicable):

    Time to complete: 5 Minutes

    POI: Hotel, Forest Cabin, High Rise, Subway Station, Train Station, Warehouse

    Required Units: 2 Police Cars

    Max Patients: 0

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probability: N/A

    Prisoners: Min 0, Max 1

    Upgradeable Missions: None

    Follow-Up Missions: Serve Eviction Notice

    ----

    Mission Name: Unruly Guest

    Amount of Credits: 500

    Expansion required (if applicable):

    Time to complete: 5 Minutes

    POI: Hotel, Theater, Aquarium

    Required Units: 2 Police Cars

    Max Patients: 0

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probability: N/A

    Prisoners: Min 0, Max 1

    Upgradeable Missions: Brawl (ID 59)

    ----

    Mission Name: Unruly Patron

    Amount of Credits: 500

    Expansion required (if applicable):

    Time to complete: 5 Minutes

    POI: Restaurant, Fast Food Restaurant, Bar

    Required Units: 2 Police Cars

    Max Patients: 0

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probability: N/A

    Prisoners: Min 0, Max 1

    Upgradeable Missions: Brawl (ID 59)

    ----

    Mission Name: Illegal Street Takeover (Small)

    Amount of Credits: 3,000

    Expansion required (if applicable): Detention Unit Expansion

    Time to complete: 10 Minutes

    POI: None

    Required Units: 9 Police Cars, 2 Police Supervisors, 1 K9, 1 Prisoner Van

    Max Patients: 0

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probability: N/A

    Prisoners: Min 0, Max 20

    Upgradeable Missions: Illegal Street Takeover (Large)

    ----

    Mission Name: Illegal Street Takeover (Large)

    Amount of Credits: 11,000

    Expansion required (if applicable): Detention Unit Expansion

    Time to complete: 22 Minutes

    POI: None

    Required Units: 22 Police Cars, 4 Police Supervisors, 2 K9, 2 Prisoner Vans

    Max Patients: 5

    Minimum Patients: 0

    Patient Category: General Internal

    Transport Probability: 10%

    Prisoners: Min 10, Max 40

    Upgradeable Missions: None

    ----

    Mission Name: Protestors Block Highway

    Amount of Credits: 14,000

    Expansion required (if applicable): Riot Police

    Time to complete: 30 Minutes

    POI: Highway Exit

    Required Units: 30 Police Cars, 4 Police Supervisors, 1x Police MCV, 20x Riot Police

    Max Patients: 7

    Minimum Patients: 0

    Patient Category: General Internal

    Transport Probability: 20%

    Prisoners: Min 5, Max 35

    Upgradeable Missions: None

    ----

    Mission Name: Protest Against Dignitary

    Amount of Credits: 30,000

    Expansion required (if applicable):

    Time to complete: 1 Hour

    POI: N/A

    Required Units: 40 Police Cars, 13 FBI Units, 10 Police Supervisors, 9 K9, 6 FBI Bomb Technician, 4 FBI Surveillance Drones, 1x FBI Mobile Command Center, 75x Police Officers, 40x Riot Police

    Max Patients: 15

    Minimum Patients: 0

    Patient Category: General Internal

    Transport Probability: 20%

    Prisoners: Min 0, Max 100

    Upgradeable Missions: None

    Follow-Up Missions: Small Violent Protest (ID 135), Medium Violent Protest (ID 136), Large Violent Protest (ID 862)

    ----

  • Monday Mission Template:

    Mission Name: Perforated Bowel

    Amount of Credits: 500

    Expansion required: N/A

    Time to complete: 15 Minutes

    POI: (If needed) N/A

    Required Units: 1 Ambulance, 1 Firetruck

    Max Patients: 1

    Minimum Patients:1

    Patient Category: General Surgery

    Transport Probably: 100%

    Prisoners: (Max-Min, If applicable)

    Upgradable Missions (if applicable): N/A

  • Mission Name: Unintended Vehicle Acceleration / Unable to Stop

    Amount of Credits: 1500

    Expansion required (if applicable): N/A

    Time to complete: (in minutes): 10

    POI: (If needed) N/A

    Required Units: 4x patrol car, 2x fire engine, 1x heavy rescue, 1x platform truck

    Max Patients: 4

    Minimum Patients: 0

    Patient Category: (General Internal- Cardiac Surgery) Trauma

    Transport Probably: 50

    Prisoners: (Max-Min, If applicable) N/A

    Upgradable Missions (if applicable): Any vehicle accident

  • Could possibly be called "Brake Failure"

