try this - make them not ready for action, wait an hour and then make them ready again( and during the hour reset the game)
Posts by manfromcny
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you can also make and assign patrol routes. and see some stats
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You can assign ppl manually but how it works currently is even if you have a surplus amount of people in a station, say 20 personnel with 2 patrol cars and a K-9. You also have 1 trained K-9 officer. If I first send a patrol car to a call then a K-9 to another call, the game will put trained personnel into the first sent unit in this case, rather than the actual K-9.
I would love to see a better system for personnel being dispatched.
for me iv never had an issue- once staff are manually assigned, but for an auto assign i can see that
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not sure which version you are playing- but you can assign personnel to specific units in the US version
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i agree and or have a standalone station for game wardens
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from what i have gathered -the only "real" purpose the devs intended is to take from 3-to 5 map icons and merge to 1- so besides that there is no game benefit. its a complete waste of time on the devs part as it stands now
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just to let you know - the same holds true for police aviation , large fireboat/rescue boat dock(ocean navagation) ,
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as a possible help- train one of the ems chief crew as hazmat and add that vech to your AAR
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just wondering- besides the benefits of meeting others and learning experience - is there an actual prize?
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i believe this is based on a belief that most bridges are over some body of water
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reading through the whole list , i really do not understand the why the devs would come up with this idea. paying 1.5 mil just to combine 5 maxed out buildings for no other gain than to have 1 icon versus 5 is totally incomprehensible. if the devs want a "emergency services complex" my proposal -
- building cost 1 mil - 3 services can use - max out at 30 bays
- building cost 1.5 mil - 4 services can use - max bays 40
- building cost 2 mil - 5 services can use - max bays 50
- and to account for late game usage this feature unlocks at either staff captain or battalion chief ( level 7/8)
- if there was some sort of game function or benefit to combining then it might be worth it, but just to combine for an icon definitely is not worth the cost
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pi believe its based on the number of posts you do, and reactions, but i do not know the ratio to move up, it has nothing to do with the actual game
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But he does have a point on the crew total- 1 is very wrong- considering the ALS rig (us version - hems in us version also is 1 crew) has 3 crew
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for your 2nd idea - the game is more focused on the dispatch aspect. and you can always edit each unit as to its crew level, but i do agree with your first idea
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I have built all of LACoFD and each station is true to their apparatus and not once I've ever gotten a run requiring a dozer and I have 5 of them just sitting, also the same with the crew carrier for wildland fires
as far as i know- you wont get a call asking for the crew carrier, but you can send it to any mission to help speed it up
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in general i like the idea, but many will not- only because the lower credit calls are more frequent irl, and building collaspe are not. but its worth a shot
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an option- albit time comsuming- make all your t-3 as a diff unit, then check the box - only dispatch as tis type of unit( or something to that effect, its near the bottom of the vech edit page)
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where is that setting?
in the settings tab - in dispatch centers
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Well, Actually, add bays don't need time. So I'm not sure to get your point here. 🤔
yes i know- the point is - since you have to wait 7 days for the expansion to become effective it should also come with a bay - to partially offset the waiting time
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i actually agree with wjordan on this - not so much the cost but the time waiting for the expansion- if the expansions were immediately ready then there should not be an added bay, but having to wait the 7 days - there should be a added bay also, granted it wont happen - because then the devs have to go back and add bays to every previously expanded station