Hi all, just found this button (in US MC) - any idea what it is for- iv tried it and dont see any differences as of yet?
Posts by manfromcny
-
-
So what are the best options to use then for the money spent?
basically this - type 3 can function as both a regular engine and wildland engine - type 4 has the larger water capacity for missions that require a specific amount of water, the rest are more or less for realism - so my advice is get a mixture of t-3 and t-4
-
Oo crap. Indeed. Sorry, wrong forum, thought it's in the UK part.
no worries
-
This wont work.
You need NOT the ambo extension.
You need the Mass Casualty Extension.
Which is available only in 'normal' ambo station (not doable in small ambo stations and dual used ones)hes asking about the Mass Casualty unit- aka the big ambulance that can treat and transport- it was in the game way before the Mass casualty extension/trailers
-
just to make sure, and cover all the bases - did you try at the stand alone stations?
-
You may have your aircraft wrong- the C-17 can carry 1 M1 (you were right there), and the C-5 can carry 2. The C-130 cannot carry an M1 as it is smaller than the C-17 and its cargo hold cannot accommodate an M1. The hold of a C-130 is about 40 feet long, 10 feet wide, and 9 feet high. A quick look at the internet says that the average fire engine is about 35 feet long, 9 feet wide, and 9 feet high. It would be a tight fit- and platform trucks wouldn’t fit, as they’re taller and often longer. Now, let’s look at the C-17. At 88x18x12.5, we could fit 2 type 1 fire engines or a single aerial aboard. That’s still not much on a fire where airlifting apparatus is necessary, impressive as it is. So now we turn to the C-5- at 121x13.5x19, it’ll be possible to fit 3 type 1 engines or 2 smaller aerials. Obviously very few departments have access to aircraft capable of lifting a single fire engine, and there are VERY few situations where airlifting apparatus makes sense. I’d would be fun to have, but I don’t think it makes sense for us to add.
Cargo can be accessed at both ends of the aircraft. It has a maximum payload capacity of 130 t. It can carry two M1A2 Abrams main battle tanks, or 7-10 8×8 armored vehicles (Stryker or LAV-25), or 16 HMMWVs.Mar 8, 2021 .... from a google search
-
just did a bit of research - a C-17 can carry 1 M1 Abrams (which is 55 tons) and a C-130 can carry 2, so you can figure out carrying cap. based on the numbers
-
If you add the fire investigator expansion to a station, and have 1-2 members trained as arson investigators, and have the fire investigator unit- you have your "pd car"
-
right- and as any staff can go on the ambo- all are technically paramedics, just most cant function as them if they are on a FD unit cause they dont have the equipment
-
you can still use the hospital- you just wont get the max credits for that specific department
-
I'm still trying to push for Paramedic staffed Engines. Trucks and Quints
technically if you put an ambo extension on a station, all staff become paramedics, its more having the extra equipment on the rigs, but i do see the point, i just dont think the devs will implement it, with flycar/ ems rescue/ and mc trailers able to bump bls ambos to als(if i missed a unit that can bump , sorry)
-
i would not consider this a bug- the app is cleared from memory, then reload into memory, just like every other app that resets
-
some members of my alliance and myself(us game) have noticed that sending either the ems chief or command ( both having the auto transport box checked) , as a later dispatch, not the initial dispatch will not auto send ambos, that could be the issue
-
For Fire Investigators (although not ideal) - you can set them up as their own custom AAR category and disable the built-in ones to stop them from dispatching under patrol cars (which is extremely annoying - they aren't police vehicles by any means).
but thats the point im trying to make- i dont want to have to do that- and really shouldnt
-
it shouldnt have any impact- the extra staff will be left behind
-
Or have them respond as both like the join response unit o mcuk
that might work for the ambos till they transport then i have to send another unit to finish, and as for the FI, it leaves them unavailable to respond as FI as i only have a few
-
i hope this is possible for the devs to fix - there are many in regards to AAR and what is sent.
HazMat ambuance - remove as responding as a Hazmat and add as an ambulance.
Tac ambulance - remove as responding as a patrol car - add as an ambulance
rescue ambulance - add as an ambulance
fire investigator - remove as responding as a patrol car - add as responding as fire investigator
there are probably more , theses are the ones i thought of
-
your welcome
-
i play the US version, and if i understand correctly your MCU is similar to the US version, but you have calls actually requiring it, it might be easier to lower the %chance to having a call needing it than to lower the amount of stations to get one. As a side note the US version doesnt have calls requiring it, but has proved useful in large patient calls
-
I have a Fire Academy and it was on my map, it is now missing. It still shows under schools, just isn't on my map.
you might have unchecked it from showing on the map - there is a box in the upper right of the map- look there to see what is checked(shown) and unchecked (not shown)