Posts by TheAxeMan33

    I just recently bought some Police Patrol Boats, but I noticed they actually take the same time and pathing as land units, opposed to other boats navigation pathing using no road pathing & air/sea timing levels. It just doesn't make sense to have police boats using vehicle pathing when the fire boats don't.

    #1, You will get Sheriff calls anyways, even if you don't have a Academy. You need to join a Alliance and use their Training Courses to get Sheriff Units trained. Just because you don't have one doesn't mean you won't get calls that require training.

    #2, Refer to #1, You don't need to have a academy to get those missions. Those units are REQUIRED after 1 or 3 Police Stations are built.

    as for Fare Dodgers, that mission can spawn at a Bus stop, a Tram stop, and at a Train Station.

    In short, join a alliance, ask them to host a training course for your guys, or get a academy and do it yourself.

    I think I understand what you're asking, basically you want a way to send vehicles in a task force to a call, like all the engines, ladders, etc.

    I think a way to do this would be to create it's own Vehicle Category and set the Vehicle Category to something like FEMA-TF1 or Strike 1 and then create a AAR Option.

    Air Drop helicopters and the air tankers have a huge price difference but yet the do the exact same thing and if responding from the same station they have the same response time. Why is that? I would suggest that the the air tankers should have a faster response time instead of having the same time as the helicopter? Plus planes do have a higher average speed than the helicopters in real life. IMO this would convince me to spend the extra 700 K or the extra 1.2 mil. What do you guys think?

    I believe this is due to the fact the game uses regular distance calculation as you would in a normal car going on a trip. This is in the end hard-coded from the map system from what I understand. Speeding up specific vehicles has been suggested many times, and this has always been the response.

    I don't think it refunds coins, I think it only refunds credits, no matter the payment method you used to buy it. If click the amount of credits you currently have, it'll bring up your income and expenses. Does it say anything on there about a refund?

    I’ll put it on my list

    This is actually related to https://board.missionchief.com/index.php/Thre…r-of-personnel/ aswell. The reason it happens is because the game code only checks for the same class of buildings, it doesn't check all departments with this personnel type.

    i.e. If you're trying to transfer units to a police helipad, it'll only look for other police helipad, same with ambulance stations, fire stations, etc.

    I play in quite a rural area (Wales) so some of my DGH are 80km away from ambulance stations and speciality hospitsl such as MTC’s can be cross border in england or 150km drive.

    my hospitals are always at capacity which force me to make long jounrey and basicslly unable to play properly for hours... would love to have more hospital beds or for them to empty at more than 1 an hour

    Yeah, the only way it would work even if they did increase bed count is if they increase how they release patients. Because even though you're increasing bed count, your release rate is still the same. So right now I think Hospitals have 25ish as the maximum capacity, so it'd take a day to clear it all out. Whereas if you increase the amount of beds, lets say you get a maximum of 100 beds, right there is about 4 days to empty it.

    No, I do not need you to explain how the own vehicle and AAR currently works. I am using it correctly. I want the SOC Support ladder to respond to regular fire calls as a ladder, I also want it to respond as a SOC Support ladder on calls that SOC Support services would be required in real life.
    I may have 25 ladder companies that I want to use as Ladder Companies for the regular fire duty calls. I want them all to be quints to have 6-person staffing but not respond as an engine. Therefore I have them all checked off as Ladders to respond only as Ladders. Within those 25 Ladder Companies I want 10 of them to ALSO be a SOC Support Ladder and respond as such when needed.

    I send 3 engines 2 ladders and a BC to all fire calls. I want the 2 closest ladders to respond regardless if they are SOC support or not.

    For a building collapse I might have 4 ladder companies to respond and want the 4 closest. In addition to those 4, 1 or 2 SOC Support Ladders also respond. They might not be the 5th and 6th closest ladders so currently I have to search for them on my list of ALL my ladders to find the SOC Support Ladder(s) that are closest and available.


    I already have ALLLLL of my ladders checked off to respond only as ladders as you have both tried to explain to me, that I already know and I am doing, I am asking for the ability to ALSO have SOME of them marked as SOC Support Ladders.

    I think I know what you mean now, in order to allow SOC Support to respond as both SOC Support and a Ladder unit, you have to make sure "Only dispatch vehicle as own class" is not enabled. If it's not enabled, it'll dispatch it if you press Ladder or if you press SOC Support.

    So you want them to only respond when you press a button for SOC Ladder Support correct? If so, when you edit that specific vehicle/quint, you can put "SOC Support" or whatever you please in that name field, making a specific vehicle category for that unit that you can actually go into the Alarm & Response menu and add yourself. I actually have all of my K9 units set on "K9" category because when you request a patrol car, and a K9 unit is closest, it will select that unit. If you select "Only dispatch vehicle as" then it will NOT respond to ANY calls where your Alarm & Response asks for a "Ladder", it will pull the closest unit that isn't SOC Support.

    I think the issue with this could be if it's increased too much then the hospitals will barely be emptied, since they only release/transfer 1 per hour per hospital. A consistent player who plays everyday and gets a decent amount of medical transports would still have the issue of hospitals being packed, since hospital beds doesn't increase patient release timing.