Posts by Alctw10

    I am in the process of going through all the medical missions with my suggestions for changes such as vehicle requirements and CC chance. This includes missions added before I became CA.



    Cardiac arrest does not have a CC percentage assigned which is why it won't generate.

    Once the change was made from HEMS requirement to CC chance required any medical missions following this were added with a CC chance and the missions before were missed out.


    In terms of building collapse and firearms attack, I have not been consulted about PT codes or CC chances for these missions (and others alike) and these have more than likely just been filled in by the DEVs.


    Now that I have finished the Coastguard content my attention is back towards the medical side.

    Ambulance advisor here, thanks for the feedback.



    In game HART are mostly used for the missions you have mentioned and other much larger ones, for many reasons but mostly because it incorporates the other services and the updates/missions they've received.


    There are missions that you're suggesting already in the game for HART:

    - Central Penetrating Wound

    - Fallen Person

    - Serious Head Injury

    - Spinal Injury

    - Traumatic Limb Amputation


    Depending on the mission they will require varying HART resources.

    Apart from the Penetrating Wound the others are reliant on POIs placed within the radius that your missions will spawn.


    I have also put forward a while back a few other missions requiring HART units which have not yet been implemented.

    The CAs and DEVs have been working together to bring new content that has already been released (PSU) and are working on bringing the biggest update to MissionChief (SAR).


    Due to this some areas will be on the back bench for a while but I am working on more ambulance content to be released in the future once its the turn of ambulance service again.


    If you have any suggestions for the Ambulance side I welcome you to send me a private message with them.


    Happy dispatching :)

    This is part of SAR Part 1 but added incorrectly by the DEVs, please do not train staff in this until the content pack is released as the training should then be moved.

    Starts in 30 minutes or when vehicle requirements met.. Good way to get round it :)

    Yes then the usual light setup for vehicles such as dash, grills etc.


    It's what's available at the time of ordering for the best price.

    SCOOs have been staying blue but these are obviously different vehicles.


    Also some Officer vehicles are white/silver depending on area and use.

    No operational difference in colour.


    All coastguard rescue vehicles are water/search response.

    If you see one with a stretcher on the roof then the team specialises in mud rescue, if no stretcher and its a light bar then they either specialise in rope rescue or they don't have a speciality.


    Obviously with the older vehicles the above does not work due to some carrying stretchers on the top with a light bar.. but all the newer vehicles (white) that's how you tell the difference.

    Yes but by having ladders/platforms responding to cats up trees and less 1 truck calls the game is less realistic. I worked out of a station where 75% of the station calls on average would be 1 truck call. I guess the hard thing is not knowing geography, But I am sorry there is no way in the world we would send a ladder truck 50 miles to a cat up a tree, in fact, I am unsure if we still respond anything to those calls anymore.

    Nige, you do a bit of complaining don't you.


    Us CAs do the best we can to balance realism and progression for players with the content we put together.


    While what you're saying is right, you have to remember this is a game and if it was 100% realistic.. it would be really boring and slow.

    As VICFire says above.


    I will keep putting forward the idea together with the HALO that I previously suggested.


    I'm currently working on some more ambulance content to put forward including some new buildings.


    I personally had over 1,000 patients to deal with in one of my cities at the same time so the hospitals and the way they're used will definitely be a focus point.

    IMO


    Vehicle auctions and sales have no place in the game, all vehicles are already cheap enough.

    There seems to be a back and forth between players wanting realism but then wanting things affordable, if we go with realism then you'll be surprised how the vehicle prices change and it would actually price people out of playing parts for quite some time.


    I do like the idea of a storage facility though so that you can keep vehicles that are no longer required however you could easily do this yourself by building another station at an existing site and calling it "Storage", with that in mind I don't see it being implemented.


    The QOL was clearly mentioned and talked about on the forums so you must have just missed it, it will be a pinned thread if you can find it, no dramas if you can't because it has already been submitted.

    Quick question, with the critical Care, when a patient requires critical care, can that be provided by any unit deployed with critical care personal, such as in an OTL or does it have to be in an ambulance/RRV?

    Critical care requirement is for the training and not vehicle, therefore Ambulance, Rapid Response Vehicle or Helicopter will suffice.


    I have not tested OTL or Ambulance Officer as I have not seen a need to.

    This is for the UK version so how its done in Chicago is irrelevant.

    Apologies thought this was on UK section but yes hospitals will allow up to 40 patients as I mentioned.


    Forgot to mention clinic's also generate transfer missions to help clarify with what ChiefBoden61 said about transfers.


    Clinics do take all patients, they just don't have access to all Expansions like the hospitals.

    what is the difference between a clinic and a hospital?

    A hospital allows for extensions and up to 40 patients whereas a clinic can take up to 10 patients however can have space for 2 x vehicles.