For years now I have seen multiple users and players pushing for ALS fire trucks, such as ALS Engines, ALS Ladders, ALS Heavy Rescues ect. Nearly every fire departments in the United States run medical calls. In the US 64% of EMS services are provided by the fire department. We already have an ambulance extension to our fire stations however we lack the ability to send a non ALS ambulance to a call and begin treatment. For example, if my ambulance is out on an other call and I receive an other medical call in that area I can't send that stations fire engine to that call to begin treatment. With the addition of storage to trucks this leads us with a solution. We have heavy rescue equipment ,hazmat equipment, ect, but what we could add is ALS equipment. This equipment would allow whatever unit it is attached to, to treat patients without an ALS ambulance on scene. This would be very crucial for those times when your als ambulance is on an other call. This can also be crucial for Mass Casualty Incidents. In addition you could now send a unit with ALS equipment to a not as server medical call that maybe doesn't have a high chance of needing a transport. This would be key so you don't have to waste an ALS ambulance on a call that doesn't need transport. Im very interested to see what y'all have to say. I really think this would be a game changer to this game and something that almost every member has been waiting for.

Als Equipment for Storage on Fire apparatus
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There is already an ALS Engine in the game under the Ambulance vehicle list. Requires special training
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There is already an ALS Engine in the game under the Ambulance vehicle list. Requires special training
That is not what we are talking about
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That is not what we are talking about
Why is there always an attempt to over complicate the game?
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There is already an ALS Engine in the game under the Ambulance vehicle list. Requires special training
That engine is an als engine that transports patients. It acts as an als ambulance and engine. They added that because some departments have a fire engine that transports people. That as said before is not what is being talked about. We are talking about trying to get equipment added to the game that will allow any fire apparatus to treat a patient without the need of an ALS ambulance.
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That engine is an als engine that transports patients. It acts as an als ambulance and engine. They added that because some departments have a fire engine that transports people. That as said before is not what is being talked about. We are talking about trying to get equipment added to the game that will allow any fire apparatus to treat a patient without the need of an ALS ambulance.
Add a Fly-Car and tag it as a "Squad" or medic unit, or use an EMS Rescue. Then, you can send BLS ambulances for transport, as either the Fly-Car or EMS Rescue will follow to the hospital. The EMS 'Pumpulance' just doesn't seem to be practical for anything, IMO.
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Add a Fly-Car and tag it as a "Squad" or medic unit, or use an EMS Rescue. Then, you can send BLS ambulances for transport, as either the Fly-Car or EMS Rescue will follow to the hospital. The EMS 'Pumpulance' just doesn't seem to be practical for anything, IMO.
That still doesn't solve the problem of trying to get fire apparatus to be ALS. And I know a lot of people play the game realistically and not all stations have a fly car. Which is the whole reason storage was added in the first place, to allow a unit to be able to do multiple things.
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not all stations have ALS Engines either
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I don’t mind this idea. An ALS fire apparatus that does not transport is WAY more common then a transport fire apparatus
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not all stations have ALS Engines either
True, so for those stations you just wouldn't equip the truck with ALS equipment.
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True, so for those stations you just wouldn't equip the truck with ALS equipment.
yes......true....but, i have found that with the addition of some of those "extras" the game begins to generate missions requiring them and then you can't manage because you don't have the resources. An example is the Traffic Control... it was said that if you don't activate the extension then missions won't generate of that type. It was added almost two years after I started playing and to put traffic control over 2/3 of Florida (which I cover) it would cost a huge amount. I did NOT activate the extension, yet every day I get dozens of missions I can't finish because they are requiring Traffic Control. No one has the time, desire nor the funds to go back and equip all stations to meet that extension.
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yes......true....but, i have found that with the addition of some of those "extras" the game begins to generate missions requiring them and then you can't manage because you don't have the resources. An example is the Traffic Control... it was said that if you don't activate the extension then missions won't generate of that type. It was added almost two years after I started playing and to put traffic control over 2/3 of Florida (which I cover) it would cost a huge amount. I did NOT activate the extension, yet every day I get dozens of missions I can't finish because they are requiring Traffic Control. No one has the time, desire nor the funds to go back and equip all stations to meet that extension.