  • Mission Name: Underground Mine Fire (Small)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 3 Fire Trucks, 1 Platform Trucks, 1 Battalion Chief, 1 Patrol Car

    Max Patients: 5

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50

    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Fire (Medium), Underground Mine Fire (Large), Underground Mine Fire (Major)

    Mission Name: Underground Mine Fire (Medium)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 6 Fire Trucks, 3 Platform Trucks, 2 Battalion Chiefs, 2 Heavy rescue, 1 mobile command unit, 1 Mobile Air, 2 Water Tankers, 3 Patrol Cars

    Max Patients:10

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 75


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Fire (Large), Underground Mine Fire(Major)

    Mission Name: Underground Mine Fire (Large)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 12 Fire Trucks, 4 Platform Trucks, 3 Battalion Chiefs, 4 heavy rescue, 2 mobile air, 1 mobile command unit, 1 foam tender, 6 water tankers1 EMS Chief, 4 Patrol Cars

    Max Patients:25

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Fire (Major)

    Mission Name: Underground Mine Fire (Major)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 25 Fire Trucks, 8 Platform Trucks, 4 Battalion Chiefs, 6 heavy rescue, 2 mobile air, 3 foam tender, 10 water tankers 1 mobile command unit, 1 EMS Chief, 4 Patrol Cars

    Max Patients:50

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100

    Mission Name: Underground Mine Explosion (Small)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 6 Fire Trucks, 2 Platform Trucks, 1 Battalion Chief, 2 heavy rescue 1 Patrol Car 4 USAR

    Max Patients: 5

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50

    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Explosion (Medium), Underground Mine Explosion (Large), Underground Mine Explosion (Major)

    Mission Name: Underground Mine Explosion (Medium)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 10 Fire Trucks, 3 Platform Trucks, 2 Battalion Chiefs, 6 heavy rescue, 1 mobile command unit, 1 Mobile Air, 3 light tower trailer, 3 energy generators 3 Patrol Cars, 8 USAR

    Max Patients:10

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 75


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Explosion (Large), Underground Mine Explosion (Major)

    Mission Name: Underground Mine Explosion (Large)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 20 Fire Trucks, 6 Platform Trucks, 3 Battalion Chiefs, 10 heavy rescue, 2 mobile air, 1 mobile command unit, 1 foam tender, 6 water tankers, 6 light tower trailers, 6 energy generator1 EMS Chief, 4 Patrol Cars, 12 USAR

    Max Patients:25

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Explosion (Major)

    Mission Name: Underground Mine Explosion (Major)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 35 Fire Trucks, 8 Platform Trucks, 4 Battalion Chiefs, 12 heavy rescue, 3 mobile air, 10 light tower trailers, 8 energy generators, 3 foam tender, 10 water tankers 2 mobile command unit, 1 EMS Chief, 4 Patrol Cars 16 USAR

    Max Patients:50

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100

    Mission Name: Underground Mine Collapse (Small)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 8 Fire Trucks, 3 Platform Trucks, 2 Battalion Chief, 4 heavy rescue 1 Patrol Car, 4 USAR

    Max Patients: 5

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50

    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Collapse (Medium), Underground Mine Collapse (Large), Underground Mine Collapse (Major)

    Mission Name: Underground Mine Collapse (Medium)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 16 Fire Trucks, 4 Platform Trucks, 3 Battalion Chiefs, 8 heavy rescue, 1 mobile command unit, 1 Mobile Air, 4 light tower trailer,4, energy generator trailers, 1 foam tender, 2 water tankers, 3 Patrol Cars, 8 USAR

    Max Patients:10

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 75


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Collapse (Large), Underground Mine Collapse (Major)

    Mission Name: Underground Mine Collapse (Large)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 40 Fire Trucks, 12 Platform Trucks, 6 Battalion Chiefs, 16 heavy rescue, 3 mobile air, 2 mobile command unit, 1 foam tender, 6 water tankers, 8 light tower trailers, 8 energy generator, 1 EMS Chief, 4 Patrol Cars, 8 USAR

    Max Patients:25

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100


    Prisoners: N/A

    Upgradable Missions (if applicable): Underground Mine Collapse (Major)

    Mission Name: Underground Mine Collapse (Major)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete:

