Posts by Aussieman

    Good Morning/Afternoon/Evening.

    As you would all be aware there has been little action within the forums for quite some time.
    I think we should try and kick start the thread again. Get some action happening as the voices of the community are needed to help improve the game. We are the ones that play the most and find the bugs a lot of the time, or think of some amazing things that could be added. But nothing will happen so we need to bring some life back and get the suggestions pumping, report the bugs we find and just overall interact more as a community.

    I know there is a lot in progress on the AU server, I am working on the Warringah-Pittwater Headquarters doing my rural stations and 2 of the vehicles I will need are a crew van and bus. I was wondering when they would possibly be added into the game?

    My brigade has a 16 which is mostly for our Cpt to respond as a OIC. But we can use it as a PC but every district will have an abundance of PC's and buses

    If these CA we burm through so fast actually listened to the members that play the game they are supposed to be helping improve, who in a lot of circumstances are serving or have served instead of telling us the units we have used in service dont exist, stuff might get done.


    Yet another reason I no longer bother posting here

    I think we have a very bright horizon approaching hopefully

    Once again one has only done the very basic of searches but if one was to actually go into the pages given the full picture becomes clear . There is a grand total of 2 locations within South Australia, 2 in the NT and so on. Trust me we had this very in depth discussion with all this evidence with the developers when they wanted to plagiarise the US lifeguard content. We cannot draw boundaries around these areas, so the compromise was the MSAR instead.

    And on a side note frankly im getting a little sick of the nitpicking and half truths to suit a particular narrative. Its no wonder you guys burn through your Content Advisors, then when they quit you complain because you get no content. We spend a lot of time and effort to bring you good quality and accurate content with a quantity of missions that goes with it. We have taken on board your suggestions, we finally got the SES fixed somewhat, you got an specialist training academy instead of the courses being buried and taking up space in fire academies, an individual SES vehicle tab again unburying SES from within fire resources and we've given you a soft release to allow you to train and populate personnel in preparation for the release more complex and in depth missions ( all of which have been suggested in the past) but we never get any feedback on what we're doing right.

      • I myself have training and qualifications from Royal Life Saving Australia which is a nationally accredited service in Australia and I have competed at fire coemptions with from SA who have done Life Saving. The image You provided for SA only mentioned Contracted posts within those areas.



        https://www.surflifesavingsa.com.au/sa-clubs Link to Surf life saving Clubs and Locations for SA on the Actual Surf Life Saving Site which I found after searching one thing so don't sit there Katnip and say his Searching was basic when I found something that is so easily obtained by simply searching for Surf Life Saving SA.

    I would say that you are going to be pushing the brown stuff up hill with a fork trying to push ya logistics trucks through,It is about Majority, not loud Minority It also a computer game not real life,

    Not asking to have it rushed through. Things take time and we are getting some amazing content at the moment. But to sit here and be told lies is not on. I am not going to sit here with false information being spread. If they don't want to add it that is fine, but excuses that don't make sense are ridiculous.

    Some other logistics vehicles that were sent to Echuca /Moama during the floods this year

    Yep. They exist. And after 1 message from a CFS member I was able to find out that majority of brigades in the CFS and all District offices have logistics vehicles so this only 2 brigade have them comment is so un true. But what would we know as members of these various emergency services in the country.

    What you need to understand is its impossible to put indeterminate vehicles into the game. We constantly have people suggesting vehicles that only apply to NSW and seeing this is an Australian based platform not purely a NSW based one, we wont see these types of vehicles. That's why there is no police rescue and the likes. Even with the latest content you will note we had to find a nondescript name because every state calls theirs something different, i had to interview people in different states to get an idea of how their organisations worked ( again because they're all different) and try to combine it into something somewhat realistic for all states. That's also why there wont be lifeguard component as such because some states dont have them at all and some programs are run by the local council and so on.

    So whilst i understand your quest for realism, expecting vehicles to be added purely for NSW's sake just isnt able to happen. We can't draw a big red line around the state and say these vehicles are only available here and nowhere else. So the suggestion above is a valid one to enable you to achieve what you want to, if you chose to.

    Not once have I stated this is exclusively for NSW. I am using NSW information to describe it. I have confirmed through members of fire services that Pumpers do carry Hazmat gear in numerous states yet the argument still remains only NSW does it. This argument that only NSW has it or only a few states have it stupid. No where does it say you must build what is been given. If we are sitting here and playing it like this then why was Wildland added in the US. Not every dept and state does it so why add it. Or why is Ambulance Rescue in the game. If you don't want to add just say it, not given a stupid excuse.

    He is correct in what he is saying. It will add a new class of vehicle since he is customizing it. However, since none of those units are required, he is basically sending another unit with the name change.. for Instance, if he names a battalion chief vehicle support 1, he can send it, but there is no category requiring that on a call, so it will just be credited as a battalion chief.

    Except it isn't. It is not what I have suggested at all. I have suggested a entirely new vehicle to do its own job. changing a unit name that is doing a completely different job is not what I have suggested at all. I have suggested this for AU and in AU IRL Logistical vehicles have their own purpose which I have stated above.

