Display MoreGreat idea but for some of us realistic play is impossible due to where we cover.
Any changes to add in Wholetime, RDS and Volunteer system as well as watches would need to see massive change to how calls spawn as well.
Just now I cover a huge area of Scotland with urban, suburban, rural and island communities now in the urban and suburban areas and well the current call system doesn't reflect this as I can get what would be a rural call I'm the centre of Glasgow or I'll get Firearms attacks on remote islands where that would be unlikely (I've mitigated this with use of dispatches)
I can not play with realistic units at stations due to the nature of the call system as response times for Hazmat, ICCU, ARV and other specialist units would be in excess of an hour for some locations which yes in real life happens but given those locations are extremely unlikely to need a specialist response.
So until the call spawn system is improved adding a duty system would not really benefit players.
Would it be a good addition yes, but as Caolan said it needs to be done in a way that can be easily managed I certinally wouldn't like to have to go through every station to sort it out.
I know its a buzz kill to wait but just wait if it takes an hour for Hazmat to arrive it takes and hour, I get islands having little chances for some of the larger calls but irl these calls can happen. The difference is irl in more rural and I mean rural like Scotland the key is not fire power but more education and prevention. I personally have a fully realistic set up with 5 min delays to retained stations and 1 min for full time, for me it makes the game more fun and a challenge instead of having everything arrive withing 5 min.