    POI:


    Required Units: 60 Fire Trucks, 12 Platform Trucks, 8 Battalion Chiefs, 20 heavy rescue, 4 mobile air, 10 light tower trailers, 8 energy generators, 3 foam tender, 10 water tankers 2 mobile command unit, 1 EMS Chief, 4 Patrol Cars 8 USAR

    Max Patients:50

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 100

  • Mission Name: Attic Fire

    Amount of Credits: 4000

    Expansion required (if applicable): X

    Time to complete: (in minutes): 15:00

    POI: (If needed)

    Required Units: 4 Fire engines, 1 platform truck, 1 battalion chief

    Max Patients: 2

    Minimum Patients: 0

    Patient Category: (General Internal)

    Transport Probably: 20%

    Prisoners: (Max-Min, If applicable)

    Upgradable Missions (if applicable): Attic Fire (Large), Attic Fire (Major), House Fire, House Fire (Large), House Fire (Major), Industrial Fire, Commercial Fire


    Mission Name: Attic Fire (Large)

    Amount of Credits: 7000

    Expansion required (if applicable): X

    Time to complete: (in minutes): 15:00

    POI: (If needed)

    Required Units: 6 Fire engines, 3 platform trucks, 2 battalion chiefs, 2 patrol cars, 2 heavy rescues, 1 mobile command unit

    Max Patients: 2

    Minimum Patients: 0

    Patient Category: (General Internal)

    Transport Probably: 20%

    Prisoners: (Max-Min, If applicable)

    Upgradable Missions (if applicable): Attic Fire (Major), House Fire (Large), House Fire (Major),


    Mission Name: Attic Fire (Major)

    Amount of Credits: 10,000

    Expansion required (if applicable): X

    Time to complete: (in minutes): 20:00

    POI: (If needed)

    Required Units: 10 Fire engines, 4 platform trucks, 3 battalion chiefs, 4 patrol cars, 3 heavy rescues, 1 mobile command unit, 1 mobile air unit, 1 tanker

    Max Patients: 2

    Minimum Patients: 0

    Patient Category: (General Internal)

    Transport Probably: 20%

    Prisoners: (Max-Min, If applicable)

    Upgradable Missions (if applicable): House Fire (Major),


    Mission Name: House Fire

    Amount of Credits: 4000

    Expansion required (if applicable): X

    Time to complete: (in minutes): 4:00

    POI: (If needed)

    Required Units: 4 Fire engines, 1 platform trucks, 1 battalion chief

    Max Patients: 4

    Minimum Patients: 0

    Patient Category: (General Internal)

    Transport Probably: 20%

    Prisoners: (Max-Min, If applicable)

    Upgradable Missions (if applicable): Attic Fire (Large), Attic Fire (Major), House Fire (Large), House Fire (Major)


    Mission Name: House Fire (Large)

    Amount of Credits: 7000

    Expansion required (if applicable): X

    Time to complete: (in minutes): 15:00

    POI: (If needed)

    Required Units: 5 Fire engines, 3 platform trucks, 2 battalion chiefs, 2 patrol cars, 2 heavy rescues, 1 mobile command unit

    Max Patients: 2

    Minimum Patients: 0

    Patient Category: (General Internal)

    Transport Probably: 20%

    Prisoners: (Max-Min, If applicable)

    Upgradable Missions (if applicable): Attic Fire (Major), House Fire (Large), House Fire (Major),


    Mission Name: House Fire (Major)

    Amount of Credits: 10,000

    Expansion required (if applicable): X

    Time to complete: (in minutes): 20:00

    POI: (If needed)

    Required Units: 10 Fire engines, 4 platform trucks, 3 battalion chiefs, 4 patrol cars, 3 heavy rescues, 1 mobile command unit, 1 mobile air unit, 1 tanker

    Max Patients: 2

    Minimum Patients: 0

    Patient Category: (General Internal)

    Transport Probably: 20%

    Prisoners: (Max-Min, If applicable)

    Upgradable Missions (if applicable): Multiple Houses on Fire,


    Mission Name: Multiple Houses on Fire

    Amount of Credits: 10,000

    Expansion required (if applicable): X

    Time to complete: (in minutes): 20:00

    POI: (If needed)

    Required Units: 23 Fire engines, 7 platform trucks, 5 battalion chiefs, 5 patrol cars, 3 heavy rescues, 1 mobile command unit, 2 mobile air units, 2 tanker

