This is all over my game, I closed it and re-opened it, very odd?
Odd in game Graphic Andy Townshead hates all of you???
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Possibly something map-related that's not actually specific to the game... What's the City location?
*Edit* this appears to be an issue for the map around the area of Auckland, New Zealand. Not having the issue in SW England.
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That's really weird. Most likely some guy maliciously editing the OpenStreetMaps data. If you switch to the other map type (from memory the other is MapKit), it should hopefully go away.
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Someone spoiled OpenStreetMap Data yesterday: https://www.openstreetmap.org/changeset/149799777
Unfortunately, exactly in the about 2 hours till the changes were reverted (https://www.openstreetmap.org/changeset/149801026), one of the two map servers downloaded latest data from OSM and thus generated map tiles with exactly these spam data. The user who did this has already been blocked: https://www.openstreetmap.org/user_blocks/15942
The game team took offline the map server with this wrong data and triggered a new update process. They will take it back online once the process has been finished. As the other map server luckily does not have these wrong data, there are no negative impacts on the game anymore.
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Someone spoiled OpenStreetMap Data yesterday: https://www.openstreetmap.org/changeset/149799777
Unfortunately, exactly in the about 2 hours till the changes were reverted (https://www.openstreetmap.org/changeset/149801026), one of the two map servers downloaded latest data from OSM and thus generated map tiles with exactly these spam data. The user who did this has already been blocked: https://www.openstreetmap.org/user_blocks/15942
The game team took offline the map server with this wrong data and triggered a new update process. They will take it back online once the process has been finished. As the other map server luckily does not have these wrong data, there are no negative impacts on the game anymore.
Thank you very much for this explanation. I am sure everyone appreciates you providing some context.
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If the map is editibale how can I get the game to link to the new highways opened in the last year and half, the Hame shows them but the ingame assets never drove th
Someone spoiled OpenStreetMap Data yesterday: https://www.openstreetmap.org/changeset/149799777
Unfortunately, exactly in the about 2 hours till the changes were reverted (https://www.openstreetmap.org/changeset/149801026), one of the two map servers downloaded latest data from OSM and thus generated map tiles with exactly these spam data. The user who did this has already been blocked: https://www.openstreetmap.org/user_blocks/15942
The game team took offline the map server with this wrong data and triggered a new update process. They will take it back online once the process has been finished. As the other map server luckily does not have these wrong data, there are no negative impacts on the game anymore.
If the open map is editable how can I get the game to link to the new highways opened in the last year and a half, the Game shows them but the in game assets never drive on them it ignores them although they do not exist?
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If the map is editibale how can I get the game to link to the new highways opened in the last year and half, the Hame shows them but the ingame assets never drove th
If the open map is editable how can I get the game to link to the new highways opened in the last year and a half, the Game shows them but the in game assets never drive on them it ignores them although they do not exist?
The game uses the OSM map data for three different purposes:
* generating missions* routing
* map tiles
Generating map tiles is a pretty simple and straightforward process, also it is enough to generate a map tile only if requested. Map tiles of very common areas (such as for countries, many players play in). If you zoom into some rarely visited area in game (let's say somewhere in a small city in Brazil) and no one requested this map tile since last data update, then the map server has to generate the images first before they can be shown. Also this is an efficient thing and thus can be done regulary without any (negative) performance impact.
However for routing, the Routing-Server needs to have large large large amounts of data for the whole world. For map tiles, the information "this is a street of type x" is enough but for routing there are many further data required such as height restrictions, barriers etc.
That's why the routing server must precalculate all the data before it can calculate routes more or less efficiently. Sebastian (the original developer and former owner of the game) did such an update in 2016 and announced that it would take about 7 days (https://forum.leitstellenspiel…hread/8281-karten-update/). I do not know if any other update has been made since then.
However I do know that the OSRM (Open Streetmap Routing Machine) Version used in game is deprecated and some versions behind current version. That means in order to update all the routing data and do precalculations, the game team needs to update many things on their side to be compatible with the new version. I am not informed in the current state progress of this upgrade. I also expect the team to give this upgrade less priority in comparison to new features.
I do not know which data the game uses for generating missions but I expect this to be similar to the routing data.
=> There is difference between the map that is shown (which is pretty up-to-date with the OSM state) and the map data used to calculate vehicle routes (which may has received the last update in 2016).
Hope that answers your questions
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The game uses the OSM map data for three different purposes:
* generating missions* routing
* map tiles
Generating map tiles is a pretty simple and straightforward process, also it is enough to generate a map tile only if requested. Map tiles of very common areas (such as for countries, many players play in). If you zoom into some rarely visited area in game (let's say somewhere in a small city in Brazil) and no one requested this map tile since last data update, then the map server has to generate the images first before they can be shown. Also this is an efficient thing and thus can be done regulary without any (negative) performance impact.
However for routing, the Routing-Server needs to have large large large amounts of data for the whole world. For map tiles, the information "this is a street of type x" is enough but for routing there are many further data required such as height restrictions, barriers etc.
