I have agreed with the devs to focus on Search and Rescue next and put airports on the back burner. I will fight for this to be as true to UK SAR as I possibly can
Posts by TACRfan
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I have brought this up in our chat
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I don't understand MR/SAR/Highways not being allowed as as far as I am aware the American coastguard is techically a military service whereas SAR and MR are litreally emergency services
If they go down the route of the main services because of being dispatched by a control room, then SAR and MR won’t be added. They technically aren’t emergency services. They support the emergency services but aren’t one themselves. They will be called out by the duty POLSA calling them, not by a control room. Which is why I told the devs, are you sure you want to go down that route, because if so, police and ambulance are pretty much done and fire is not far off.
I have a question for players on the forum (not that it matters clearly).
Would you like to see a more in depth airport expansion with ops, security, airside safety where things such as protestors, airport ramp safety checks, runway check missions etc can all spawn giving a lot more depth and variety, or would you like airports with just crash trucks and that’s it?
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Hello all, as you all know I try and be as upfront and honest with you regarding the game as I can be. Unfortunately things are in my view deteriorating in the communication and willingness to listen to the content we put forwards. My first thing to be honest with you all about is I am starting to get to the end of my tether with this and I am seriously considering stopping. The hours put in are not being reflected in the content being produced.
I was recently told that content should only be of the emergency services dispatched through a control room. This has ruled out SAR, MR, Highways etc if they go ahead with this which I have tried to tell them. They feel that these as I called them tier 2 services aren’t emergency so don’t fit the game.
This was all in response to them being airports forward to be added to the game. It’s no secret that we on the UK team feel airports had no real depth when added to the US game and didn’t want a repeat in the UK version. So we had planned to add airside safety, ops, and security alongside airport fire to almost make airports stand-alone to a degree.
When I tried to explain that players want additional services such as tow trucks and the like that support the emergency services, and that I could do a poll to see if players like the airport, I was told that the forums only represent a minority of players which I think is so disrespectful to everyone who suggests things on here, clearly Facebook players are more valued than you are.
Combine all of this with the lack of movement on both the ambulance standown bug, and the QOL pack which I am repeatedly pushing. I am starting to get the feeling that myself, and my teams voluntary services are not viewed favourably in the eyes of the devs anymore.
I feel personally that I have let the community down on this,
Sorry
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This hasn’t been done at the request of us. Not sure why it’s been changed
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I’ve reported it
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Perhaps they could also re-colour the UK game to black or dark grey temporarily?
This and a message I support
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Please feel free to suggest some.
I have shared the idea with the devs, however, as always I want to be open and honest with the community good and bad, I personally don’t think this is a good idea and it doesn’t have my support. That doesn’t mean I haven’t shared the idea with them.
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I’m not sure if it would be a bit tone deaf to run missions titled street party etc under the guise of mourning. A bit of an oxymoron no?
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The carriers in game should transport 1 person in theory, however this could cause complications on missions requiring public order officers.
Also, although it’s called PSU carrier, it’s actually a protected carrier and these are used quite regularly, especially for nighttime economy roles etc
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I’ll ask but it’s hardly a priority issue. I’m still trying to find out why there seems to be no progress on the QOL pack and the auto standown feature to which I’m being told very little
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It’s because that’s the way the game was originally made and I don’t think it can be changed unfortunately
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The reason a cage van hasn’t been added yet is because it’s not a priority vehicle. As with ambulance, we are at a stage with police now where we have a lot of vehicles that would be nice to have but not necessary, so we would definitely look at a pack for these at a later date
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This wouldn’t really be possible as there is no way to assign an ARR to a training rather than a vehicle. Custom categories is your best way to do this
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The Jankel is an M-RAV, yes. Specifically, I believe the vehicle you refer to that the Met and Essex use is actually called "The Guardian M-RAV", made by Jankel.
Correct
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The reason for the missions is simply because the police advisor is currently busy IRL and I don’t have enough experience at least with general police calls to make them, but yes I’d like to see more
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An optional training would be the best, however I don’t see the point in this as we can’t add a requirement for X amount of taser officers as it wouldn’t work for those who don’t have a taser and they might be the units IRL that would deal.
Also, would we have a credit bonus for sending taser officers? The Met have over 6,000 officers trained with taser, where as critical care you may have 50 in a county max although I see your point with a system in a similar way to that of critical care.
Having worked IRL with 4 different police forces, the vast majority of officers I’ve encountered have had taser, those who haven’t have tended to be specials or newer officers.
I’m not ruling it out entirely, but these are the reasons I am against it, I welcome people to suggest ways to overcome the points below, and come up with a system that works and is fair to all players, not just them in their alliance/setup.
A: I’m playing devils advocate
B: To add trainings that start micromanaging trainings which are pretty much core is dangerous, where does it stop and what stops the devs from seeing this as a way to sell more coins by making people train staff in minor things thus filling up courses and schools.
C: How is it fair to players who have thousands of staff that would need training, as I say this is way more widespread than a training such as command support.
D: On the counter, how do we make it fair to players who have trained a lot of their staff to make it worthwhile.
E: What benefits will this actually have in game other than allowing players to have taser cars, something which I don’t believe is something that is done anymore (I may be wrong here) unlike back when taser was first introduced as seen in traffic cops.
F: and to add to the above point, could the player not just assign a current police car or ARV to do the same using custom dispatch categories. As I say, you can’t have taser replace dogs as a dog is way more than just a way of subduing someone who is kicking off.
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This is a very minor change and will be close to bottom of the list of changes. However it will be noted
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Taser officers will not be added for the same reason as things like blue light driving course wouldn’t be added. Taser is becoming a lot more common across policing and would require players to train hundreds if not thousands of officers in this. Also, a Taser is definitely not a substitute for a dog. A Taser can be ineffective, a dog hanging off your arm by its teeth tends to work 99% of the time