    Max Patients: 5

    Minimum Patients: 0

    Patient Category: (General Internal)

    Transport Probably: 20%

    Prisoners: (Max-Min, If applicable)

    Upgradable Missions (if applicable):


    Mission Name: Gang Fight

    Amount of Credits: 2,000

    Expansion required (if applicable): X

    Time to complete: (in minutes): 5:00

    POI: (If needed)

    Required Units: 2 patrol cars

    Max Patients: 3

    Minimum Patients: 0

    Patient Category: (General Internal)

    Transport Probably: 20%

    Prisoners: (Max-Min, If applicable): 1-3

    Upgradable Missions (if applicable): Gang Stabbing, Gang Shooting


    Mission Name: Gang Stabbing

    Amount of Credits: 3,500

    Expansion required (if applicable): X

    Time to complete: (in minutes): 5:00

    POI: (If needed)

    Required Units: 5 patrol cars, 3 SWAT personell

    Max Patients: 3

    Minimum Patients: 0

    Patient Category: (General Internal, Traumatology)

    Transport Probably: 20%

    Prisoners: (Max-Min, If applicable): 1-3

    Upgradable Missions (if applicable):


    Mission Name: Gang Shooting

    Amount of Credits: 5,000

    Expansion required (if applicable): X

    Time to complete: (in minutes): 10:00

    POI: (If needed)

    Required Units: 7 patrol cars, 6 SWAT personnel

    Max Patients: 3

    Minimum Patients: 0

    Patient Category: (General Internal, Traumatology)

    Transport Probably: 100%

    Prisoners: (Max-Min, If applicable): 1-3

    Upgradable Missions (if applicable):

  • Mission Name:Sting operation

    Amount of Credits:15000

    Expansion required (if applicable):

    Time to complete: (30)

    POI: (If needed)

    Required Units:1 FBI mobile command vehicle 4 FBI units 1 FBI surveillance drone 1 police prisoner van 6 swat personal

    Max Patients:10

    Minimum Patients:5

    Patient Category: (Cardiac surgery)

    Transport Probably 100%:

    Prisoners: (5Max-2Min,)

    Upgradable Missions NA):

  • Mission Name: Car Dealership Fire

    Amount of Credits: 3500-5000

    Expansion required (if applicable):

    Time to complete: (in minutes) 3

    POI: (If needed)

    Required Units:6 Fire Trucks, 1 Battalion Chief, 2 Platforms, 1 Heavy Rescue, 4 Police Cars

    Max Patients: 9

    Minimum Patients:4

    Patient Category: (General Internal- Cardiac Surgery) General Internal

    Transport Probably: 85

    Prisoners: (Max-Min, If applicable)

    Upgradable Missions (if applicable):

  • Mission name: reports/calls of child neglect/abuse

    Creds: 1,000 - 3,000

    No extension needed

    Time to complete: 5+ Minutes (More prisoners/patients should increase the mission time ideally)

    Required units: between 2 - 5 officers

    Patient range: 0

    Prisoners: 0


    Expand/follow up type 1:

    Name: Child neglect/abuse

    Credits: 5,000

    No extensions

    Units: between 3 - 5 officers

    Patient range: 0 - 4

    Prisoner range: 0 - 3

    Patient category: Gen internal

    Transport probability: 20%


    Type 2 follow up:

    Serious child abuse/neglect

    Credits: 7,500

    Officers needed: between 3 & 5

    Patient range: 1 - 3

    Patient category: Traumatology (code C, D, E on scene)

    Transport probability: 100%

    Prisoners: between 1 & 3


    Either Type 1 or type 2 may expand to:

    Standoff with cops

    Pay: 15,000

    Prisoners: between 1 & 3

    Patients: between 0 - 20

    Units: 10 officers, 10 SWAT, 1 chopper 1 MCV, 5 Traffic blockers/controllers

    Required Extension: none

    patient category: Cardiology or Neurology

    Transport probability: 100% - Code E on scene


    May then extend to:

    Bomb threats issued during stand off

    Pay: 20,000

    Required Units: same as stand-off but with 3 FBI Bomb technicians, 2 drones

    everything else same as the stand-off mission


    I hope this isn't inappropriate, if so sorry

  • I feel like those would be good, but they are probably not appropriate on the mission chief side. The Standoffs Would Be Good Calls

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