    Simply re label your Batallion chief's vehicles to logistics and set them to own class turnout set a custom button label called logistics, and set them for large event turnouts.

    Except logistic vehicles are not that. They are there own thing which do there own job. Support vehicles are a IC vehicle not logistics support

    Going over recent major fires with in NSW and surrounds lately and I have been seeing a lot of these fires having Logistical support vehicles being responded to them. Like any service in the world logistics make or break a service and emergency services are no different.

    Logistical support units for fire would act similar to the riot equipment transport unit. It will transport extra miscellaneous equipment needed for fires and other major events. It will add to the realism for the game and logistical supports are not 1 state orientated as they exist for all states and territories. Another use for the future is vehicle repair or removal. I've been seeing and hearing about the possibilities of vehicles either needing service/repairs or replacement in the future. You can make a mechanical logistical support vehicle to do that as a mission to add to things you can do within the game. I have seen these in work on fire grounds myself and had them service the trucks I were on at said incidents and it would be a great opportunity for the game.

    I believe the topic of Hazmat pumpers has come up before but I am not 100% sure. I have asked around to firefighters from all states and territories within in Australia and I can safely confirm QLD, NSW, VIC, WA and SA carry Hazmat gear from a basic lvl to specific pumpers carrying more specialized gear. It simply adds something else to do within in the game and allows for players building in Rural areas where services won't commit dedicated hazmats to use hazmat pumpers. The next town over from me has a Hazmat Tanker which is responded to all hazmat jobs within a 2 hour radius.

    I can understand if hazmat pumpers are a no but I think the logistical support would be a fantastic addition to the game.

    Furniture Store Fire [Added to AU Version - ID: 384]


    Crane Fire
    x8 Pumps
    x4 Aerials
    x3 Rescues
    x4 Support
    x1 MCV
    x1 Haz
    x10 police
    x1 Ambo Supervisor

    15 patients
    9000 credits

    Chemical Spill (Warehouse POI)
    x6 Pumps

    x1 Rescue
    x2 Hazmats
    x1 Basu
    x2 Support


    x4 Patients

    3000 credits


    Car Yard Fire [Added to AU Version - ID: 650]



    I have used similar unit response for these missions to the fire rescue NSW alarms. I understand if the credits for the missions aren't the best as my thoughts to game economy are two different things.

    I have been thinking for a while and come to the thought of adding National Parks and Wildlife which is in every state and territory of Australia. The purpose of the National Parks and Wildlife (NPWS) is fire response for all national and state parks/forest as well as a form of law enforcement in the form of rangers.

    I would suggest a normal and large hub (stations) as everyone service. You have the choice between 2 trucks for the first truck in the hub, a heavy and ultra-light tanker, as well as a bulk water tanker, then a support unit that is the same as the support unit for the normal fire stations but this is specialized for the NPWS and its missions. From there I think its time for Dozers to be added as they are a crucial part of firefighting in Australia. They would need the same training for trucks as the US and need the crew cab semi and dozer trailer.

    The NPWS can have its own calls as well as being a extra service to help for all current missions requiring tankers. Hazard reductions are a major part of preventing fires and need to be done and the NPWS does them regularly. They will have 3 types. A small, medium and large. They will have the chance to expand into bush fire missions as well.
    Small hazard reduction will require 7 tankers and a support unit- 1 hub required
    Medium 10 Tankers, 1 Bulk Water and 2 support unit- 2 hub required
    Large 15 tankers, 3 Bulk Waters and 3 Support units- 4 hub.

    Forrest fire missions for the NPWS would work brilliantly for them. With the National forest, state park POI's would grant players the ability to spawn forest fire missions which are for both NPWS and normal fire service but can be completed exclusively by the NPWS but normal fire service tankers can be used if you don't have enough NPWS tankers. The current forest fire missions will work but copy and paste but add National park to the name to differentiate them. They will need the same requirements as the current forest fires but for the NPWS will need X amount of NPWS hubs.
    Small 1 hub
    Medium 2 hubs

    Large 4 hubs

    Major 6 hubs

    They will need to use the NPWS support unit as well

    Small and medium will need 1 NPWS Support unit
    Large 2 support units
    Major 3 Support units.


    For Large and Major I would also suggest the chance for the need of dozers. Large a 40% of 2 dozers and Major a 70% of 5 dozers needed.

    Now as stated above they also do law enforcement to a degree in the parks. I believe a expansion like the game wardens from the US version would work perfectly along with the training for them just renamed to Rangers and the Missions but if needed names changed to be Australian would work and wouldn't require overly much work to go and make missions just for the Australian version and won't need to make a new unit.

    wildland fire threatening structures


    15 fire stations required
    3 rescue stations required
    3 police stations required


    15 engines
    2 tenders
    5 ladder trucks
    2 battalion chiefs
    1 mobile command vehicle


    4 police units


    Max patients 10
    General patients
    Chance of patient transport 60%


    Mission pay out 8000 credits