I currently have two active examples of this (both possible cannabis farm) if an admin was interested in taking a look. I'm not finishing these missions
Background: I have two groups of stations, both on different sides of the country. Each has their own dispatch center, both set to "Create your own coverage area". One dispatch center has police helicopters, and the other doesn't have any.
The past week or two, I have had two missions requiring helicopters spawn at the dispatch center that doesn't own any helicopters. I have never had this happen before in the last 18 months, and now twice recently. The two missions were generated by different police stations.
Here is what I have double and triple checked:
-The missions were generated by police stations, and those police stations were assigned to my non-helicopter dispatch center.
-The dispatch center, under statistics->buildings, says: "Police aviation: 0" (and has never had helicopters ever).
-The dispatch center, under edit station, has "Create your own coverage area" selected.
-The missions (I think both were "possible cannabis farm") list "min. police helicopter stations: 1" in the requirements.
-On the "possible missions" page, on the non-helicopter dispatch center tab, the "possible cannabis farm" mission is not highlighted in green.
Luckily I can just share it with my alliance or have one of my helos make the 8 hour flight but I do believe this is a bug.
Windows 10/ Google Chrome
I agree that this should be included in the standard game.
One option for you is that in LSSM-V.4, under "Extended Alarm Window", you can edit what vehicles show up in each tab, and you can add the type 3 engine to the "Firetruck" tab yourself.
Game wardens enforce wildlife and conservation laws, dealing with hunting, fishing, littering, forestry, endangered species, protected lands, etc. They're often seen in state/national parks.
For the "Little field fire", "Large field fire", "brush pile", and "little wildfire" missions (and others), only the type 3 (or another firetruck) will count, because those missions existed before the wildland update.
In the mission details it will say "Required Wildland fire engines: (number)" for missions where the types 3-7 are needed.
The type 3 is the only one that counts as both a firetruck as well as a wildland vehicle
I think if this gets implemented as currently described not a single player outside maybe the top 5 players will bother to build one because it is way too expensive to be useful. There is no way I would spend 20+ million for this. That is several weeks of income even for most late game players who are active daily. I am honestly baffled that it is even being considered to be developed with these requirements. In the nicest way possible, is the person in charge of gameplay balance familiar in the slightest with how the game is played?
All fire boat and rescue boat missions need to spawn on POIs so make sure you have POIs (pier, cargo port, cruise ship dock, large ferry dock, marina) within range of your boat docks.
To buy wildland engines you need to have fire stations with the forestry expansion. (Fire department -> expansion tab -> forestry expansion). This can not be a small fire station, it has to be a full fire station.
Once the expansion is finished, there are new vehicles available in that station's vehicle market: Type 3,4,5,6, and 7 engines, and a Dozer trailer.
Type 3-7 engines are all considered wildland engines with the following characteristics:
Type 3: 19,000 credits, 500 gallons of water, also counts as a type 1/2 engine.
Type 4: 10,000 credits, 750 gallons of water
Type 5: 8,000 credits, 400 gallons of water
Type 6: 5,000 credits, 150 gallons of water
Type 7: 5,000 credits, 50 gallons of water
Dozer trailer: 20,000 credits, requires special training (heavy machinery operating), and a crew cab semi to haul it. It is not currently used in any missions.
Soon, wildland missions will start spawning. They require a certain number of wildland engines as well as a certain amount of water. Pumper tankers and water tankers are also often required and can bring large amounts of water.
The more stations with forestry expansions you have, the larger missions that will spawn.
You can also buy a firefighting plane station, which will unlock new wildland missions that require firefighting planes, of which there are three:
Water drop helicopter: 300,000 credits, 2,000 gallons
Air tanker: 1,000,000 credits, 7,200 gallons
Heavy air tanker: 1,500,000 credits, 12,000 gallons
Any of these vehicles can be used to meet the "firefighting plane" requirement in missions and can be used interchangeably, the only difference is the amount of water they can carry. All of these require airborne firefighting training.
Many of the wildland missions spawn on the "forest" POI so I recommend having plenty of those placed around your stations.
Hopefully this helps!
To delete a POI, first show them on the map (click the map filter on the top right corner of the map, then turn POIs on), then you can click on any of them and a delete confirmation appears.
Someone created a large scale alliance mission that I sent over 200 units to. This person then deleted their account(I think), deleting the mission, and now all 200+ of my units that were at the mission are stuck at status 4, unable to respond to anything, with "current mission" blank.
I can go and cancel them individually from the mission one by one but that will be a pain.
I have an ARR named "clear" with "reset the previous selection" checked and sends no units that acts as a "clear all selected units" button
It also really really sucks that now we have missions spawning we can't complete until sheriff training finishes
If I see this correctly, sheriff units are needed at 3 police stations with the mission "warrant enforcement". Does this mean new players are expected to have purchased a 500,000 credit police academy to train sheriffs before they build their third police station?
Average credits 700 Required Fire Stations 15 Required Ambulance Stations 5 Generated by Fire station
Required Firetrucks 10 Required Platform Trucks 2 Required Heavy Rescue Vehicles 5 Required Battalion Chief Vehicles 4 Required Police Cars 1 Required Mobile Air Vehicles 2
Max. Patients 30 Minimum patient number 10 Probability that a patient has to be transported 80 Patient Specializations Traumatology
Here is the cost breakdown and how much you are going to earn from this mission.
Minimun Patients- 80% chance of transport meaning that 8 out of 10 patients are statistically likely going to be transported meaning that 8*500= 4000 credits plus the 700, and add 500 for the 2 other patient's treatments on site = 5200 credits for the min patients.
For max patients 80% transport means that 24 out of 30 patients will be transported, 24*500= 12,000 plus treatment 6*250= 1500 plus 700=14200 credits for the mission.
SO basically the missions is not a bad paying mission, but as you said a 3k base earning plus the above would be nice.
It has similar requirements to
Passenger train derailment (Large)
Average credits 11000 Required Fire Stations 15 Required Ambulance Stations 25 Requirement of Police Stations 4 Place Rail Crossing Generated by Fire station
Required Firetrucks 10 Required Battalion Chief Vehicles 2 Required Heavy Rescue Vehicles 4 Required HazMat Vehicles 1 Required Police Cars 4
Max. Patients 40 Probability that a patient has to be transported 50 Patient Specializations Traumatology
However, large train derailment has the following cost breakdown:
Minimum patients = 0: payout = 11000
Maximum patients = 40: transport % = 50% so 20 patients treated and 20 patients transported, 11000 + (20*500) + (20*250) = 26000
This mission earns approximately double the amount of credits as major earthquakes. This mission requires 21 vehicles while major earthquake requires 24 (not including ambulances).
As with everyone else, in my opinion the rewards for treating the patients is not nearly enough to justify such a monumentally low base payout.
Have you ever refunded a police station? The total goes up even if you refund it.
I don't remember, if I did it was a while ago. I wouldn't be surprised.
The only other thing I could think of is that I did have K-9 trained officers just no purchased K-9 units.
The K-9 Unit says it is required once you have build 6 police stations. However, I have built 5 police stations, and there is a mission (Large Brawl) that I can not complete because it requires a K-9 unit.
Screenshots here: https://imgur.com/a/2x14TTx