Posts by TACRfan

    I agree and disagree
    Yes it would make the utility more useful and mean departments that don't have one means you don't need more but you should be using utilities along side heavy rescues and for small calls like tree fallen

    I agree, the utility Heavy Rescue ability is a really important aspect, I do think if you wanted a utility to fulfil the role of a mobile air you could just put a mobile air and name it "Utility 244 - SCBA support"

    I run entirely utility's in one area, I use them as Unimog vehicles as the county doesn't have Heavy Rescues, utility trucks can be used as Heavy Rescues

    Before i continue i am basing this off British units and im not sure if any of these exist in the US however consider them being implemented as fictional units, I also know that some of these have been discussed previously but i want to go a bit more in depth. I am suggesting some to make the game a bit more in depth as you could argue that some of these rolls would be fulfilled by units in game but if we have separate units for some then it would give us more in depth game play and would give more units to both EMS and police.


    Police

    A lot of these units are used by police forces in the US.


    Units


    Police van, would be required at 7 police stations, unit would cost 10K, would be required at mass brawls and public order incidents, it could also be used as a patrol car, it holds 6 officers and can transport 3 suspects.


    K-9 unit, would be required at 9 police stations, Unit would cost 11K and would require advanced training, this unit would be required for incidents such as hostage taking etc, It would also fulfil the role of 2 police cars however it cant transport anyone, it would hold 1 officer.


    Police command unit, Unit would cost 19K, would be required at 14 Police stations and would have to attend all high profile incidents involving police. It would require advanced training ad can carry a maximum of 6 people.


    Traffic unit, Unit would cost 7K, Would be required at 6 police stations, it would attend road accidents and can also be used as a normal patrol car, it can carry 2 people.


    Light Swat unit, unit would cost 10K, Would be required at 10 police stations, it would require SWAT training, 2 of these would count as 1 SWAT truck, it can carry 2-4 people.


    Bomb squad, would be required at 13 police stations, unit would cost 15K and require special training. It would be sent to unexploded bomb calls or terror incidents. it would carry 2 people


    Training

    K-9 Training, It would take 3 days to complete


    EOD Technician, It would take 7 Days to complete


    Sargent training, It would take 5 days to complete ad can be used on any personnel in any vehicle and would speed up the completion of large police incidents


    Buildings


    Large Custody Facility, this building would cost 300K and it can hold 15 prisoners



    EMS

    Units

    Ambulance Rescue, Would cost 12K, would be able to treat patients to the level of fly cars and would also be able to attend fire jobs and fulfil the role as a Heavy Rescue. It would also require special training and can carry up to 4 paramedics


    Ambulance Command unit, unit would cost 19K and would be required at all large casualty incidents (10+), it would require specialist training and would carry up to 6 people


    Ambulance Hazmat, Unit would cost the same as fire Hazmat and could fulfil the role of fire hazmat but its personnel could treat the patients to a higher level than the fire one, it would require special training and it would carry up to 6 people


    Mass Casualty Unit, Unit would cost 15K and would have to ability to transport 8 Casualties, it would carry up to 4 paramedics


    Edit to HEMS, it would require 3 you to have three people in one helicopter


    Training

    USAR Training, this would take 5 days and would be required for the heavy rescue unit


    Command unit, this would take 5 days and would be required for the command unit.


    Hazmat training, would take three days.


    Emergency Doctor training, This training can be used for any paramedics and would decrease the chance of casualties having to be transported to hospital, this would be required for the air ambulance and it would take 7 days.


    Buildings

    Ambulance Training School, Would cost 500K and have all of the upgrade options of the police and fire schools





    These are just a few ideas, feel free to debate it but if you are going to debate it can you look at it from a bigger picture rather than what your local area uses.

    I have over 200 stations and normally i would get at least 500k however i have been pushing to get 25mil for a police setup so i have been earning about 1.5mil

    Just a suggestion...
    Could you delete the Mobile Air Unit, then rebuild it and rename it to say Cascade or SCBA Unit?
    You could also just delete it and replace it with the Utility and add the SCBA "Attributes" to the utility??? You could also add Rehab to the Utility's "Attributes" too.


    Wow my CAD system taught me a new word lol

    Can't you just rename the mobile air a cascade or SCBA truck? And there is no system for rehab in this game.

    They may have the ability to carry that amount of personnel but brush trucks won't carry 3-5 firefighters on a brush truck. It just doesn't make any sense from a financial standpoint nor operational standpoint to over-staff a brush truck. Many brush trucks are cross staffed with another rig's personnel so typically 1-2 people may be utilized for it. Little to none brush trucks are utilized and used to replace a type one engine. They don't have the ability to replace a type 1 engine without compromising level of service. As for the second picture, that would be considered a type 2 fire engine (wildland fire engine). Although they may look similar to a brush truck, they are different in pumping capabilities as well the size of the tank. As for the calls, you can make it to where it is like the pd, ambulances, airport extensions, etc. You don't have to have that unit but if you do, then a certain type of call will require a brush truck or two. That eliminates the issue to where players that have departments that don't utilize brush trucks, can stay realistic and not have to worry about purchasing a brush truck. I forget who it was on the forums but a particular player doesn't utilize any police units so it would be the same case as that players but only for a brush truck.


    Again, I created this post as a suggestion from the things that I may like to see implemented into the game. If you are not familiar with some of my ideas, that's okay but don't continue to reply arguing about the same issue over and over again because you don't see these type of rigs from where your located, your not familiar with them, or you don't agree. I appreciate the feedback but it gets tedious having new notifications basically saying the same thing. These units are ALL based off of United States emergency service units throughout the country and this version of Mission Chief is in fact based off of the United States.

