You are correct in stating Sheriff's Offices vary, but it is actually between agency to agency. There is a big difference between a full service Sheriff's Office, which run calls for service, and a court based Sheriff's Office.
I know there are ways to manipulate this is game to make it work but like I stated it is expensive and time consuming. I play the game as REALSIM and like to be as authentic as possible.
In all actuality Sheriff's Offices and Police Departments are two totally different intities. One is a County Governement and the other Municipal Goverment. I would love to see them split the two and make them their respected agencies.
- The Deputy Sheriff
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Essentially, if I understand correctly, you are looking for the ability to add Sheriff's Offices for more of a visual purpose, so you can have Sheriff's Offices and City Police.
Realistically, both would respond to the same type of calls if they are a full service, and if they are the services that run limited-services or restricted-services then they are just running for courts.
Ultimately, you can create an ARR with a custom category, name the Sheriff units accordingly and only dispatch them to Court-related calls or whatever you feel your Sheriff vehicles would appropriately respond too.
The problem with creating a "Sheriff Office" would be, in my opinion, would they code them as a full service department (and as such are the really necessary for the devs to take time to code this when police stations already exist that can be done up as needed individually) or would they code them as court or jail-related enforcement and duties only.
I'm trying to understand, other than the realism aspect of it, where the advantages are for the devs to spend time coding a Sheriff Office.
Thanks.