Posts by Alctw10

    just hosted one of these in our alliance and great success but very resource heavy.


    All in all our team loved it, great event to have now and then.

    We're due to host one tomorrow.. I've advised my members it's probably police missions.


    When you say resource heavy, what missions generate?

    And any other tips so we don't find ourselves unprepared for what it needs?

    New stop and search mission..


    Any chance of changing this to generate normally like the statement gathering?


    Dont understand why this is limited to a fast food POI.

    Do we have an update on how the medical and airport updates are coming along?



    Also the task list is a great introduction however I'm disappointed to see that it's going more towards wanting players to pay.


    3 of the tasks you can only complete if you pay.. And one of them is £99.99!


    Why can't they do the tasks along the lines of

    • Complete 5 unknown tanker spills
    • Arrest 30 suspects
    • Treat 1,000 patients

    The task system could be very exciting and make people play to complete them if done properly with targets and rewards however I'm worried that the latest tasks will put people off slightly.


    I do understand that games need income don't get me wrong but we have sales and events pushed out for this.

    Last time we had an event where you collect items from missions I seem to remember we didn't actually get anything.. I may be wrong.


    What is the aim with collecting pumpkins?


    Do we actually get anything?

    It's been happening for a while now but wanted to be sure so I've tested it.


    ARRs are missing vehicles out.. For me at least.
    I find that vehicles haven't been sent to missions.


    Tonight I set an ARR for 40 x HAZMAT (the amount I have) and tried responding to a call in the middle of my area with my dispatch distance set to max.


    I have not fiddled with excluding vehicles from ARRs or anything like that.


    Out of my 40 HAZMAT it only allocated 12.. Then when I tried to allocate manually it would not show the vehicles on the dispatch screen.


    I have to click on the stations then the vehicle to allocate it to the call.


    This happens to other resources from both police and fire but not ambulance that I've noticed.


    All vehicles are under the same dispatch centre and are clearly well within the 400km.


    How do I fix this?

    We have a Leaderboard for players and alliances.. We have the option within the alliance to view alliance contributions. Why not combine the two?


    I think it would be cool to have a 3rd section in the alliance funds, to go with daily and monthly it would be good to have an option to view contributions from the start date of the alliance.


    It would give an internal Leaderboard for people to try and be the biggest contributor and could be good for alliances to have internal competitions or something.


    It's just an idea, not something that has to be done but something I feel would be a nice addition.


    I understand there's a lot of content in the works etc but it would be great for this to be considered in the future :)

    It would be a nice introduction to see. Perhaps including some sort of reward/incentive to respond quickly and prioritise missions would be great.

    So an idea..


    Without departments a treatment and transport via road ambulance is 450 yes?


    Cardiac arrest..
    Add a 7 minute timer.


    CFR/Co-responder on scene within 3 minutes? + 300 payout (this will give players a reason to use them and to think carefully about placement).


    DCA on scene within 7 minutes? Double the reward! 900 payout.


    Critical care/HEMS resource on scene within 15 minutes? + 800 payout.


    Total payout could then reach 2,000 which is a good incentive to really prioritise the Cardiac arrest missions.


    That's just a quick type up but with some actual thought it could really work and with other medical missions.


    You could also add rewards for getting a second DCA/RRV on scene within a certain amount of time and also an OTL.. I know each service is different with their response to Cardiac arrests based on resources and geography blah blah haha.

    Fantastic idea. I'll see what I can do!
    The national target for a Cardiac Arrest is 7 minutes. Perhaps we could get a 500 credit bonus for reaching category 1 emergencies within their timeframe.

    Yes! Love it.


    It's always amazed me that we haven't had timers before for the medical side.

    I like the idea, however generally speaking patients are not taken straight to a specialist burns unit. Very few hospitals have this speciality. In the case of burns, patients are transported to a regular A&E and then further transferred after initial treatment, stabilisation and referral to a burns unit.


    Perhaps we could implement a "Time Critical Patient Transfer" which is a C2 patient category?

    I agree


    I feel like other medical jobs also need timers, such as Cardiac arrest and if you respond with the right resource within the time frame you get a bigger payout (but one to actually make you aim for the timer)

    I find the word "malicious" very disturbing because I immediately associate it with terrorism. And something like that has no place in the game. Does it have to be something like that?


    HERE IS NO PLACE FOR TERRORISM AND DEATH !

    You associate that with terrorism?


    OK.. What do you associate "Firearms attack" with? The school run?


    I personally love the new content coming through and have no complaints!
    Keep it up devs/mods team!

    Unable to take advantage of the double credits event.


    When trying to load the game it just freezes, I'm unable to see missions, unable to view the map, unable to see my coins/credits.


    The app is up to date.


    I am on android, I know of a few others having this issue also on android and some android users who are not experiencing issues so looks to be isolated to a certain version.


    Android 10
    One UI version 2.1