Posts by Thomas21191

    But to round it all of not only can I not merge 3 of the same station into 1. Once it becomes a small building complex you are then unable to expand it into a standard size (large) Station. So I've just spent 300.000 credits on a station I'm now stuck having just 6 units in where as IRL there is double that. I had high hopes for this feature but I feel like the rest of the community is kinda right in it being a waste of credits.

    So i thought i'd try using the building complex for West Yorkshire Police training centre as i have 3 separate police stations to simulate each of the buildings up there. I was under the theory of you could add any building into a complex but to my surprise after spending the credits on building one i can't add buildings of the same type into it. This is BS what is point of this feature. I have very few area's where all 3 services are together and if they are they have less than 6 units between them let along 18 or so spaces which the game wants. This could be an amazing feature if you can add multiple buildings of the same type together to make 1 big complex over say 4 or so separate buildings

    jrdaaggy2002 I'll point out what both the moderators have said above that for the UK game it will not be a feature that will come. Vic has stated in places like London where they have no water carriers water capacity isn't an issue due to the vast number of hydrants within the capital or for that matter any large city. Water Capacity will not be a feature.

    This Mission is only running for 24hrs as its a events mission. Its also a timed event which means you don't have to deal with it as it will despawn after the alloted time that it states. I'm fairly sure they won't change something that is lasting such a short time.

    You can definitely build more than 2 as I have 5 in North Weald Base. However when I check another it states the following (see attachment). This makes me belive your haven't built a large enough set to allow for more Helicopters. Also using the games built in advisory it does state about helicopter units. (See attachment 2)

    The whole point a UK version was made in the first place was to create and realistic game both in terms of missions and units. This is being done as we speak with things like the Medical Update etc. Yes not every UK police forces have 4 CBRNE calls a day but neither is there 5 Building Collapses for Fire but unfortunately this is the way the game works. It generates calls based of the Building you have not the real world. Also would you be happy then if prisoners where in your cells for 4 maybe 48hrs. I'm sure you would get angry if the goal posts where moved for that as I bet you have stations will full cells built. At the end of the day this is a game that the devs are making on behalf of everyone in here and with the help of the content advisors are making it to the way we want it.

    I also have DSU. My set up, like a lot of players, is ATC and DSU only. If the goal posts are being moved now, then that’s really frustrating.

    Yes but as Vic has said this shouldn't have been a feature of that unit so if it needs removing then it will be. As Kein Oreo has said not a single police force has just Armed Traffic Cars for there Roads Police fleet. Yes some may carry tazers but this isn't what is meant by armed.

    So for me general rule for fire units is if its staffed Wholetime it is delayed by 60seconds to 70 seconds depending on what I type. This is true to response times as found out by Wholetime time staff. For retained I got full realistic with 300 seconds with is about 5 min which the standard time given to retained staff in which they should get to the station and be out the door. This makes response more realistic as for some calls a WT time station can be on the scene before a retained crew thus if its something like a tree on the road a I will send the WT even if it's nearer to a retained station. If its a more serious call like house fires or traffic collision then I will dispatch the retained and Wholetime

    HEMS system on the uk server is unrealistic my idea is: HEMS should need training (Maybe the CC training) The max staff should be 3 rather then 1 so you can have the pilot, the doctor and the paramedic all fly on the chopper rather then just a chopper pilot.

    You can train HEMS crew in Critical Care already and if your talking about having more than 1 than IRL most HEMS crews run with 1 or 2 Critical Care people anyway as the pilot's role is to fly, land and help when it comes to the anything to do with the Helicopter. Any other personal are there to treat such as a Doctor or Critical Care Paramedic with the latter assisting the pilot in navigation. Having Multiple Crew trained in individual things such as pilot etc is just making things overcomplicated for such a simple unit.

    The Hotel fire (major) spawns needing hems (like it needs 14 pumps) without me owning a single hems station

    This has already been reported there is another mission which has the same issue too. If by you saying like it needs 14 pumps is a gesture as to it being to many I'll point out most hotels would get maybe 4 or 5 whereas other would get more. Its all down to the number of rooms, number of floor, any risks and also water availability. There are 4 Hotel fires starting at small and finishing at Major. Another factor can also be casualties which can also make small fires be designated major due the number injured.

    An hour is for within mainland on islands it is offen more for units to go from Mainland to Shetland takes 6+ hours.


    Also as my set up has grew I get more large calls than small now so just saying oh wait an hour for it isn't really practical now is it given I would end up with a massive queue of calls waiting on specialist units, and then not generate more calls until I clear some.


    I could go on about your view of how it is in real life here in Scotland but we will leave that there as you obviously do not know about the way it is here.

    So why build all the Shetlands and Islands when you knew full well the response times, as TACFan has said most players stay clear of non profitable area's. I understand why you have as you want a full Scottish Set up but if you wanted to play realistic then wait thats all im saying. The community ask for larger more profitable calls and when they get added people then complain "My setup can't cope with it" the whole point is you build up to the calls not just expand massively. But no since you think you know all about Scotland ill leave you in your cloud of knowledge and (Un)realistic setup alone till you winge about another issue about a calls effecting your delicate area.