You obviously dont play near a body of water then...
I have stations pretty much all around the ocean, and some quite close. Never had a mission spawn in the lake or the sea.
You obviously dont play near a body of water then...
I have stations pretty much all around the ocean, and some quite close. Never had a mission spawn in the lake or the sea.
This was not a request for water related calls, my point was simply that randomly generating missions in a bigger proximity of the ambulance stations would cause more problems with calls spawning on water.
I do understand that it was not a request, but as I pointed out. Even if randomly generating missions in a bigger proximity, the calls will not spawn on water due to the current system.
Hello,
I think there should be an option to toggle ambulance calls close to other emergency service stations, since randomly generating them would be foolish and cause more problems when it comes to getting calls on water and on silly locations.
Implementing my suggestion would spread the missions out a bit, and give my units a little bit more response time - making the game more realistic.
Getting calls two minutes away from the ambulance station isn't realistic, and it's simply too easy.
I do agree that calls should spawn further away, but calls do not generate on water or lakes by todays setup. Only leitstellenspiel lets calls spawn on lake, due to POI´s. This is yet not implented in missionchief.
Yes, please.
Refresh the page.
Would be awesome to see added soon.
If you wanna go the realistic path with what each station has, then you are left with no options. You could go unrealistic and place a MCV either way there, just for the missions. Or you could build another fire station somewhere else which has MCV, and is close to LA.
I don´t think this is an issue, as police, fire and fly-car does the same type of patient treatment. And fly-car will not treat a patient when other units are on place. Correct me if I´m wrong, though.
Many good ideas here, that I would love to see in-game.
Some Nosebleeds can lead to Brain problems.
As Lino said, nosebleeds can be underlying serious medical causes behind. So, if nosebleeds doesn't stop within a couple of hours it is suggested to take a trip to the A&E for a check.
Right now the Fly-car is useless in the game
Not useless, pretty useful in my opinion as if you send a fly car ( pretty much a doctors vehicle with more trained people and equipment ) it will heal about 70%. So lets say you've got a patient, and nearest ambo is 15 minutes away and a doctor is 30 seconds away, it´ll heal that man and when the ambo arrives it uses less time before it transports. Pretty much it lets you spend more time on other things
unable to log off
Never experienced this myself, so I can´t really help that much I´m afraid.
Here we send ambulance rescue or just more ambulances
In Norway we usually send whats available in the area, if it´s a police officer, EMT or firefighter.
@Extinction998 From what I've seen, it happens with any car from either police or firefighting.
Have experienced this myself with the firefighters and police, they kind of take the role of a fly car. Not sure if error or just ment to be.
Do you recall what the error said ?
Kinda good idea, if one of your stations is low on people and you really need some more men.
I know that multiple questions have come up about people not being able to dispatch a unit because they do not have any personnel available. If possible, I'd like to see a message that pops up when people do this. The only sign that I have found is if you click the "Dispatch and Next" button when dispatching a unit w/out any staff it will not go to the next call. Thanks for your consideration.
Yep, there´s no message when this situation happens. The only thing that alarms you is pretty much that it doesn't send the unit you want. So, it would be rather helpful if a message would be added when a vehicle cannot be sent. And maybe the message can address exactly why this vehicle cannot be sent, such as "You do not have the trained crew or you do not have sufficient personnel designated to the vehicle"
I have encountered multiple errors when it comes to treating patients.
1) If a non-EMS unit (ie Engine, Patrol Car) is treating a patient and a Fly-Car shows up, the Fly-Car will not start treating the patient. I have encountered this on both PC and mobile (Windows 10 Home and Chrome & IOS, V. 2.0.3 of MC)
2) If a Fly-Car leaves the scene with no one else there and the patient not to full health (as much as the Fly-Car can do), it will keep treating the patient until it can't treat the patient anymore. I ran into this one on IOS (V. 2.0.3 of MC)
Police kinda acts like a fly car, if I'm not mistaken so thats why you see this "error". But if you send an ambulance, it'll take over the patient from the officer. Number two bug, I have no idea about.
Display MoreNew Unit: ALS Engine, instead of a new vehicle, maybe just add a training course so they can get firefighters trained as EMT´s like they have in real life.
New Call: Caller Hangup, pretty ordinary in Norway as well, would be cool and interesting to see this type of mission on this game. Maybe let it evolve to multiple different missions in all type of departements. This type of mission could evolve into a fire, medical or police wise. Or maybe just a person who prank called and got scared, either way it could be interesting twists.
New Feature: I don´t see what you mean with this one, I mean we have a quint that serves the purpose of an engine and ladder. And then we got the rescue engine that serves a normal engine and heavy rescue. If you need only one, then use the normal firetruck ?
New Unit: Mass Casualty, A bus or large van that has equipment / beds / tents and can treat, but not transport would be awesome.
New Unit: Rescue Quint, We already got it
New Call: Drowning, Yes please, this could also maybe in the future add a vehicle with divers. Or just require a normal firetruck, ambulance / doctor and a police officer with battalion chief to be on the sure side.
New Call: Unknown medical, Interesting mission, could evolve into something bigger but also be nothing. Yes, please.
New Call: Automated medical alarm, Maybe a firetruck and ambulance to be sent ?
New Call: Suicide, I mean, it would be interesting to have this type of mission, even though it does affect many people in real life. It could be a little clinch there.
New Call: Possible DOA, We have the call called overdose, isn´t it the same or did I miss understand your idea.
New Unit: Dozer/Bulldozer. Interesting idea, could be used in the larger fires such as commercial, office, industrial or high-rise as it would cause rather large material damage.
New Call: large field fire, We already got this call, but maybe update the original call and let it evolve into something bigger ?
New Call: Large wild fire, We already got this call, but maybe update the original call and let it evolve into something bigger ?
New Call: Possible drug lab fire, Pretty common, so I don´t see why not.
New Call: Kidnap, We have hostage situations, I would assume it´s the same thing unless you want the call to be another setup ?
New Call: Lost child, Yes please, this is far too common in all countries. Maybe, not necessarily a death or injury combined with these type of situations. But, it could happen. Maybe 2-3 police, 1 ambulance, a helicopter if the situation really escalates into a search mission.
New Call: Smoke investigation, Interesting idea, could be cool. Maybe add a new unit for it as well. Most countries has their own vehicles with crews that are trained within fire investigation.
New Call: Cooking fire, Wouldn't this be the same as a grease fire ?
New Call: Trapped in elevator, Yes, this is far too common. Add please.