I get what you're saying and I've seen that too, however this wouldn't be an extension, just more equipment, such as hazmat equipment and heavy rescue equipment. So it shouldn't effect the game like that.
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I get what you're saying and I've seen that too, however this wouldn't be an extension, just more equipment, such as hazmat equipment and heavy rescue equipment. So it shouldn't effect the game like that.
I would think it would have to be an extension. Otherwise the game would not know you are sending an Engine with ALS capabilities. If that is the case, sending one would not be any different than a regular engine without some sort of extension that recognizes ALS capabilities.... Like Foam extension for example..
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yes......true....but, i have found that with the addition of some of those "extras" the game begins to generate missions requiring them and then you can't manage because you don't have the resources. An example is the Traffic Control... it was said that if you don't activate the extension then missions won't generate of that type. It was added almost two years after I started playing and to put traffic control over 2/3 of Florida (which I cover) it would cost a huge amount. I did NOT activate the extension, yet every day I get dozens of missions I can't finish because they are requiring Traffic Control. No one has the time, desire nor the funds to go back and equip all stations to meet that extension.
just a little FYI for traffic control - dont build the extensions - just train a bunch and stick them in a crew carrier - thats what iv done - and it works
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just a little FYI for traffic control - dont build the extensions - just train a bunch and stick them in a crew carrier - thats what iv done - and it works
I don't have the extensions and I don't have the time, energy or $$ to put enough of them all over the state of florida as i cover 2/3 of it currently
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I would think it would have to be an extension. Otherwise the game would not know you are sending an Engine with ALS capabilities. If that is the case, sending one would not be any different than a regular engine without some sort of extension that recognizes ALS capabilities.... Like Foam extension for example..
It wouldn't have to be an extension. It'll just be like how you can equip a ladder truck with Heavy rescue storage and it will act as an heavy rescue and ladder.
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To me seems like to oversimplify it that it doesn’t matter how the game would recognize it but just have an engine with the ability to begin treatment along with 1 person on the rig being ALS trained it wouldn’t have to be something everyone does as for realism like stated above not everyone does that irl across all fire departments
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To me seems like to oversimplify it that it doesn’t matter how the game would recognize it but just have an engine with the ability to begin treatment along with 1 person on the rig being ALS trained it wouldn’t have to be something everyone does as for realism like stated above not everyone does that irl across all fire departments
See the pictures below. The screen shots are of an ambulance/medical call. I intentionally sent a piece of fire apparatus and none of the crew are "trained" in anything. First picture shows the Quint on scene and the patient attached to it and the 2nd pic shows the ambulance responding but not yet there. Last picture shows Ambulance on scene with patient care by that ALS unit and fire apparatus continuing to treat. What exactly are you accomplishing by adding the cost of putting ALS equipment on units as a requirement to the game? The crew that is untrained in ALS is clearly assigned the patient until an ALS unit arrives. The feature is not needed.
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I would think it would have to be an extension. Otherwise the game would not know you are sending an Engine with ALS capabilities. If that is the case, sending one would not be any different than a regular engine without some sort of extension that recognizes ALS capabilities.... Like Foam extension for example..
It appears to me that if you send anything involving EMS, even after the apparatus arrives on scene and starts 'treatment', the mission will not start the timer for the patient UNTIL an ambulance arrives, even if it's just an Alpha response. ChiefBoden61 is correct, IMO, that it would need an extension to start the timer for the mission to complete.
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Maybe the OP is suggesting something like the Police medic in the uk ver where they can apply basic first aid if you will therefore starting but not completeing the treatment basically an interim till the resource(s) required arrive on scene prehaps an option to have BLS? equipment on the truck if you wanted , or a co-responder or something training for the crew that a player could utilise if they wish but didnt have to
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