    What you have said about the calls makes sense, in regards to the player who does not have police that probably is me, the police aspect has never really appealed to me, thats why i have over 80 ambulance stations and over 200 fire stations but no police, however due to the new airport calls and the new units for police (SWAT etc) i am currently saving up 25,630,000 credits to get comfortable coverage of my area.


    As for your other suggestions on POI's i really like the Seaport idea, as with the airport it could bring so much new content in regards to missions and POI's that it would be a great addition to the game, also your swimming pool POI is already in the game, its just that its called swimming bath, however it would still be nice to see some relevant calls generated here as currently there are none (That i am aware of).

    There isn't a need for a type 2 engine as well. My idea here was to convert the type 2 engine to a brush truck. It is not a drastic need of doing so but as I said before, this is a list that I would like to see incorporated eventually. The units I suggested all make sense for a US based game. Many of you may not be familiar with these type of units but it shouldn't automatically be shut down just because a few people have never heard of it or or not familiar with it. Outside of the US they may not utilize a brush truck but this particular version of the game is based off of the United States. Brush trucks are used all over the country and even big cities such as L.A., FDNY, even fire rescue departments down here in south Florida. For personnel on a brush truck, I personally have never seen nor heard of a brush truck with a staffing level of 3-6 firefighters before. At that point, the department might as well utilize that personnel on a engine. Brush trucks wouldn't replace an engine on a call that requires an engine. They tend to be either quick response vehicles to brush fires hence the name brush truck. It doesn't have the same capabilities as a type 1 engine would.

    These vehicles are considered brush trucks and are used in the same role as a type 1, they also carry 4-5 fire fighters:





    The problem I see with making a brush truck requirement for current calls is that people in large cities such as New York that has over 200+ stations are going to struggle with response times as no doubt they will get a little wildfire call in south Manhattan, and they could go unrealistic but I dont think these players would be forced into doing that to there setups, especially the large established players not just in the US but world wide as well.


    This would be a substantial change to any large setups and I am not sure if that is the best thing to do at the moment whilst there are more important things such as the development of police and EMS.

    They would still function as a type 1 but they would be needed on calls like brush fire ect

    Yea that's what I thought, depending on the size of the brush fire though sometimes you only need 4-5 engines and a tanker

    You see that is the problem. In the States there is not a single city department that I can name (correct me if I'm wrong) that uses brush trucks. It's only for county units.


    P.S. I'm not necessarily against the idea, I'm just trying to play devil's advocate here.

    New York has a few and I think so does LA



    I don't think that there would be a problem having brush trucks however I do think they should fulfil the duties of a type 1 and a brush truck as there is no way of zoning wildland and municipal areas, if there was then it wouldn't be much of a problem as you wouldn't get small wildfire calls in the middle of time square. They should also have up to 6 crew maximum.


    Another alternative could be keeping the call requirements the way they are and adding new calls such as large wildfire etc that are spawned by POI's

    I believe OSM does do routing, since you can use it for directions. I'll ask about it when I get a chance, though.

    I did not know you could use it for directions, i dont personally think i would trust it, thanks for asking

    That's going to be an Open Street Maps thing. One of my alliance members went in and edited the map to include service roads along all runways and taxiways at his airport.

    Surely Sebastian made the code for vehicles to calculate a route on a road and calls to find the nearest road as that is not an OSM feature

    Then if it was named a brush truck y9u could make certain calls require it

    The only reason I run type 2's is for the places with the smaller fire trucks, if they were to become brush trucks then they would have more purpose, if they were to become brush trucks however I would like to see the crew upped from 3 to 6 maximum. Would this be able to attend type 1 jobs as well?

    I just received my first ARFF call, but it was not on the poi. I'm assuming this is an OSM issue, but my call seemed to spawn on the nearest road to my poi rather than on the runway. Thought I'd make you guys aware. Perhaps there is a way to code the units so that they travel on roads and then eventually go direct to the poi like HEMS units?

    I had something like that, I had the brakes overheated call and it spawned in a service tunnel

    I have just gone to build a police school and noticed it says "build as alliance building" and underneath it says "alliance does not have enough credits"

    I personally do pretty much what you explained. I have fly-cars as EMS supervisors and EMS Utility Trucks and I use the type 2 as a brush truck. I don't really see a point in adding a brush truck.

    I use flycars as rapid response vehicles and ambulance officers cars, it would me nice to see an ambulance rescue for use as either your utility unit or UK HART units etc.

    I like the idea of the marathon as an alliance event, another alliance event I would like to see is cycle race, it would be a week long event and you would set up 7 mission points (1 for each day) and then it would spawn calls regarding a cycle race at one of the points per day and this would change to simulate the cycle race moved on to the next stage/place. As for the race track I definitely think medical should attend however I don't think Fire should standby as these events normally have there own small fire service and if they really need help then it's up to the local station.

    Idk to me it seems complicated that's just me. We already have the capability of sharing hospitals with each other. Then comes the complication of when it is able to be built who builds it? Well the admin or maybe co admins.... and then conflict of interest because they are gonna want to build t near them. But what if we were just able to share our vehicle or even stations with each other. That does the same general thing and also prevents interest conflict

    it would be admins and co admins who can spend money from the pot, if an admin/co-admin doesn't have the best interests of the alliance in mind when they build it then they shouldn't be an admin/co-admin, there would be a refund option so that it can be deleted. My thoughts were this way people can have there own and these won't get dispatched maybe 350km away however there is an alliance stock if needed.