Posts by Charlieaa

    I think what’s being suggested here is patient transfers between hospitals as well as between clinics and hospitals.


    This could function for hospitals with certain specialties. So missions are generated for patients requiring a certain specialty so will need transfer to the nearest hospital with that.

    BEEP Doctors RRV


    I feel that the software I am using is not reducing size very well so have attached a larger copy, if anyone tries to reduce the size and has a better outcome feel free to post :)

    As far as Im aware, they never (or atleast rarely) travel in pairs in RRVs and OTLs so this would be unrealistic and not a change that should happen.

    It’s actually more common than you think. In my ambulance service anyway we often have people observing on RRVs. Furthermore, our service have the LUCAS devices booked on the vehicle as if it was a staff member to identify vehicles carrying one.


    So if I was able to do this, I could use ‘LUCAS’ as a critical care trained person for my RRVs. Just to add to the realism.


    RRVs are also used as specialist resources like MERIT and HEMS which frequently have 1-3 staff on board.


    So in conclusion, I think that it would be beneficial for those who wish to use it in this way, and those that don’t can simply set it to 1. 😊

    Name/Type of Mission: Mental Health Crisis


    Units Required: 1 ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Prisoners: 0


    Credit Reward: 500



    Name/Type of Mission: Acute Behavioural Disorder


    Units Required: 1 ambulance (Critical dare chance 80%)


    POI Required (Use “none” if not needed): None


    Patients: 1


    Prisoners: 0


    Credit Reward: 500



    Name/Type of Mission: Acute Behavioural Disorder (Police)


    Units Required: 1 ambulance, 3 police cars (80% critical care chance)


    POI Required (Use “none” if not needed): None


    Patients: 1


    Prisoners: 0


    Credit Reward: 1000



    Name/Type of Mission: GP Admission


    Units Required: 1 ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Prisoners: 0


    Credit Reward: 500



    Name/Type of Mission: Exacerbation of COPD


    Units Required: 1 ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Prisoners: 0


    Credit Reward: 500



    Name/Type of Mission: Flu outbreak


    Units Required: 2 ambulances


    POI Required (Use “none” if not needed): Carehome


    Patients: 2-4


    Prisoners: 0


    Credit Reward: 750



    Name/Type of Mission: Ejected from vehicle


    Units Required: 1 ambulance (80% critical care chance)


    POI Required (Use “none” if not needed): None


    Patients: 1


    Prisoners: 0


    Credit Reward: 500

    I have now also found out that on the US version you can set your own mission spawn area. I'm a little annoyed at the devs about this, I know everyone on here works really hard and I know the reasons for not copying things over from each individual game, but I cant help but feel that this a feature which is not unique to a specific country and could be applied to anywhere but we're missing out?

    Hi,

    I know in the US version you can dispatch vehicle on priority (lights) and non priority and this also impacts on the response time.

    Is there anyway this could also be installed to the UK version?

    Thanks

    Great setup, well done! Just so you know for realism, SPTLs in NWAS use the same RRVs as any other paramedic and the callsigns always R 😊

    Can be if the patient goes into shock or is hemophiliac with internal bleeding?

    And what would a critical care trained paramedic do in that situation that a normal one couldn’t?

    Irl critical care only gets used for major trauma really and occasionally for things like traumatic or paediatric arrests.

    There remains a lot of confusion (even in the trade!) around the difference between trauma the disease, major trauma however you choose to define it, Trauma & Orthopaedic Surgery, Trauma Surgery and Trauma when it's a ward.

    The NHS defines Emergency Departments under 3 classifications. Local Emergency Department, Trauma Unit, and Major Trauma Centre, as I’m sure you know. In terms of ambulance decision making and the in game application of this, those 3 classifications is what I tend to use.

    I do. I play realistically and focus on the realism and experience rather than money making.

    I have major trauma centres, maternity units, PPCI, burns, stroke etc

    I hope eventually this will be introduced as extensions

    Hi, recently I have started getting mass casualty calls when I dont normally as I have turned off my dispatch stations with fire/police so only ambulance missions spawn. This has been working fine and suddenly today major incidents have started spawning. On the requirements of these missions it says ambulance station mass casualty extension (specialisation) which would suggest that this is because of a mass cas extension. So I have disabled all my mass cas and hart stations, I am still getting the calls.


    Anyone else having this issue or know if a fix?

    Hi,

    I’m looking to figure out a way for an ARR setup which will dispatch the closest available ambulance resource irrespective of its type.

    Is there any way to do this?