That's why the routing server must precalculate all the data before it can calculate routes more or less efficiently. Sebastian (the original developer and former owner of the game) did such an update in 2016 and announced that it would take about 7 days (https://forum.leitstellenspiel…hread/8281-karten-update/). I do not know if any other update has been made since then.
However I do know that the OSRM (Open Streetmap Routing Machine) Version used in game is deprecated and some versions behind current version. That means in order to update all the routing data and do precalculations, the game team needs to update many things on their side to be compatible with the new version. I am not informed in the current state progress of this upgrade. I also expect the team to give this upgrade less priority in comparison to new features.
I do not know which data the game uses for generating missions but I expect this to be similar to the routing data.
=> There is difference between the map that is shown (which is pretty up-to-date with the OSM state) and the map data used to calculate vehicle routes (which may has received the last update in 2016).
Hope that answers your questions
Yes if it's 2016 its 10 years out of date, maybe ts time for an update eh Devs?
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The game uses the OSM map data for three different purposes:
* generating missions* routing
* map tiles
Generating map tiles is a pretty simple and straightforward process, also it is enough to generate a map tile only if requested. Map tiles of very common areas (such as for countries, many players play in). If you zoom into some rarely visited area in game (let's say somewhere in a small city in Brazil) and no one requested this map tile since last data update, then the map server has to generate the images first before they can be shown. Also this is an efficient thing and thus can be done regulary without any (negative) performance impact.
However for routing, the Routing-Server needs to have large large large amounts of data for the whole world. For map tiles, the information "this is a street of type x" is enough but for routing there are many further data required such as height restrictions, barriers etc.
That's why the routing server must precalculate all the data before it can calculate routes more or less efficiently. Sebastian (the original developer and former owner of the game) did such an update in 2016 and announced that it would take about 7 days (https://forum.leitstellenspiel…hread/8281-karten-update/). I do not know if any other update has been made since then.
However I do know that the OSRM (Open Streetmap Routing Machine) Version used in game is deprecated and some versions behind current version. That means in order to update all the routing data and do precalculations, the game team needs to update many things on their side to be compatible with the new version. I am not informed in the current state progress of this upgrade. I also expect the team to give this upgrade less priority in comparison to new features.
I do not know which data the game uses for generating missions but I expect this to be similar to the routing data.
=> There is difference between the map that is shown (which is pretty up-to-date with the OSM state) and the map data used to calculate vehicle routes (which may has received the last update in 2016).
Hope that answers your questions
Fantastically detailed answer, really really helpful and informative information - thank you!
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This is all over my game, I closed it and re-opened it, very odd?
same in L.A. 2 roads that don't exist. Clifton Green and Andrew Townsend is jerk.
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Yes if it's 2016 its 10 years out of date, maybe ts time for an update eh Devs?
According to the devs, last update seems to have been in 2018. The team is continuously working on the upgrade-process (which is a non-trivial process). There is a steady (but unfortunately slow) progress.
=> There is no ETA when they have done the upgrade and can do an update of the data but they are working on it although with lower priority.
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found another spot in L.A. this was not on the map 2 days ago because we had an event in Covina, today it appears
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found another spot in L.A. this was not on the map 2 days ago because we had an event in Covina, today it appears
Please try clearing the cache of your browser (Ctrl+Shift+Del works in many common browsers) and reloading the game afterwards. Be aware to only delete your cache and not cookies, history etc.
At least, I was not able to reproduce this and get an image with this spoiled data, so I expect this to be a local caching issue.
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It has returned...however this time it is in russian
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Hi Petersen12,
Could you please elaborate what you meant? -
This for example, its all around the world in germany I found some too. At the OSM Forums they already reported it.
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The team reported that they're currently working on a solution to make the two map tile servers more asynchronous so that one of them is few days behind. This will allow them to react faster and take the map tile server that contains the spoiled data offline whithout any impact on the rest of the game. (source (german)).
I personally hope that the vandalisms on OSM are ending soon. It's sad that people are misusing open communities to let out their asshole-being.
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Hi Petersen12,
Could you please elaborate what you meant?The same thing as what was posted before.
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Heya y'all,
for an update: we are still working on this issue, unfortunately the vandalism on OSM has continued making this an ongoing issue. Working with maps is (due to the size of the world that needs to be rendered) an annoyingly slow process, which usually takes a few days to restore the full world to a clean state. We are working in the background on restoring one of our two servers to a clean state and will probably freeze it there for a bit (and devise a strategy, as jxn_30 mentioned) to be able to react on this. In any case providing a proper map is obviously very core to the game and we are working on this!
Greetings
Dennis of the dev team
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And one more update, we finally managed to setup and render a fresh map server which should no longer have any issues. If you still see broken roads first try to refresh the page and clear your browser cache. If you see issues afterwards still, let us know which places might be affected so we can check them out. We will leave the map data frozen in time for now on their current state and will observe if there are any more attacks on the OSM project before proceeding with live updates again. Better to have a working map that is minimally outdated than a broken one
Greetings
Dennis of the dev team
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